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My Projects Folder: Explained
I think it's some form of ADD or something. I'm pretty much the same way with everything. Always wanting to get on to the bigger and brighter pasture. I'm not one for fine details or nitpickyness. I just want the bulk of the work done and move on.
My Projects Folder: Explained
This is probably better suited for the Abandoned Game Ideas thread, but its more of Abandoned Projects. Regardless, I felt it would be suitable for its own topic.
I am going through my RMXP/VX folders and going to post a screenshot and a blurb about every game in the folder. I dont' know why, or if it would be helpful to anyone in anyway. I just felt it needed to be documented somehow. A large portion of my teenage years and early adulthood went into this work, and while none of it was ever truly finished, I don't feel that it devalues the work at all. I think what devalues it is that nobody has ever seen half of it.
rpgxp\7Day Game\
This was a contest game that I didn't make the deadline for. It was a small map, and I was toying with making the cities look exactly like the small representation from the Inquistor's World Map tileset:
The concept was mission based, and 'Time of Day' based. You would have x days to complete a mission, and they would occasionally require you to wait out someone passing by at a specific time, or something along those lines. I used Trickster's Time system to create it and it worked nicely. I just never got around to creating any content.
rpgxp\ABS 2\
This was a developing/testing environment for the re-write of my ABS system. I loved this script and thought it was one of the best ABS available until I started getting some pretty negative reviews about it. Infact, so negative that I got teenage-butthurt and stopped developing it entirely. That was pretty silly now that I think about it.
rpgxp\Adrenaline\
This was an attempt to rewrite my Adrenaline system that I used in From Sea to Sky (not in this list.)
This was a really old RMXP game I had made, the screenshots are still on RPG RPG Revolution. I unfortunately had a friend writing the story who made it into a Final Fantasy style epic that I could never have hoped to complete.
rpgxp\atb
This was my unfaithful recreation of the FF6 battle system for RMXP. I purposely tried to use the same style, but was willing to compromise menus and such to make it a little more unique. It was planned to be the basis of any game I wanted to make, and then just changed slightly as necessary. It's actually finished, except for a small bug with the scrolling of menus and never finishing the victory window.
i'm skipping over a bunch of blank projects and other people's script demos here
rpgxp\Botanica\
This was a game that was supposed to be a demonstration to my 'New World Objects' script (which I am assuming was a rewrite to my World Objects script) that essentially brought in the World of Warcraft style resource collection system and tied into my crafting script. The point was to create a game where the player's success was hinged on these systems. Whenever you entered a map, it would randomly place some herbalism and mining nodes (specific to certain terrain tags) and you could learn the skills, level up with them, etc.
rpgxp\Botanica New\
skipping over this one, it was just a failed attempt and rekindling interest in above
rpgxp\Class + Subclass Script\
barely got anything started with this
rpgxp\D&D Attempt 2\
I was rewriting RMXP as a D&D-based engine. I got really far and was doing a really good job until I started work on the combat system. I couldn't handle coding pathfinding at all, and the existing pathfinding scripts didn't allow for diagonal movement that wasn't penalized (stepping a square diagonally in D&D4E costs 1 movement just like orthagonally.) I had decided to start from scratch with this one but never got anywhere with it.
rpgxp\DatabaseCreator\
This was a script that created new .rxdata files with your own database information, and interpreted them and such. It was so that you could add new stats, face graphics, etc. to the database without using any sort of runaround. I had someone coding a GUI for it, but they never got back to me. It works, but you'd still need to know your way around coding to use it. Not all that important.
I just realized how many of these are scripts and thus have nothing to show
rpgxp\Diegoale\
Diegoale was someone I did a lot of Commission-Based work for. This was a single project that held all the scripts that I made for him, as well as the scripts he was using that were freely licensed. Just so that I could test compatability. There isn't much interesting in here, really. Multiple background panoramas, anchoring pictures to the map instead of the screen, etc.
rpgxp\Dungeon-Inferno\
This was essentially my Magnum Opus. The only game I ever completed from start to finish. It's got the most ridiculous storyline, incoherent characters, and a shit-load of bugs (even while testing to get some pictures I ran into a bug that I couldn't go further because of.)
This game was created for the RMXP.org Dungeon Contest. The idea was to create the most viceral and interesting Dungeon scenarios. The game didn't have to be a complete game, iirc, but I took the contest as an excuse. I used my ABS (dolled up a little for this game) and had some custom art done for the characters, and went to town on it. I got a lot of helpful advice from Anaryu (god bless him) and created something that was amazing. I believe the contest resulted in a tie between ccoa and I, which wasn't resolved. In my opinion, Anaryu's game probably should have won but all three of these entries were competent games.
This game included 4 boss fights (surprising to me, as I completely forgot about them;) several puzzles including a mirror-reflection puzzle that astounded a lot of people (it was just a lot of graphical work and switches) and the requirement to control three characters at once. This was pretty poorly done as they would just idle around while you weren't using them, and in a lot of cases I limited it to 2 for the sake of my own ease. The game also had two endings, although I can't remember what the conditions were. I'm sure it had something to do with all the chests full of gold in the last area of the game.
I am going to create a GamePage for this one, just so people can try it and enjoy it at their leisure. I won't be fixing any of the bugs, though. My RMXP days are pretty much over. I may fix the one bug I encountered that made it impossible to continue by chopping in some code but that is about it.
