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[MAFIA] The Resistance: Avalon Mafia - GAME ON
[MAFIA] The Resistance: Avalon Mafia - GAME ON
author=Cap_H
Why is this the one thing you decided to respond to?
It seemed the most important detail to me, but I do admit I was having trouble keeping track of thinks.
author=Cap_H
Odd avoided most of the thread and posted a comment about numbers and two defensive comments. Together, it might be just enough for me to put him in my wolf pile.
That's fair. While I don't want to die, I admit my lack of comments about other subjects was suspicious, and I too would be concerned with such behavior. But for the record, I don't remember defending myself in any of those comments.
author=InfectionFiles
Can't wait to hear from everyone, I know it's a lot to catch up on. Most of it is trying to understand the rules and how things play out. The best you can do is at least try to stay up to date so you don't look like ODD lmao
lmao
Oh, but in all seriousness, not only am I (as always) failing to do well in mafia, and missing and misunderstanding information, I am trying my best to succeed and be useful in this game. Currently I'm in the same state as Muffle, which is essentially the following.
author=Muffle
I don't really have much input on anything else right now unless you want the dumb old "I got a feeling about this but it's just a hunch and it could literally be nothing." statement. Unless I see something off I'll probably just go with vast majority of the lynch vote.
[MAFIA] The Resistance: Avalon Mafia - GAME ON
Jeroen, judging by previous meta statements, si super obsessed with the balancing of scum and town, as well as independants (though this game has none). There's no way there's more than three scum.
[MAFIA] The Resistance: Avalon Mafia - GAME ON
I think scum would want multiple people on a team. If the team was two town, one scum, and we found the scum, then it becomes likely that the other two are just town. But if it was two scum, one town, and one scum was bussed, then it makes the remaining scum look like town.
[MAFIA] The Resistance: Avalon Mafia - GAME ON
Hm... Four out of 13 players?
No. Jeroen has a very specific thing with balancing, he's very meticulous in his design. I think he would go with about three for a game of this size. If this game had the sixteen players he was aiming for, there would most likely be four mafia. But since it was only thirteen, it's unlikely.
No. Jeroen has a very specific thing with balancing, he's very meticulous in his design. I think he would go with about three for a game of this size. If this game had the sixteen players he was aiming for, there would most likely be four mafia. But since it was only thirteen, it's unlikely.
[MAFIA] The Resistance: Avalon Mafia - GAME ON
Ozzy's schedule is probably what is preventing him. I had him busy pretty late last night, and then he probably ended up sleeping for a while and had college or something soon after waking up. So I'm not really worried about his silence.
[MAFIA] The Resistance: Avalon Mafia - GAME ON
That does go against InfectionFiles, though, so I'd recommend ignoring my instinct, and just going with what he thinks.
[MAFIA] The Resistance: Avalon Mafia - GAME ON
If you want me dead, then kill me. If that gives us information, I'm all for it.
I'm just not sure how to go about doing this, so, um... I guess I'll wait and see what Atiya and Muffle end up saying. Right now I have a gut feeling that Demonlord is scum, but that's completely random and has nothing to back it up.
I'm just not sure how to go about doing this, so, um... I guess I'll wait and see what Atiya and Muffle end up saying. Right now I have a gut feeling that Demonlord is scum, but that's completely random and has nothing to back it up.
[MAFIA] The Resistance: Avalon Mafia - GAME ON
So, in the case of teams, let's do this. I can't say I completely understand the concepts, but can the same people be on the team multiple times in a row?
I do think this is a good idea. This is probably one of the more effective ways of figuring out scum, because I assume eventually scum with have to sacrifice someone to fail a mission. Not only will we know that the mission failed due to one of the three, but we might be able to isolate it out that way.
So, since the order that PlatinumAshes proposed is going
1 2 3
1 2 4
1 2 5
and so on, we can use the first two people as people we are at least moderately sure are innocent, and then consistently rotate the other people out, so that eventually someone would have to fail the mission.
...I think? That's my logic, it probably has a ton of holes.
author=PlatinumAshes
Assuming we have some good way of creating randomness that is allowed, my idea is to pick a random number between 1 and 286, which is the number of possible teams of 3 players. This number will correspond to the index of the team that we are picking. Let's use our player numbers on the sign-up sheet to number us from 1 to 13. Then teams can be indexed like so:
1 : 1 2 3
2 : 1 2 4
3 : 1 2 5
...
11 : 1 2 13
12 : 1 3 4
...
I do think this is a good idea. This is probably one of the more effective ways of figuring out scum, because I assume eventually scum with have to sacrifice someone to fail a mission. Not only will we know that the mission failed due to one of the three, but we might be able to isolate it out that way.
So, since the order that PlatinumAshes proposed is going
1 2 3
1 2 4
1 2 5
and so on, we can use the first two people as people we are at least moderately sure are innocent, and then consistently rotate the other people out, so that eventually someone would have to fail the mission.
...I think? That's my logic, it probably has a ton of holes.














