NIN8HALOS'S PROFILE
nin8halos
4375
I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.
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Super RMN World
Super RMN All-Stars
Super RMN Bros. 3
Super RMN All-Stars
author=Link_2112
just got a new laptop today. dealing with this poor excuse for an OS called windows 8 haha classic shell seems to fix everything.
Yes.
author=halibabica
Bah, you just gave RMN five bucks for the other 1000.
Is this a real thing? I'm slowly learning that making games is the worst way to get makerscore. I'm seriously considering switching to writing reviews.
Super RMN World
author=Solitayre
Speaking of which, I've been waiting on all the judges to give feedback to my level before updating it, but would it be better if I just made changes now?
You might as well. I know I won't be getting to yours anytime soon. I'm going alphabetically.
Goomba_Caves.png
Revenge of the Contentious Blog
Revenge of the Contentious Blog
The trouble with minibosses is that there are so few boss NPCs to begin with, it's hard enough to make creative/interesting/challenging world bosses, let alone minibosses. How much can you do with Boom-Boom and Birdo? Larry is probably one of the easier ones to fight, especially on flat terrain, but that's not very engaging. And as Hali said, we don't want them outclassing the bosses. Finding a middle ground is gonna be tough, especially if we include all the Koopalings; each one should be more challenging than the last, while still being less than world boss material.
One solution is to resprite Larry/Ludwig whenever they're used. That fixes the issue of whether to include all the Koopalings.
But if we want to keep minibosses simple, maybe for World 1 and 2 we could stick to minibosses that don't use boss NPCs at all. You can make some really cool stuff if you just mess around with regular NPCs, blocks, and events.
Hell, SMB3 used Boomerang Bros as minibosses.
One solution is to resprite Larry/Ludwig whenever they're used. That fixes the issue of whether to include all the Koopalings.
But if we want to keep minibosses simple, maybe for World 1 and 2 we could stick to minibosses that don't use boss NPCs at all. You can make some really cool stuff if you just mess around with regular NPCs, blocks, and events.
Hell, SMB3 used Boomerang Bros as minibosses.
Super RMN World
Okay. I'm doing this alphabetically. I've reviewed from Apa to Davenport. But I skipped Darklordkeinor. That's it for tonight, I am DONE.













