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NIN8HALOS'S PROFILE

I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.

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Subcon Stars

author=Desmo360
Congrats! This will be my FIRST Let's Play!


Well then I'll have to watch it. Let me know when you upload.

Subcon Stars

Thanks for playing everyone. Hope you enjoy the game.

Subcon Stars

Kentona gets it. But I apologize if this tiny block of descriptive text offends anyone. I should also warn you that there is more text in-game to provide tips for inexperienced SMBX players. If you are easily enraged by the occasional small box of text, please avoid this game.

Speak No Evil

After the hospital, the next story segment won't trigger. When I use the bed, it just goes black, and nothing happens, but I can open the menu. When I exit the menu, it warps me back to the living room, and nothing has changed.

Also, is it supposed to be impossible to return to the first part of the hospital by backtracking? It just sends me in circles.

Second (?) floor of the alternate-version hospital, the room with 2 key boxes can't be entered because the black tile is impassable.

Another interesting bug: In battle, highlight a skill, then cancel, then use Recharge. You will use Recharge and the skill you had highlighted previously.

Fight #6 in the bonus starry path place ends in instant victory.

Speak No Evil

Finally reached that subway bug. Anyone know how to fix that? The only enemy left is on top of the train, so I always get stuck after killing it. Maybe I'll just tinker with the events.

Nevermind, I fixed it. In case anyone else is wondering, the event that is triggered when you kill all the monsters is in the Common Events tab. Just had to add a command to set the elevation to 2.

Speak No Evil

A couple of bugs in case no one has reported them:

Not sure if this was a bug, but I couldn't use any of Alexander's abilities once they were unlocked for quite a while, except for Sano, which only worked outside of battle. In battle, his skills were grayed out.

Trying to exit the hotel when you first arrive gives the player the option to "go home." If you choose to do this, it apparently skips through some of the plot and sends you to another place. There's a table that should block the exit, but you can actually walk through the right half of it.

In several areas, when you reenter a room, all the enemies and boxes reappear, so you can farm monsters and boxes indefinitely. In the police station for example, there's a red box next to a save point and a staircase. The player can save scum until the box gives double AP, then use the stairs to make the box reappear, save, and repeat for unlimited AP. You should probably keep red boxes away from save points to avoid that.

Regen 3 was set to resist, not inflict, so it wasn't working, but that's an easy fix.

Setting Int influence to 3 for all the damage spells makes the Skill stat almost worthless. RPG Maker 2k and 2k3 hate that stat so much that they make it only 1/4 as effective as Attack, so it makes almost no difference in raising/lowering damage for magic. That's why I always have to set attributes for magic to 400% for normal, just so it actually does something.