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Final Fantasy: Legend of Balance

author=wotgAshiee
@Squall
Hey, I'm glad for the most part you enjoyed the game :D Esp since it seems you are a big fan of the first 10 games. There are definitely some RPG maker limitations for sure... but we have tried our best to fix what we can.

Not sure when we will get around to it but we will keep in mind all of the things you mentioned.
- We changed names of a few places mid development, since we don't have the names as variables we had to change everything manually. We will look into changing them to the correct name.
- I thought we did have them all placed on the map at least as dots. Might not have the names but that's simple enough to add if I remember correctly. Will look into it.
- I know Rydia has gone through and added more things to steal, but will look into it if we need to add more. Might just be in a version of our files that we haven't released yet.
- AFAIK braver blade shouldn't be bugged. It takes quite a few battles to raise it again but you should be able to get points. Will look into it but I think you should still be able to stat it up currently. The save thing is a bit concerning, we will look into it as well, but it might just be an RPGmaker issue we can't fix unfortunately.


Quick question. I was looking at the credits to your game, and I saw this '\a,(C)\FB\C' I know the \C is for colours, but what do the \a,(C) and \FB mean? Are they part of a script? if so, what's the script called?

Final Fantasy: Legend of Balance

Quick question. I was looking at the credits to your game, and I saw this '\a,(C)\FB\C' I know the \C is for colours, but what do the \a,(C) and \FB mean? Are they part of a script? if so, what's the script called?

Final Fantasy VI-2

Not only that, some other files appear to be missing, like night1

Final Fantasy VI-2

Sorry to say, the game won't run. I got a message that says the file vehicle cannot be opened.

Final Fantasy: Legend of Balance

author=RydiaMist
author=semolous29
At the end, when you beat the last boss, the game cuts to the map screen without showing the standard victory screen. How did you do that?
A troop event that runs when the boss' HP hits 0, that heals the boss slightly, then damages it again, then after the collapse effect plays fades the screen out and ends the battle.

I tried that, and it didn't work. Here are 2 pictures. The boss names have been blocked for obvious reasons. Here are the pictures. http://www.mediafire.com/view/w2hegiq2e6ooiuf/1.png and http://www.mediafire.com/view/85gb5bd6o3yecy8/2.png. First picture is from my game. Second one is from yours.

Final Fantasy: Legend of Balance

At the end, when you beat the last boss, the game cuts to the map screen without showing the standard victory screen. How did you do that?

Final Fantasy Discovery

Is there a demo for this?

Final Fantasy: Legend of Balance

Oh. My game uses frontview, so no summons for me.

Final Fantasy: Legend of Balance

I'm curious, what script did you use for summons?

Final Fantasy: Legend of Balance

After you beat the bonus dungeon(which I have now done) how do you find the powered up version of the last boss?