More images for your enjoyment:
rpgxp\Enhancements\ (a.k.a. Alone)
I don't remember exactly what the storyline for this game was. I remember that you started in a massive jail, and I had a sort of espionage/stealth style mission to escape the jail. However it ran so ridiculously slow it was unplayable. I was trying to play the game to get an idea and some screenshots, but it crashed every time a message was shown and like I said was unplayable. I took a few shots of the editor though because I like the maps I made and everything.
rpgxp\EncounterAreas
a script to replicate the Encounter Areas from RM2k/3
rpgxp\EventABS
an evented ABS to prove to someone I could make one better than his
rpgxp\Fantasy RPG
rpgxp\Farming Mini-System
a script I made to mimic the farming aspect of Harvest Moon. I never got around to crop harvesting, but planting/watering/growing worked perfectly.
rpgxp\Feb2011
This was the D&D system I made. As I said previously, it was doing really well. I even had a game idea for it. But unfortunately, the path-finding shot me in the foot and as a result its a non-start scrap pile fodder.
rpgxp\FF6 Algorithms
Just a script that replaced the combat algorithms with the ones from Final Fantasy 6 (including the odd quirks and everything)
rpgxp\FFRPG
This was a system and database rewrite to use the Final Fantasy Table Top RPG 3E rules developed by ReturnerGames. It was a great system but they overhauled it into garbage.
rpgxp\ffv
Just some rips of Final Fantasy 5 that I had to make a game to test
rpgxp\ffvbs
I was writing an animated battlers script and used FF5 spritesheets as a testing ground
rpgxp\final fantasy (wow I named a lot of stuff FF)
I'm not really sure what this is. It has an animated battler system using FF6 spritesheets, and is actually named Stamina System. I think this was a trial for a game where you had a Stamina bar that you used for various things outside of combat (running, pushing, lifting, etc.) that would affect how you start off in-combat situations (low stamina=disadvantage)
rpgxp\First Project (not even close to actually my first project. Not sure why I named it this?)
Again, not sure what this is about. There is one finished map, and an NPC that spawns a custom text box (was I trying to write a custom message system?) and it uses the main hero and graphics (desaturated rtp edits) that I was always using at the time.)
This file was in the folder labeled Story.txt
rpgxp\Gambits
A script to replicate the Gambit AI from FF12. Works like a charm.
rpgxp\Game
Just a single map of a port. There are a few NPCs I had walking around working (carrying boxes, etc.) and the only custom script in the project is my WoW-Styled Quest Script. So, again, not really sure what I was doing here. There are no notes in the project folder at all.
rpgxp\GameRage
A folder for a guy I was doing commissions for. I never got paid, but at the same time, I never finished what he asked me to do. It was a custom menu system but aside from what is pictured above, he never gave me any further details.
rpgxp\Global Domain Effects
There is nothing to this one except my GDE script, which would add 'Scenarios' to maps. Such as extreme heat (damage over time unless your hero's fire resist was high enough) or under water (only can spend so long on the map without starting to drown)
I made it during my "HOLY CRAP NOBODY HAS INTERESTING DUNGEONS"-phase.
rpgxp\Housing
A script for being able to place decorative items in your house.
rpgxp\Inferno
This was the predecessor to Dungeon-Inferno. I scrapped it and restarted fairly quickly, but instead of controlling three characters in this one, you would control one. However she had a shadow that you could swap between, so you would hit a switch then swap to your shadow and run through the door that was about to close, and stuff like that. I decided to swap it to three unique heros instead.
rpgxp\InqOutdoor
This isn't even a project. When Inquistor released his Medieval Outdoor tileset, he posited that nobody would be able to use them as well as he could. I made this map to prove him otherwise, he ate his words.
rpgxp\Introduction
This was a project created within RMXP to explain RMXP. I only ever got the map screen completed and it wasn't very nice (it was essentially a slideshow with text boxes.)
rpgxp\IsoMovement
Just a script for isometric movement
rpgxp\KoloSPSystem
A commission for someone on RMXP.org for an ammo-based SP system, never collected any money for it.
rpgxp\Lufia2
This was a script to recreate the Lufia 2 system (and as a result, the Zelda system as well.) Works like a charm, and has been downloaded off my Box.net (despite only being referenced in one post on rpgmaker.net) over a 100 times. I used to have a GamePage for it, but WIP decided that a script demo didn't consistitute a game and removed it years ago.
rpgxp\magic
This was a script that made use of an idea I had. Essentially, when combat initiated there were 'Fields' of energy. In a volcano (as depicted above) the field was primarily Fire (infact was entirely Fire, but that was for testing purposes.) Your hero was a Mage who could 'evaluate' things to change his specialization. In this scenario, he was a Cryomancer. As he used Ice spells, the Ice 'Field' would start to gain strength. This would empower Ice spells. In this case he was fighting a Fire Elemental so that was pretty much his only choice. Had he been fighting something that wasn't immune to fire, he might have decided to 'Evaluate' the Field in combat, which would have changed him to a Pyromancer. Because the field would be so dominated by Fire, his Fire spells would be doing double damage. This was slightly inspired by the Chrono Cross Element system.
rpgxp\mapexamples
Maps I made for some mapping tutorials and guides on RMXP.org
rpgxp\mapscript
A script I made to resemble the Metroid map
rpgxp\moreinventories
A script to allow each hero to have their own inventory, with limited space. Similar to Earthbound.
rpgxp\Necromancy
A script that allowed you to summon minions in combat, and use spell reagents and some other things.
