NICKAD'S PROFILE
nickad
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I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
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Screenshot Sesame Street (40th Anniversary Edition)
That church looks lovely :). I love the atmosphere. For some reason, it reminds me of a rose and the word 'malevolent'
Edit: Damn...
Edit: Damn...
Research in games.
Now - Not everyone does, but it can be quite useful and positive for a game that does this: Research. Do you guys research certain things to implement into your own games? This can include things such as researching the general features and layout of a specific type of environment (such as a city, etc) to aid you in creating a similar area in your game that feels like the said environment; researching the features of specific weapons and items to implement into your game; or simply researching various design elements used in other games to give yourself inspiration, etc. The list goes on.
I, personally, am constantly researching various level-design aspects for my game, as I try and make the areas in my game feel realistic (even if they aren't realistic to begin with). I usually just browse images of the specific area, taking note of how it is constructed, the objects that are present, and the general layout. I also do a little bit of research into puzzles and the like, and see how they would work in a real-life situation.
So - The question being: Do you research specific aspects for your own game? If so, what elements have you researched, and has it been positive towards your game-making (or game in general)?
Discuss :).
I, personally, am constantly researching various level-design aspects for my game, as I try and make the areas in my game feel realistic (even if they aren't realistic to begin with). I usually just browse images of the specific area, taking note of how it is constructed, the objects that are present, and the general layout. I also do a little bit of research into puzzles and the like, and see how they would work in a real-life situation.
So - The question being: Do you research specific aspects for your own game? If so, what elements have you researched, and has it been positive towards your game-making (or game in general)?
Discuss :).














