NICKAD'S PROFILE
nickad
261
I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
Search
Filter
[Contest] The Hellion XTREME LFX Challenge!
Subtitle Pending: A release something! day banner discussion
Screenshot Sesame Street (40th Anniversary Edition)
@Liberty >> How about adding some dark green shading around the tree roots to give the impression that the roots are actually digging into the ground? In fact, you should add shading around all of the objects (such as the rocks, the flowers and the cliffs) to make it appear as if they are embedded in the ground. Also, perhaps add some minor shading to the rocks, flowers and the sides of the cliffs (the left and right ends of them that curve around. Perhaps a slightly lighter shade of the brown used on the edges to give off the effect that it is curving around?), because as they are now, they're quite bland and don't seem to give the illusion of a 3D aspect of the world, but rather just a 2D shape.
It would also be nice if the trees and other objects had shadows to denote the direction that the sun/light source is shining in.
Other than that, I am quite intrigued with the floor tiles. They're un-realistic, but at the same time just have this nice aesthetic touch and organic shape that appeals to me :).
@Tardis >> I see what you mean. It DOES look like a 'window' cut into the ground. Thanks for the advice. I'll see what I can do :).
It would also be nice if the trees and other objects had shadows to denote the direction that the sun/light source is shining in.
Other than that, I am quite intrigued with the floor tiles. They're un-realistic, but at the same time just have this nice aesthetic touch and organic shape that appeals to me :).
@Tardis >> I see what you mean. It DOES look like a 'window' cut into the ground. Thanks for the advice. I'll see what I can do :).
mole_dev14.png
The Holy Church of Rmn
I see the light now!
How now I see my ways of old as devilish! What a fool I was to think that Ralph was superior to Alex. I REPENT.
Pastor Kentona, answer me this question - Are we not forsaking the name of the Great Alex by not including him in our games? Are we not straying away from our almighty, and delving into the forbidden 'Era of Rudra'?
How now I see my ways of old as devilish! What a fool I was to think that Ralph was superior to Alex. I REPENT.
Pastor Kentona, answer me this question - Are we not forsaking the name of the Great Alex by not including him in our games? Are we not straying away from our almighty, and delving into the forbidden 'Era of Rudra'?
Screenshot Sesame Street (40th Anniversary Edition)
Liberty, the grass needs more details :(.
Edit: Also, I might as well post another screenshot.
The Barracks!

I also promise that this will be the last one on this area!
Edit: Also, I might as well post another screenshot.
The Barracks!
I also promise that this will be the last one on this area!
Hello there, I'm new here.
Screenshot Sesame Street (40th Anniversary Edition)
Exactly what the previous two said. Those flames need a little bit of work (perhaps by adding some shades of red/orange, or by making them transparent?). I also love those subtle lighting effects you have going in the right-hand screen! Perhaps you could use some of those in the left-hand screenshot around the fire(s)? It would also add a nice little haze to the map, but that is just my personal preference :).
Post more screenshots :P!
Post more screenshots :P!
What does it take to push you over the edge?
post=111493
AGGH ROOT LOCUS!!! WHY ARE YOU SO COMPLICATED!!? >:(
http://www.swarthmore.edu/NatSci/echeeve1/Ref/LPSA/Root_Locus/DeriveRootLocusRules.html
(Guess who has to figure this all out by this upcoming Friday? :'( )
I actually don't get angry that much at all. I'm similar to Arcan. I get over things really quickly :).