rpgxp\New Game 01
Not sure what this game was about, other than the opening sequence was a war zone. It had some neat maps and an interestingish looking CMS
rpgxp\New World Objects
A script I detailed above in my Botanica project. This was an update to that, but it was essentially a remake of WoW's resource gathering system.
rpgxp\npf
A script I made to try and figure out my D&D pathfinding once and for all. Didn't work.
rpgxp\Object Manipulation
A script I made to allow you to pick up events and move them, sort of like a push puzzle but you could pick up rocks and boulders and throw them. I was going to use it in a dungeon for a game where you had to pick up this little girl and protect her from enemies.
rpgxp\ORG Tuesday (aka Into the Baron's Gulch)
This was a project I was making for another RMXP.org contest. After the success I had with Dungeon-Inferno, I thought I would be able to do something else. I couldn't, lol. I bite off way more than I could chew. I keep coming back to it and thinking I should do something with it, but I really can't even see where I was going with it. There is a thread for it at hbgames.org but I can't log in there anymore (something buggy with Chrome and their login system) and I can't search unless I am logged in.
rpgxp\Osirus
Another project I have no idea what I was doing with. I think I made about 3 different intros for it. Something about priests being demons or something I dunno.
rpgxp\Photograft
This is an interesting one. I had gotten fed-up with cancelling projects or losing direction. I took a bunch of resources from a bunch of stuff I had already made and tried to hack it together so I had a lot of work done to start.
It uses the world map from Alone(Enhancements) above, some maps from Org Tuesday and New Game 01, and a lot of the scriptwork I had done in others like Osirus.
It made use of some interesting map overlays (extreme darks to hide things) and the folder even had some Info text files that had some crazy crap in them.
Not sure what all this, if anything, had to do with the above game.
rpgxp\PokemonV6
This was one of my first ever scripting projects. Between AstroMech and I, we almost had the entire Pokemon engine down. I was working on the GUIs and interface stuff, while he did the hard coding.
rpgxp\PrexCraft
A crafting script I made and published to RMXP.org. I think it was one of my first full scripts that I posted.
rpgxp\Project1
Here come the Project# folders. I thought there would be more, actually. This one is just a script demo that allowed for multiple message boxes at a single time that could all be controlled inside a single Show Message.
rpgxp\Project2
A testing environment for a View Range script
rpgxp\Project3
A rebuild of RMXP from the ground up. It only includes the Intrepreter class, the rest are gone. It had working audio, a full database, a Title Screen (with splashes), Save/Load features, and a menu system that showed all the actor data. There was no map engine yet though.
rpgxp\Project4
Blank project with nothing in it.
rpgxp\Recreation
An attempt at starting PokemonV6 over from scratch. Got tired of it pretty quickly, but I made some isometric pokemon graphics for it.
rpgxp\rmvx
A copy of RMXP running the RMVX .dll and scripts (essentially just RMVX with the RMXP tilemap/mapping system.
rpgxp\Sanctuary
A horse-racing minigame, sucked balls.
rpgxp\SandfallHUD
A commission script
rpgxp\Sidescroller
An attempt at making a sidescrolling game
rpgxp\SkillEquations
A script that allows for skills to have custom damage equations. It also allows for individual weapons to have different equations too. Like a weapon that damaged MP, or a skill that would use the target's attack stat instead of defense to determine if it hit.
rpgxp\smallmap
A script that put a constant frame around the screen.. I don't remember why someone wanted this but they did.
rpgxp\SSRPG
A side-scrolling RPG in the Zelda 2-vein.
rpgxp\TheGulch
An attempt at restarting the ORG Tuesday project. I made some neat maps to get reaquainted with RMXP and the tileset I had been using but never went anywhere with it.
rpgxp\TheWizard
No idea why its named this. It's a script that makes individual classes have specific stat bonus. So for example a Thief would have HP -5% and AGI+10% for example.
rpgxp\Umbral Wake
rpgxp\Winter
This was the start of a project for a Winter contest at RMXP.org
It was to be a collection of mini-games and a loose plot around it. I had fully created the sledding minigame (which was actually pretty fun but I got bored after the first map) and half-created the snowball fight game. It never got finished.
I am going through my RMXP/VX folders and going to post a screenshot and a blurb about every game in the folder. I dont' know why, or if it would be helpful to anyone in anyway. I just felt it needed to be documented somehow. A large portion of my teenage years and early adulthood went into this work, and while none of it was ever truly finished, I don't feel that it devalues the work at all. I think what devalues it is that nobody has ever seen half of it.
rpgxp\7Day Game\
This was a contest game that I didn't make the deadline for. It was a small map, and I was toying with making the cities look exactly like the small representation from the Inquistor's World Map tileset:
The concept was mission based, and 'Time of Day' based. You would have x days to complete a mission, and they would occasionally require you to wait out someone passing by at a specific time, or something along those lines. I used Trickster's Time system to create it and it worked nicely. I just never got around to creating any content.
rpgxp\ABS 2\
This was a developing/testing environment for the re-write of my ABS system. I loved this script and thought it was one of the best ABS available until I started getting some pretty negative reviews about it. Infact, so negative that I got teenage-butthurt and stopped developing it entirely. That was pretty silly now that I think about it.
rpgxp\Adrenaline\
This was an attempt to rewrite my Adrenaline system that I used in From Sea to Sky (not in this list.)
