SINCHROSS'S PROFILE

I'm working with Rpgmaker in the most 10 last years.

I'm not so much good with english, that's because I beg you to search this videos to see some later works that I maked in the past...

Aurya: Evil Seeds (Aurya: As Sementes do Mal)
Aurya: Hope's Eyes ( Eyes of Hope)
The Songs of Aellir: Clash of the Lions

And my newest and most antecipated work:

Rise of Dragon Souls
http://rpgmaker.net/games/3082/

http://riseofdragonsouls.blogspot.com.br/

https://www.facebook.com/riseofdragonsouls

http://www.youtube.com/user/thesongofdragons
Rise of Dragon Souls
"Dark times like this are an opportunity for great souls arise. Stand up and change your destiny, show your light to the world or else all your darkness."

Search

Filter

dsadadsad_2.png

Rise of Dragon Souls

author=chana
Looking great! Reminds me of one of the most wonderful games I played: Diver's Down.

Thanks Chana!

author=Blightwood
Wow this looks really promising, subbed.Hope you have a download soon.

Thanks Blightwood, unfortunately I not had much time for the project and target a good quality for it. But I will do my best to make it soon enough and your waiting time will be compensated.

author=RodrigoAijo
Wow, had not seen the new sprites in the game.
Are incredible guy. The details, the movement ... Note 10.

Thanks Rodrigo!

author=shayoko
this game will never see a demo let alone be completed lol

Why you talk that? I'm giving so hard to do the game, I'm not have a motive to not launch a demo for the players to have a little feeling of the game.

author=treos
i might try this...if it ever gets released (little over 2.5 years of development and counting)

The game is not the same of the two years ago, nether I am the same... I'm just using the same page, but the game and the engine changes since I begin the project. It is a one man ambitious project and one man without much time to the project... I'm doing what I can, because no one that want to play it help me to pay my bills... unfortunately... but I will finish this work someday.

author=Dyhalto
Lots of projects take years to complete, bud. It's just the way the free-to-play scene goes.

You're right Dyhalto. But I'm planning to sell the game on steam when it gets done, but before that I will prepare a demo that all people of the community can test and helps me to correct bugs and annoying problems with the gameplay.

New Combat System - Alpha Test

author=Scalytank
Looks good!
Are you still doing this in Rpg Maker VX Ace?

Thanks Scalytank!
Yes, I'm doing the game on rpgmaker vx ace.

author=pyrofiend324
Overall I like what I'm seeing, but the long charge time that comes along with the attack is going to get very old very fast. Since this seems to almost always kill in one hit based upon what I see, you could either offer up some faster, weaker attacks to go along with the slow but powerful attack. Just a suggestion!

That is not the only attack that I will add in the game but unfortunately is the only one that I have done and works perfectly now with the battle system and colisions.

Each weapon type will work and have different animations, colision's distance and different time of execution.

The player could learn abilities that can be used in the combat, like the ones to improve their attack speed, defense response, and a lot of things more, like magic, and I will try to do a lot of great magical effects that would add a lot of variation.

The enemies in the vídeo were configured to have a very low health bar and low AI, just to be easily killed in the vídeo. But in the game, every enemies will have a random health, that varies by their level, that could be random or definitive. It's possible to encounter a Strong enemy that could make you a dead man with just one attack...

I'm planning too, to add some attack options by regions, like, a hability that you could pause the game and choose the place that you want that your attack hit in the enemy body. This system will be very similar to the Vault system of fallout 3, if you hit in the enemy arms, you could to disarm the oponent, if you hit the armor can to destroy it protection, ruining it efficiency. That possibility will bring a lot of good options for gameplay, making the strategy in a high level in the battles that the enemy seems superior in skill and strength.

But this last system is only in paper by now.

The magic effects will be made by particle scripts software, the same used in the cinema. And with each magic, we could have diferent death animations, like the body taking fire to the ashes or exploding in pieces...

And I'm working on the enemy TYPE system, for example, you have two enemies that are from different factions that are enemies too, they are fighting with you but they will fight themselves if had a oportunity in the battle. Humans Type, Nations Type, Monster Type.

If you could not to fight a bigger monster, you could attract them to a city and make the soldiers to attack and help you to fight the monster. You could too, to attract the monster to a group of different monster species, and it will be attacked by them, helping you to defeat it.

author=Dyhalto
Yeah, I agree with pyro. That buildup to the swing is preposterous, both in gameplay and IRL concept. Of course, this could just be a quick-build to show off some slick moves, and you're already planning a meatier combat system, but that was my immediate caveat.

Otherwise, it looks just as phenomenal as the screenshots would have us believe :D

Thanks Dyhalto! Well, like I said before, I like that you point the things that you think that could help to do a better gameplay. I will correct this animation and make the buildup optional, like a charge for the attack, if you left the attack charge to the max, the attack will be stronger, but if you just tap and let out the attack button, the attack will be executed speedly but weaker.

I think that could be a good solution, and I will add some shield's bash attacks, that will do a good add to the battle, like parry moves to put the sword of the enemy out of way for a good counterattack! I have so many ideas, but just not have so many time for them... = /



I'm only limited by the time that I have for the game development...

I'm working for 12 hours by day... and the time that I have for rest, I'm working in the game.

If I had a contact on the EUA or UK, I would to put the game on kickstarter and after that I could to work exclusively in the game, with a good finantial return, off-course, because then I would at last pay my monthly bills and maybe to eat a littlehuahuahuaa.

Game Trailer

Very good! The soundtrack is very interesting too.

Dragunbane - new dawn

Great work Ellenor!

mood_setting_test.png

Great art Ellenor! Your sprites seems to be very detailed!

Is you game running on unity engine? Will everything to be in 3D?

3d_base_female_again.png

Good model. Congratulations!

Media/Videos

author=Shillishous
Hey sinchross, if you still need someone to help you with English grammar inside the game, I'm currently willing to help :) You can pm me here or email me :)


thanks man, sorry for the late, I just saw your message now...
If I wrote something new I will send you to you revise and give me some tips about the English grammar. Thanks!

New Video - 15 - 07 - 2013

author=Dyhalto
Holy shit! This is professional caliber. I take back everything I ever said when you changed your visual style.


Thanks Dyhalto!! =D

author=Galv
Fantastic work. These visuals are awesome.
One thing that stands out to me when it snaps to one of the 8 directions it looks very noticeable. This is probably because everything else is so fluent with many frames of animation making it look smooth then the changing directions isn't.
Still, very impressive.


Thanks Galy! And yeah the 8 directions is visible, that is because the movement is controlled by the keyboard keys... that can not make movement in every directions or angles. A solution for that is make the movement in the mouse, but I believe that will make some changes in the gameplay... because I want that the player can change directions with more agility in the battles.

Cenario.png

author=Adon237
Ah wonderful, in this case the maps will be ravishing to play! I think I might spend hours just walking all over the maps! Nice job!


=D
Thank you Adon! I'm doing my best to keep this feeling!


author=CastorOnline
The only thing that, in my opinion, needs this maps, are clouds, fog, or that kind of effects, good work!!


Thanks!
And thanks for the tip!
But don't worry, In this screen I put some fog at the ground like a dust fog, and in the gameplay, the map have fogs above the area ^^