SABIN1981'S PROFILE

Nothing much to say, I love RPGmaker! =)

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HUD , pain in the butt :(

I'm going to go ahead and agree with Sana, that actually looks pretty swish to me. How come you decided not to use it?

Auction_WIP.PNG

Wait, what, seriously!? Awesome! \o/

Chapter 4 complete.

Hahaha, you're on fire lately! ^_^ Thanks again sir =)

Chapter 4 complete.

Oops... encountered a fatal error during the first fight with a maintenance bot;



Progressing through the game is slow going at the moment since I'm juggling a bunch of other life stuff too, but I'm getting there.

~edit~

Okay, I've done that fight five times now, trying different tactics each time, it doesn't matter; as soon as you make your first attack - the game crashes with ^^ that error.

Chapter 4 complete.

Aye, over a dozen fights in the last half hour and no more of those issues.. so I'd say it was definitely fixed. I do agree with kumada on the "last resort" tactic of being able to negate combat damage if you heal in that round, it's come in handy a lot of times in the =<1.0.5 releases :D

I'm really glad I started over, to be perfectly honest, it's nice seeing all new maps and audiologs =)

Chapter 4 complete.

Okay, sorry again.. but it's still not working, or rather; it's better, but not perfect. I can leave a room and leave combat mode after a battle - but going back into the room with the dead enemies puts me back into combat mode, meaning I can't loot/activate anything. Honestly, with the hassle the combat change causes - it would probably be better to just leave the enemy death states to update as it used to, once all enemies are dead.

It's playable-ish right now, though without being able to loot corpses or - if unlucky enough to fight in a room with a plot/progression-centric item - being unable to access doors, switches, boxes or crates, the game would become impassable after a while.

(oh and I STILL love your awesome random map generator, it's a fantastic idea that adds longevity to an already quite beefy game)

~edit~

Wait, never mind... ignore that. It seems like it was only the FIRST combat. I'll keep testing.

Public Demo Feedback

Aye, that's understandable, not only because this one is taking longer than the last but simply because of the sheer amount of work that is involved in comparison to FFMQ. Both games are light years apart in complexity :D My apologies for dragging out any drama, I just think it's ridiculous to complain about a BLOG of all things and to call someone selfish after putting countless hours into creating a free game for everyone to play is just... well it's abhorrent to me.

In the end it's a silly and pointless argument, all that matters is the game and being able to efficiently deal with reports from private and public testers. Hell, to save a lot more trouble and micromanagement you could just as easily have a SINGLE test version of the game. Get to a certain milestone, compile, release as the next "demo" and do that. Work in chunks. That would save the headache of constantly uploading revision after revision, one locked off module for the public and one "daily" source for the private testers. Bundle everyone together, deal with the same reports from the same segments of games, rather than scattered reports from varying parts.

Public Demo Feedback

author=alterego
Uh? ...I'd argue that pushing down someone else's blog because you feel the need to make two (crappy) posts in a row IS selfish.

Who are you to decide what is crappy and what isn't? You know what.. don't answer. This is just causing needless strife and DDG has decided to keep one public and keep the rest in PMs, now you've gotten your own way - so stop throwing a paddy and slink off back to your own corner. Honestly, I'll never understand some people, I just won't.

@DDG

That's fine mate, I'll send any issues and bug reports via PM ... or the messier but faster solution would be to consolidate public/private and post them in the same place though, as you imagined, it would be a pain sorting out which issues are which.

Public Demo Feedback

Selfish interests? Oh I'm sorry, I wasn't aware RMN pays a stipend to developers who have the most blogs >_>

Private Beta Feedback

Looking forward to this with a fierceness! :D