This was a really old RMXP game I had made, the screenshots are still on RPG RPG Revolution. I unfortunately had a friend writing the story who made it into a Final Fantasy style epic that I could never have hoped to complete.
rpgxp\atb
This was my unfaithful recreation of the FF6 battle system for RMXP. I purposely tried to use the same style, but was willing to compromise menus and such to make it a little more unique. It was planned to be the basis of any game I wanted to make, and then just changed slightly as necessary. It's actually finished, except for a small bug with the scrolling of menus and never finishing the victory window.
i'm skipping over a bunch of blank projects and other people's script demos here
rpgxp\Botanica\
This was a game that was supposed to be a demonstration to my 'New World Objects' script (which I am assuming was a rewrite to my World Objects script) that essentially brought in the World of Warcraft style resource collection system and tied into my crafting script. The point was to create a game where the player's success was hinged on these systems. Whenever you entered a map, it would randomly place some herbalism and mining nodes (specific to certain terrain tags) and you could learn the skills, level up with them, etc.
rpgxp\Botanica New\
skipping over this one, it was just a failed attempt and rekindling interest in above
rpgxp\Class + Subclass Script\
barely got anything started with this
rpgxp\D&D Attempt 2\
I was rewriting RMXP as a D&D-based engine. I got really far and was doing a really good job until I started work on the combat system. I couldn't handle coding pathfinding at all, and the existing pathfinding scripts didn't allow for diagonal movement that wasn't penalized (stepping a square diagonally in D&D4E costs 1 movement just like orthagonally.) I had decided to start from scratch with this one but never got anywhere with it.
rpgxp\DatabaseCreator\
This was a script that created new .rxdata files with your own database information, and interpreted them and such. It was so that you could add new stats, face graphics, etc. to the database without using any sort of runaround. I had someone coding a GUI for it, but they never got back to me. It works, but you'd still need to know your way around coding to use it. Not all that important.
I just realized how many of these are scripts and thus have nothing to show
rpgxp\Diegoale\
Diegoale was someone I did a lot of Commission-Based work for. This was a single project that held all the scripts that I made for him, as well as the scripts he was using that were freely licensed. Just so that I could test compatability. There isn't much interesting in here, really. Multiple background panoramas, anchoring pictures to the map instead of the screen, etc.
rpgxp\Dungeon-Inferno\
This was essentially my Magnum Opus. The only game I ever completed from start to finish. It's got the most ridiculous storyline, incoherent characters, and a shit-load of bugs (even while testing to get some pictures I ran into a bug that I couldn't go further because of.)
This game was created for the RMXP.org Dungeon Contest. The idea was to create the most viceral and interesting Dungeon scenarios. The game didn't have to be a complete game, iirc, but I took the contest as an excuse. I used my ABS (dolled up a little for this game) and had some custom art done for the characters, and went to town on it. I got a lot of helpful advice from Anaryu (god bless him) and created something that was amazing. I believe the contest resulted in a tie between ccoa and I, which wasn't resolved. In my opinion, Anaryu's game probably should have won but all three of these entries were competent games.
This game included 4 boss fights (surprising to me, as I completely forgot about them;) several puzzles including a mirror-reflection puzzle that astounded a lot of people (it was just a lot of graphical work and switches) and the requirement to control three characters at once. This was pretty poorly done as they would just idle around while you weren't using them, and in a lot of cases I limited it to 2 for the sake of my own ease. The game also had two endings, although I can't remember what the conditions were. I'm sure it had something to do with all the chests full of gold in the last area of the game.
I am going to create a GamePage for this one, just so people can try it and enjoy it at their leisure. I won't be fixing any of the bugs, though. My RMXP days are pretty much over. I may fix the one bug I encountered that made it impossible to continue by chopping in some code but that is about it.
More images for your enjoyment:
rpgxp\Enhancements\ (a.k.a. Alone)
I don't remember exactly what the storyline for this game was. I remember that you started in a massive jail, and I had a sort of espionage/stealth style mission to escape the jail. However it ran so ridiculously slow it was unplayable. I was trying to play the game to get an idea and some screenshots, but it crashed every time a message was shown and like I said was unplayable. I took a few shots of the editor though because I like the maps I made and everything.
rpgxp\EncounterAreas
a script to replicate the Encounter Areas from RM2k/3
rpgxp\EventABS
an evented ABS to prove to someone I could make one better than his
rpgxp\Fantasy RPG
This was a dead-start that I was making to mimic some of the typical menu systems and such that you would see in a SNES era jRPG
rpgxp\Farming Mini-System
a script I made to mimic the farming aspect of Harvest Moon. I never got around to crop harvesting, but planting/watering/growing worked perfectly.
rpgxp\Feb2011
This was the D&D system I made. As I said previously, it was doing really well. I even had a game idea for it. But unfortunately, the path-finding shot me in the foot and as a result its a non-start scrap pile fodder.
rpgxp\FF6 Algorithms
Just a script that replaced the combat algorithms with the ones from Final Fantasy 6 (including the odd quirks and everything)
rpgxp\FFRPG
This was a system and database rewrite to use the Final Fantasy Table Top RPG 3E rules developed by ReturnerGames. It was a great system but they overhauled it into garbage.
rpgxp\ffv
Just some rips of Final Fantasy 5 that I had to make a game to test
rpgxp\ffvbs
I was writing an animated battlers script and used FF5 spritesheets as a testing ground
rpgxp\final fantasy (wow I named a lot of stuff FF)
I'm not really sure what this is. It has an animated battler system using FF6 spritesheets, and is actually named Stamina System. I think this was a trial for a game where you had a Stamina bar that you used for various things outside of combat (running, pushing, lifting, etc.) that would affect how you start off in-combat situations (low stamina=disadvantage)
rpgxp\First Project (not even close to actually my first project. Not sure why I named it this?)
