SABIN1981'S PROFILE

Nothing much to say, I love RPGmaker! =)

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Chapter 4 complete.

Once you get the fourth party member and head a few "screens" away, you get approached by the Doctor, who accuses Elumir of being a traitor, then she attacks you. You get the option of "appeal" but it doesn't seem to do anything, so I just laid into her with my strongest attacks. When she "dies" - she says "Damn you!" and then the game immediately crashed with the TWO errors I posted above.

Chapter 4 complete.

Moar frothing >:[ I went back, didn't use the turret, beat the boss and carried on. Then I got into a fight with a certain person and, after defeating said person, crash >:[




Just two steps from a bloody save room!! :( Sigh.

Chapter 4 complete.

Ahhh, so the code (which I've now forgotten, yay! :D) will be the same? I wasn't aware the random factor only applied at the beginning. Thanks Gibmaker. And yes, I remember exactly what it was; I tried to deploy the Turret I was carrying and as soon as it was put down; bam. Crash.

Also, why are you apologising? lol, it's a WIP! Problems are to be expected =)

Chapter 4 complete.

I hate that cryo puzzle. I hate it with a vengeance. I hate it. Do you know how many possible combinations there are in a 5-digit code!?


Select psitool.
Select Parasite Synthesis
Select cryotube
Pick five digits.
Oh he responded to that. One number was correct but in the wrong place.
Select psitool.
Select Parasite Synthesis
Select cryotube
Pick five digits.
Oh he responded to that. One number was correct but in the wrong place.
Select psitool.
Select Parasite Synthesis
Select cryotube
Pick five digits.
He didn't respond to that one.
WHAT THE FLYING FU..........??????????


I think I'll pick this back up tomorrow when my brain doesn't hurt so much :(

~edit~

Ok, so I'm stubborn and refused to give in. I finally found it. Seriously, I hate you for that puzzle :P That was merciless.

~edit~

ARE YOU SERIOUS? Are you freakin' serious??? I break the damned code, head back to Cryo and have to fight a boss... only for this to happen on the 2nd round;



I hadn't saved for a while *and* the sodding code is randomised, just like everything else!!! *froth* That's it, I'm definitely going to bed before the PC goes for a flying lesson... XD

Development blog

Like it says, you need the RTP installed. It actually comes bundled with the demo, but for some reason the game doesn't see it.. so you need to install manually. It's only 35MB;

http://www.rpgmakerweb.com/download/run-time-package#vx

Public Demo Feedback

I also had a critical crash during the walkthrough the water cavern, I tried to use an Ether on Rydia and the game crashed with a null error. I apologise for not snapping the error message when it was there, I automatically hit enter as a matter of course :(

Public Demo Feedback

Okay! I just finished the demo play after 1hr and 56 minutes with party levels 23/13/13/13 and here is my feedback;


-glitches-


*I have the full K-Lite Codec Pack installed yet the game still required me to install your XviD codec before the opening movies would play. That's a little bizarre :D
*Opening intro, in the Crystal Room of Mysidia, the tiles are out of alignment and the crystal only appears when Cecil steps near it.
*Music fades out and back again instead of seamless looping as in original game(s)
*Music sometimes restarts on scene change instead of continuing.
*Sleeping in beds has visual issues, party members have their heads cut off and sleep further down the bed - NPCs seem to sleep higher higher the bed tile.
*Chests "jump" when opened. Unsure if this is deliberate or a side-effect of the animation.
*Characters freezes in place after doing the victory jump/spin animation. Sometimes only Cecil performs the victory animation.
*Tent can be used in dungeons/towns/etc, not just on the world map. Animation/event is only shown on the world map and savepoints as normal.
*Selecting multiple allies/enemies can sometimes be glitchy. Example; sometimes Tellah's Cure spell actually cures the ENEMY despite clearly targetting all Allies and Rydia's Cure spell cures allies instead of the targetted Undead enemies. It's rare but does happen from time to time and only happens when using "all" selection.
*Allies always have the ability to see enemy HP, unsure if glitch or intentional - but it's good nonetheless! :P
*Can't select all allies outside of battle, making healing/curing 3-4x more expensive.
*Wooden Arrows cost 7500GP??
*Load Game dialogue doesn't display the character levels correctly. I'm currently Lv23/13/13/13 with Cecil/Rosa/Edward/Rydia, yet the load dialogue shows Lv10/13/6/1.. heh.
*Critical crash upon loading a save game after dying in battle during the same gaming session;



This also happens from time to time if you just F12/reset back to the title screen and try to load a save game.


-suggestions-

*Adding a cloud layer under the airship during the intro would go a long way to eliminating some of the left-over RPGMaker feel, same as when flying the airship normally.
*The dancers in various cities and towns just spin around in a circle - perhaps making them jump around a bit instead?
*Possible add the series-staple Magic/Summon cast animations?
*Perhaps cast some shadows under the Baron Fleet that bombards Damcyan?
*This FFIV is magnitudes larger than FFMQ, may I humbly BEG that you DON'T change anything so critical as to invalidate previous save files? Losing a 20hr save game would be.... umm... less than fun :P


"You spoony bard!" ---- Weeee! <3 I had a blast with this, the mapping is faithful (if a little "square" sometimes, mostly due to the tendency of RPGMaker to be square) and the game felt just like FFIV. I have no real complaints at this time. Keep up the awesome work, Jake! I can't wait to see where it goes from here.

Final Fantasy IV - VX

I'm coming off as a massive fanboy lately, haha >_<

~edit~

Quick note to everyone; this requires the VXRTP to be installed.

HUD , pain in the butt :(

Call me nuts, but I still prefer your earlier example :D It fits great with the overall theme and mood of the game =)

Final Fantasy IV - VX

author=Jude
This probably isn't a good investment of your time. It is purely a timesink, with little opportunity for creative expression or growth.


While I agree that remaking games isn't really going to do much for creative expression, I have to disagree on the idea that the developer doesn't grow or learn from it. IMHO DDG's remake of Mystic Quest was amazing and showed a tantalising glimpse into how to modernise a classic game without stripping away the essence of it. This one, being far more complex in practically every single way, is a test of programming, mapping and scripting experience and growth of the developer.

So while it's easier and, you could argue, less creative by remaking an existing game - it's also a test of skill and desire as you have a so much more to live up to.