SINCHROSS'S PROFILE

I'm working with Rpgmaker in the most 10 last years.

I'm not so much good with english, that's because I beg you to search this videos to see some later works that I maked in the past...

Aurya: Evil Seeds (Aurya: As Sementes do Mal)
Aurya: Hope's Eyes ( Eyes of Hope)
The Songs of Aellir: Clash of the Lions

And my newest and most antecipated work:

Rise of Dragon Souls
http://rpgmaker.net/games/3082/

http://riseofdragonsouls.blogspot.com.br/

https://www.facebook.com/riseofdragonsouls

http://www.youtube.com/user/thesongofdragons
Rise of Dragon Souls
"Dark times like this are an opportunity for great souls arise. Stand up and change your destiny, show your light to the world or else all your darkness."

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Screen_snow_4.png

Thanks ^^. I will upload a pic of this scene with more color xD.

Screen_snow_4.png

That is a snowfield, full of fogs that make the collors hard to see = ]
In the game I make a collor change.

Arkhan_3.png

Arkhan.png

Thanks Adon! And don't worry... this is a old version... I've uploaded the wrong one hhaaha.
I think that the more actual version don't have this problem that you're mentioning.

Media/Videos

New Video:

Rise of Dragon Souls

author=GabrielC
WOOW I couldn't believe when I saw it's a brazilian game O.O I don't use to see stuff like that on MRM.

Looks very good indeed and I'm excited to play at least the demo!!! And listen to Calunio. You know, there are not very good games on those communities. There are a lot of bad games here, but here we see more good and great games. You'll probably make history in the brazilian communities, but don't focus on that. Is not worth it focus any kind of deep art in Brazil since a few people will see it (I tell for myself, I'm an indie writer and drawer and I'm working on my second book. The divulgation is very hard indeed, cos only a few people get realy interested and they don't spread the word). I tell you to make the game both in english and portuguese, but remember that the hypocrites on brazilian communities are much. Just don't focus every part of your work on Brazil, spread it to the world. If you need help revising texts, I can help :)


author=GabrielC
The battle system looks nice! I like this system more than ABS or any other like that, cos is faster and you really feel part of the game. But I don't understand why the character loses so much life points O.O And here, if you want help with translations, you can contact me by my Tumblr (I don't come here very often)

http://g4brielc.tumblr.com/

or

http://gabrielcavalcanteoficial.tumblr.com/


Thanks for the tips Gabriel! = ]

... And about the fact of that the hero is losing much HP is because he is not using any armor... xD. I've forgot to equip the character before record the video.

And I'm really needing some help to revise the english texts, but I'm planning a English version. This's almost 100% sure. I'ill contact you about the text revision, if you can help me, off course.

And a new video, I've upload it today on youtube:

New Hero Sprites Style = ]

author=Shillishous
Can't beat 8-way movementI can't read :)


xD

The walk movement is a 8 frames chara... the walk archive have 32 different poses for the walk movement. The archive to the running graphic of the character have the same value, 32 diferent poses for the running movement. xD (8 for each direction).

And for the attack, I'm using the same 8 frames to each direction xD.

A normal Npc will consist of a two archives of 32 poses. A archive only for the stand pose and a second one for the walk pose. The enemies have at last three archives of 32 poses... the extra archive is for the attack animation.

xD

(sorry for my english, I'm without time now to revise the grammar)

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author=Ashes of Emerald
stunning

Thanks!

author=Adon237
Just to let you know, I love you.


This is strange but I like it hahaha. thanks!

author=Sana
Any word on a demo for this Sinchross? :D


I am doing the possible (working almost 16 hours for day in the game design...)

But I need to draw a lot of sprites for cenaries and some sprites for Npcs. But soon I can release a demo to show how the final version will work.

A new possible change in the project name

author=CastorOnline
Brilliant!


Thanks! = ]

author=Dyhalto
The current title's irked me a bit too, but I held my peace. It's probably been pointed out at least once that 'Clash of the Lions' bears an overly striking resemblance to FFT's "Lion War".

Name changes are fine though. I think you've changed at least twice now anyway.


Thanks for give me your opnion. I think that the new Title will be the final change of name! xD

author=NewBlack
For the record I kinda liked the first name this project had, I guess maybe the project itself changed since that name but the gamepage/general look and style of the game seems to have remained consistent so, yeah.


The last subname, "Skyhelm Prophecies" will be used in the Second game xD. That's because this game will so big if I include the Skyhelm Prophecies main plot... That will be reserved to a second game.

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author=CastorOnline
This game looks brilliant! But I still think this need cool music too :)


thanks Cator! Yeah I think it too! And you will help soon with this part xD. I will contact you soon to help me with your talent! =D

author=UlrichBR
Simplesmente incrível! O jogo possue comandos por mouse?


Obrigado Ulrich! Ainda não decidi sobre isso mas acho que não, o personagem anda pelos direcionais, fica mais dinâmico. Talvez no menu possa ser habilitado mouse mas ainda não decidi... Acho que o menu funciona bem assim mesmo sem uso do mouse. xD.

author=Sana
This. Is. Badass~ B3


Thanks Sana =D