Again, not sure what this is about. There is one finished map, and an NPC that spawns a custom text box (was I trying to write a custom message system?) and it uses the main hero and graphics (desaturated rtp edits) that I was always using at the time.)
This file was in the folder labeled Story.txt
Many years ago, in the humble village of Madir, two youths lived and played out their lives unaware of their importance... Their significance.
Soon after the end of the Fourth War, the allied nations dwelled in a content feeling of peace. Evil had been thwarted, life was prosperous, and it just seemed like everything would be alright. That, however, brings me back to the two youths who once were living and playing together in the quiet town. Brale and Asmodeus now lay peacefully under six feet of recently disturbed earth. Their lives, forfeit to the sacrifices of the Fourth War. Necessary casualties to ensure the peace and prosperity of their kin and loved ones.
But, that was not the will of the fates. They had special, more important plans for the rising stars. Unfortunately the deed was done, and both Brale and Asmodeus' influence on the world around them was at a standstill.. or was it?
Soon after the end of the Fourth War, the allied nations dwelled in a content feeling of peace. Evil had been thwarted, life was prosperous, and it just seemed like everything would be alright. That, however, brings me back to the two youths who once were living and playing together in the quiet town. Brale and Asmodeus now lay peacefully under six feet of recently disturbed earth. Their lives, forfeit to the sacrifices of the Fourth War. Necessary casualties to ensure the peace and prosperity of their kin and loved ones.
But, that was not the will of the fates. They had special, more important plans for the rising stars. Unfortunately the deed was done, and both Brale and Asmodeus' influence on the world around them was at a standstill.. or was it?
rpgxp\Gambits
A script to replicate the Gambit AI from FF12. Works like a charm.
rpgxp\Game
Just a single map of a port. There are a few NPCs I had walking around working (carrying boxes, etc.) and the only custom script in the project is my WoW-Styled Quest Script. So, again, not really sure what I was doing here. There are no notes in the project folder at all.
rpgxp\GameRage
A folder for a guy I was doing commissions for. I never got paid, but at the same time, I never finished what he asked me to do. It was a custom menu system but aside from what is pictured above, he never gave me any further details.
rpgxp\Global Domain Effects
There is nothing to this one except my GDE script, which would add 'Scenarios' to maps. Such as extreme heat (damage over time unless your hero's fire resist was high enough) or under water (only can spend so long on the map without starting to drown)
I made it during my "HOLY CRAP NOBODY HAS INTERESTING DUNGEONS"-phase.
rpgxp\Housing
A script for being able to place decorative items in your house.
rpgxp\Inferno
This was the predecessor to Dungeon-Inferno. I scrapped it and restarted fairly quickly, but instead of controlling three characters in this one, you would control one. However she had a shadow that you could swap between, so you would hit a switch then swap to your shadow and run through the door that was about to close, and stuff like that. I decided to swap it to three unique heros instead.
rpgxp\InqOutdoor
This isn't even a project. When Inquistor released his Medieval Outdoor tileset, he posited that nobody would be able to use them as well as he could. I made this map to prove him otherwise, he ate his words.
rpgxp\Introduction
This was a project created within RMXP to explain RMXP. I only ever got the map screen completed and it wasn't very nice (it was essentially a slideshow with text boxes.)
rpgxp\IsoMovement
Just a script for isometric movement
rpgxp\KoloSPSystem
A commission for someone on RMXP.org for an ammo-based SP system, never collected any money for it.
rpgxp\Lufia2
This was a script to recreate the Lufia 2 system (and as a result, the Zelda system as well.) Works like a charm, and has been downloaded off my Box.net (despite only being referenced in one post on rpgmaker.net) over a 100 times. I used to have a GamePage for it, but WIP decided that a script demo didn't consistitute a game and removed it years ago.
rpgxp\magic
This was a script that made use of an idea I had. Essentially, when combat initiated there were 'Fields' of energy. In a volcano (as depicted above) the field was primarily Fire (infact was entirely Fire, but that was for testing purposes.) Your hero was a Mage who could 'evaluate' things to change his specialization. In this scenario, he was a Cryomancer. As he used Ice spells, the Ice 'Field' would start to gain strength. This would empower Ice spells. In this case he was fighting a Fire Elemental so that was pretty much his only choice. Had he been fighting something that wasn't immune to fire, he might have decided to 'Evaluate' the Field in combat, which would have changed him to a Pyromancer. Because the field would be so dominated by Fire, his Fire spells would be doing double damage. This was slightly inspired by the Chrono Cross Element system.
rpgxp\mapexamples
Maps I made for some mapping tutorials and guides on RMXP.org
rpgxp\mapscript
A script I made to resemble the Metroid map
rpgxp\moreinventories
A script to allow each hero to have their own inventory, with limited space. Similar to Earthbound.
rpgxp\Necromancy
A script that allowed you to summon minions in combat, and use spell reagents and some other things.
rpgxp\New Game 01
Not sure what this game was about, other than the opening sequence was a war zone. It had some neat maps and an interestingish looking CMS
rpgxp\New World Objects
A script I detailed above in my Botanica project. This was an update to that, but it was essentially a remake of WoW's resource gathering system.
rpgxp\npf
A script I made to try and figure out my D&D pathfinding once and for all. Didn't work.
rpgxp\Object Manipulation
A script I made to allow you to pick up events and move them, sort of like a push puzzle but you could pick up rocks and boulders and throw them. I was going to use it in a dungeon for a game where you had to pick up this little girl and protect her from enemies.
rpgxp\ORG Tuesday (aka Into the Baron's Gulch)
This was a project I was making for another RMXP.org contest. After the success I had with Dungeon-Inferno, I thought I would be able to do something else. I couldn't, lol. I bite off way more than I could chew. I keep coming back to it and thinking I should do something with it, but I really can't even see where I was going with it. There is a thread for it at hbgames.org but I can't log in there anymore (something buggy with Chrome and their login system) and I can't search unless I am logged in.
rpgxp\Osirus
Another project I have no idea what I was doing with. I think I made about 3 different intros for it. Something about priests being demons or something I dunno.
rpgxp\Photograft
This is an interesting one. I had gotten fed-up with cancelling projects or losing direction. I took a bunch of resources from a bunch of stuff I had already made and tried to hack it together so I had a lot of work done to start.
It uses the world map from Alone(Enhancements) above, some maps from Org Tuesday and New Game 01, and a lot of the scriptwork I had done in others like Osirus.
It made use of some interesting map overlays (extreme darks to hide things) and the folder even had some Info text files that had some crazy crap in them.
<Prexus> Loosely, two parents and three children live on a farm. Two of the children are older, around the ages of 10-11, and one child is very young, around the age of 3-4. The Parents are actually grandparents, not sure where the actual parents are. But the grandparents are constantly bickering about money and such. The children are hardpressed to find anything to do on the farm for fun so the two older children lik
<Prexus> e to go into the forested areas and make-believe adventures. The younger child, being unable to go with them, stays at home and often writes little stories about the adventures she wishes she could go on. One night, full moon and magical feeling, the older brother and sister slip out of the house to pick flowers from the forest. When they arrive, the forest doesn't quite look the same. There are some animals
<Prexus> that don't look quite right. Large foxes, tiny birds the size of butterflys. And a giant toad sits perched on a felled tree. They approach wearily, trying to keep their presence unknown. As they attempt to slip around the back of the giant toad, his mouth opens like a gaping chasm. The sister sibling lets out a small scream, just enough for the toad to close his mouth like a venus fly-trap, and shoot his head
<Prexus> to one side. He catches a glimpse of the children as they begin to run into the forest for their lives. His two large legs thrust him into the air as he pursues. It isn't long before he can see them again. In the blink of an eye, he launches his sticky tongue towards the young girl. However, the boy, looking behind him, is able to intercept. The toad pulls the wrapped up boy towards him, and pulls the boy in
<Prexus> to his mouth. He continues to pursue the girl who is now frantically screaming and crying. Just as the toad readies to snap his tongue once more, she dives behind a rotting oak tree. The tongue releases, only to grab a mouthful of tree. Pulling the tree in, he is clonked on the head by the trunk. The girl gets up, realizes that the toad is unconcious, and runs up to free her brother.
<Prexus> They flee the forest.
<Prexus> When they arrive back home, they clamber back into their room. Their younger sister is asleep in the bed, cuddling a pad of paper with some words and drawings scribbled onto it. The older siblings have no idea what just happened, as it seemed to come right out of a fairy tale book.
<Prexus> explanation: the girl's stories are about her older brother and sister and crazy adventures with mystical characters. It takes a while before the older siblings realize that that is the case, and after reading the book themselves, decide to stop going on the adventures. But they can't, and are drawn into the forest every night to continue. They get more and more perilous, and put their lives in danger. Possib
<Prexus> ly even one of the two siblings dies, eventually some sort of evil shows up that isn't in the books, and is actually just the younger siblings thoughts towards her parents. She doesn't like them as she doesn't know them, so they manifest themselves into the story as evil entities. The remaining sibling takes it upon himself to destroy the evil, assuming that will ease the mind of the young
<Prexus> e to go into the forested areas and make-believe adventures. The younger child, being unable to go with them, stays at home and often writes little stories about the adventures she wishes she could go on. One night, full moon and magical feeling, the older brother and sister slip out of the house to pick flowers from the forest. When they arrive, the forest doesn't quite look the same. There are some animals
<Prexus> that don't look quite right. Large foxes, tiny birds the size of butterflys. And a giant toad sits perched on a felled tree. They approach wearily, trying to keep their presence unknown. As they attempt to slip around the back of the giant toad, his mouth opens like a gaping chasm. The sister sibling lets out a small scream, just enough for the toad to close his mouth like a venus fly-trap, and shoot his head
<Prexus> to one side. He catches a glimpse of the children as they begin to run into the forest for their lives. His two large legs thrust him into the air as he pursues. It isn't long before he can see them again. In the blink of an eye, he launches his sticky tongue towards the young girl. However, the boy, looking behind him, is able to intercept. The toad pulls the wrapped up boy towards him, and pulls the boy in
<Prexus> to his mouth. He continues to pursue the girl who is now frantically screaming and crying. Just as the toad readies to snap his tongue once more, she dives behind a rotting oak tree. The tongue releases, only to grab a mouthful of tree. Pulling the tree in, he is clonked on the head by the trunk. The girl gets up, realizes that the toad is unconcious, and runs up to free her brother.
<Prexus> They flee the forest.
<Prexus> When they arrive back home, they clamber back into their room. Their younger sister is asleep in the bed, cuddling a pad of paper with some words and drawings scribbled onto it. The older siblings have no idea what just happened, as it seemed to come right out of a fairy tale book.
<Prexus> explanation: the girl's stories are about her older brother and sister and crazy adventures with mystical characters. It takes a while before the older siblings realize that that is the case, and after reading the book themselves, decide to stop going on the adventures. But they can't, and are drawn into the forest every night to continue. They get more and more perilous, and put their lives in danger. Possib
<Prexus> ly even one of the two siblings dies, eventually some sort of evil shows up that isn't in the books, and is actually just the younger siblings thoughts towards her parents. She doesn't like them as she doesn't know them, so they manifest themselves into the story as evil entities. The remaining sibling takes it upon himself to destroy the evil, assuming that will ease the mind of the young
Nature Spirit modifies the effect primary stats have on secondary stats. It also unlocks abilities unique to the Nature Spirit.
In addition to picking a Nature Spirit, the player must also pick a Profession. This decides your starting primary stats, and the equipment and weaponry you are able to equip.
The weaponry you have equipped, combined with your Profession, decide what Battle Commands you have available.
For example, a Gun Mage with a Pistol and Sword would have the battle commands: Fight, Shot (magic influnced bullets), Blade (magic influnced attacks), and Item. A Thief with Pistol and Sword would have the battle commands: Fight, Aim (100% Accuracy, 100% Critical Chance), Mug (Attack Damage + Steal), and Item.
Should a hero not have two weapons equipped, the secondary ability defaults to a catch-all ability for their class. A Gun Mage would have "Magic", which are basic magic spells. Or a Thief would have "Steal".
In addition to picking a Nature Spirit, the player must also pick a Profession. This decides your starting primary stats, and the equipment and weaponry you are able to equip.
The weaponry you have equipped, combined with your Profession, decide what Battle Commands you have available.
For example, a Gun Mage with a Pistol and Sword would have the battle commands: Fight, Shot (magic influnced bullets), Blade (magic influnced attacks), and Item. A Thief with Pistol and Sword would have the battle commands: Fight, Aim (100% Accuracy, 100% Critical Chance), Mug (Attack Damage + Steal), and Item.
Should a hero not have two weapons equipped, the secondary ability defaults to a catch-all ability for their class. A Gun Mage would have "Magic", which are basic magic spells. Or a Thief would have "Steal".
Darton Steel - Human Thief
Weapons: Sword/Dagger and Pistol
Battle Commands:
Attack
Steal
Combo
Item
History: Darton Steel was born into the life of thievery. Son and prodigy of Anthony Steel, a very famous pilferer. He passed admissions to the Thief Guild at an early age, and has risen to a high rank amongst them. His past offers no twists and turns and puzzling mysteries. He is a thief, and a good one at that.
---------------------------------------------------------------
Amart Rok - Human Gunmage
Weapons: Pistol and Shield or Rifle
Battle Commands:
Attack
Shot
Guard (if Pistol/Shield) / Aim (if Rifle)
Item
History: Amart's past is simple. It is likely that he led nothing more than an ordinary life. When he awakens in a prison cell, to an eeirly quiet jail, he has no memory of a reason why he should be there.
Weapons: Sword/Dagger and Pistol
Battle Commands:
Attack
Steal
Combo
Item
History: Darton Steel was born into the life of thievery. Son and prodigy of Anthony Steel, a very famous pilferer. He passed admissions to the Thief Guild at an early age, and has risen to a high rank amongst them. His past offers no twists and turns and puzzling mysteries. He is a thief, and a good one at that.
---------------------------------------------------------------
Amart Rok - Human Gunmage
Weapons: Pistol and Shield or Rifle
Battle Commands:
Attack
Shot
Guard (if Pistol/Shield) / Aim (if Rifle)
Item
History: Amart's past is simple. It is likely that he led nothing more than an ordinary life. When he awakens in a prison cell, to an eeirly quiet jail, he has no memory of a reason why he should be there.
Not sure what all this, if anything, had to do with the above game.
rpgxp\PokemonV6
This was one of my first ever scripting projects. Between AstroMech and I, we almost had the entire Pokemon engine down. I was working on the GUIs and interface stuff, while he did the hard coding.
rpgxp\PrexCraft
A crafting script I made and published to RMXP.org. I think it was one of my first full scripts that I posted.
rpgxp\Project1
Here come the Project# folders. I thought there would be more, actually. This one is just a script demo that allowed for multiple message boxes at a single time that could all be controlled inside a single Show Message.
rpgxp\Project2
A testing environment for a View Range script
rpgxp\Project3
A rebuild of RMXP from the ground up. It only includes the Intrepreter class, the rest are gone. It had working audio, a full database, a Title Screen (with splashes), Save/Load features, and a menu system that showed all the actor data. There was no map engine yet though.
rpgxp\Project4
Blank project with nothing in it.
rpgxp\Recreation
An attempt at starting PokemonV6 over from scratch. Got tired of it pretty quickly, but I made some isometric pokemon graphics for it.
rpgxp\rmvx
A copy of RMXP running the RMVX .dll and scripts (essentially just RMVX with the RMXP tilemap/mapping system.
rpgxp\Sanctuary
A horse-racing minigame, sucked balls.
rpgxp\SandfallHUD
A commission script
rpgxp\Sidescroller
An attempt at making a sidescrolling game
rpgxp\SkillEquations
A script that allows for skills to have custom damage equations. It also allows for individual weapons to have different equations too. Like a weapon that damaged MP, or a skill that would use the target's attack stat instead of defense to determine if it hit.
rpgxp\smallmap
A script that put a constant frame around the screen.. I don't remember why someone wanted this but they did.
rpgxp\SSRPG
A side-scrolling RPG in the Zelda 2-vein.
rpgxp\TheGulch
An attempt at restarting the ORG Tuesday project. I made some neat maps to get reaquainted with RMXP and the tileset I had been using but never went anywhere with it.
rpgxp\TheWizard
No idea why its named this. It's a script that makes individual classes have specific stat bonus. So for example a Thief would have HP -5% and AGI+10% for example.
rpgxp\Umbral Wake
I can't believe I have the project file for this?
This was the game I made as a demo so people could see how my ABS worked, and what it was like in action. I had planned on making it into a real game, but never got around to it. IIRC the plot had something to do with the main hero's parents being necromancers, or something.
This was the game I made as a demo so people could see how my ABS worked, and what it was like in action. I had planned on making it into a real game, but never got around to it. IIRC the plot had something to do with the main hero's parents being necromancers, or something.
rpgxp\Winter
This was the start of a project for a Winter contest at RMXP.org
It was to be a collection of mini-games and a loose plot around it. I had fully created the sledding minigame (which was actually pretty fun but I got bored after the first map) and half-created the snowball fight game. It never got finished.
The Screenshot Topic Returns
Shadows off a Dream
It's got an Earthbound Threed-ish feel to it. I like it. What style of game is it going to be? Kind of like a visual text adventure? (find X item, find where it goes, progress)
Concerning the game front-page download updates
As we can't advertise our projects on the forum, and there are no signatures to speak of; when we upload a new project it very quickly gets shoveled under the rug by people uploading daily screenshots of their work.
However, you can do that too. That isn't something that is limited to old games. If you are posting a project, I'd like to think you are far enough along that you can keep a steady stream of updates coming. At least once, maybe twice a week a screenshot or two, or a blog post. You shouldn't have any problem keeping your work in view.
That being said, I don't know, but is there a search for Newest Added Games? I have never really felt the need to search beyond the main page, since the most interesting and non-stagnant games are posted about there (and any that aren't, I subscribe to, like Necropolis.) As long as that search is there, nobody really has anything to complain about. If it isn't, perhaps a hyperlink/button on the main page for "Recently Added Game Pages" as well as "Top Downloaded/Viewed" and "Un-rated Games w/Downloads"
However, you can do that too. That isn't something that is limited to old games. If you are posting a project, I'd like to think you are far enough along that you can keep a steady stream of updates coming. At least once, maybe twice a week a screenshot or two, or a blog post. You shouldn't have any problem keeping your work in view.
That being said, I don't know, but is there a search for Newest Added Games? I have never really felt the need to search beyond the main page, since the most interesting and non-stagnant games are posted about there (and any that aren't, I subscribe to, like Necropolis.) As long as that search is there, nobody really has anything to complain about. If it isn't, perhaps a hyperlink/button on the main page for "Recently Added Game Pages" as well as "Top Downloaded/Viewed" and "Un-rated Games w/Downloads"
Hello from Canada !
author=Lezalesauthor=prexusYou've won my heart. Even if disliking the Boston Bruins would make me love you even more !
Bonjour, Lezales.
I'm from Toronto, myself. However! Fuck the Maple Laughs, GO HABS GO!
Damn right. Screw Boston, fuck Chara. They deserved that cup over the performance that Vancouver gave, but it had nothing to do with them being good.
Favorite MegaMan game
Megaman 2, 3, X1, X2, X4, and 9 were the best of the series IMO.
As well as Megaman Soccer for SNES.
They were all fairly good, and competent.
I'd like to know where you got the idea that people disliked the Megaman X Series, though. As far as I can tell from the responses here it is pretty universally liked, at least in its early stages. I never felt the addition of story and depth was necessarily a bad thing, but I found that the later X games (X5-X8) were more about LOLSTUPIDHARD levels and stupid easy boss fights. I always preferred the boss to be equally challenging (something I got out of X4, for sure.)
I pretty much ignore the Battle Network, Starforce, and Zero/ZX series as they all diverged from the equation too much. That isn't to say that they were good games, in fact I quite liked Zero and ZX, just its hard to compare them to Megaman/Megaman X.
As well as Megaman Soccer for SNES.
They were all fairly good, and competent.
I'd like to know where you got the idea that people disliked the Megaman X Series, though. As far as I can tell from the responses here it is pretty universally liked, at least in its early stages. I never felt the addition of story and depth was necessarily a bad thing, but I found that the later X games (X5-X8) were more about LOLSTUPIDHARD levels and stupid easy boss fights. I always preferred the boss to be equally challenging (something I got out of X4, for sure.)
I pretty much ignore the Battle Network, Starforce, and Zero/ZX series as they all diverged from the equation too much. That isn't to say that they were good games, in fact I quite liked Zero and ZX, just its hard to compare them to Megaman/Megaman X.
Knot coming :)
New_Cogg.jpg
Winnipeg Jets Reveal New "Logo"
Old logo sucked, new logo is win.
Minus the Jet, it's the same logo that is on all of the Royal Canadian Air Force's Jets. It's very traditional, and works wonderfully. At very first glance, I had a bit of "Holy shit this looks like Captain America's shield but with a leaf and jet on it."-moment, but after realizing where it's roots are, I am all for it.
Minus the Jet, it's the same logo that is on all of the Royal Canadian Air Force's Jets. It's very traditional, and works wonderfully. At very first glance, I had a bit of "Holy shit this looks like Captain America's shield but with a leaf and jet on it."-moment, but after realizing where it's roots are, I am all for it.