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Beginner's Intimidation and High Standards
author=Deckiller
Perhaps. I'm mostly talking about people arguing about things such as random vs. touch encounters. People like both. If a game does it either way, it's not a "fault" - it's a design choice, and criticizing a developer for such a neutral design choice is just wasting time.
I like these sorts of debates because of the reasoning behind the choices. For every step of the game design, people need to analyze why they're including or removing an element.
All too often people add pointless systems to their RPG because "every RPG has them", a short list being:
Elemental weaknesses, status effects, random battles, touch battles, 2+ member party, shops, healing potions, towns, dungeons, skills, basic attacks, MP...
The list goes on and on, and of course some of this is influenced by the engine, but most often the best games are the ones that analyze all of these elements and only include them if they make the game better. As an example, Visions & Voices breaks a lot of these standards and (mostly) only includes mechanics that improve the basic exploration gameplay.
oh max, why do you get to reserve the right to be a dick, but only you? that just makes no sense :<What...where...what....are you even construing as this?
COUGH
Saying fuck you to critics is sometimes a valid response, and is sometimes the morally right thing to do. Especially when it's a bunch of trolls vehemently defending their right to troll under the thinly veiled excuse of "criticism".
If your game has these words in its title, it's a big red flag
author=Large
I guess I have to play that; funny, its title is precisely what is making me avoid it like the plague. I guess my dirty mind associates it with Threesomes and Hardcore, and Three-ways; I don't know. I'll download tonight.
Probably the same Freudian reason I want to play it :P It does definitely stand out from the generic Heroes Of The Element: The Last Saga of Jyabuukan sort of title.
(damn i know my next game title now)
(fuck no not really)
Beginner's Intimidation and High Standards
Max, please tell me you're at least partially aware of how unapproachable a post of that size is.
I do that and people still get hurt. Like I said before, even mildly innocuous comments like "stop posting in all caps, it's obnoxious" (like myself) strike some people to the bone, even if I'm aware that the other person has a point.. It really is completely subjective. You posted a lot of great examples of useless comments, or comments that had potential to help the creator, but were never fully evaluated on, and I agree with you there.
However, there are cases where someone will post a well thought-out opinion with logic and reason to back it up, and the subject of the review will STILL be upset. This is also undeniably true and proof that the whole process is subjective.
Should everyone be nicer? Yes.
Should everyone be less serious in general? Yes.
Should developers be aware that not everyone will like their game as much as they do? Yes.
"Say something nice, or don't say anything at all" doesn't really fly when you put your work up for review.
Do not phrase a comment or review you make on anyone else's game in a way that you would not like to be talked to yourself. (And be truly and emotionally honest when evaluating how you'd like to be talked to; don't mistakenly overestimate how thick your own skin is, and if you ARE unusually thick-skinned, then base your behavior on how an average person would like to be talked to instead. )
If we all followed this golden rule, we'd treat each other with respect, more games would get made faster, we'd all be happier and there'd be less of these fucking topics.
I do that and people still get hurt. Like I said before, even mildly innocuous comments like "stop posting in all caps, it's obnoxious" (like myself) strike some people to the bone, even if I'm aware that the other person has a point.. It really is completely subjective. You posted a lot of great examples of useless comments, or comments that had potential to help the creator, but were never fully evaluated on, and I agree with you there.
However, there are cases where someone will post a well thought-out opinion with logic and reason to back it up, and the subject of the review will STILL be upset. This is also undeniably true and proof that the whole process is subjective.
Should everyone be nicer? Yes.
Should everyone be less serious in general? Yes.
Should developers be aware that not everyone will like their game as much as they do? Yes.
"Say something nice, or don't say anything at all" doesn't really fly when you put your work up for review.
Beginner's Intimidation and High Standards
You're absolutely right, Solitayre, and it would be wise if everyone could always follow that rule. In a perfectly logical realm it would be the obvious choice :) It's what I try and do, anyway.
Emotionally, however... the developer has invested his or her heart and soul into their game, and any criticism - and like you showed, even logical and reasonable analysis - is often taken as a direct, personal insult against everything that developer is. The same goes for counterattacks on the reviewer.
Of course, if you work in the public forum and people are going to see your work and associate it with you, you have to separate yourself from it a little - not that you shouldn't put your heart and soul into something, but that you should realize that not every criticism is meant to be hateful and insulting, even if it seems like it is.
I mean, even the other day I had a momentary shock when GRS wrote something about me typing in all caps (woops). But it's not like a personal insult - the dude doesn't even know me, he just doesn't like caps or whatever, and I can understand that. When I was 13, people posting angry things at me on forums would upset me. At some point you have to grow out of it and see it for what it is.
Emotionally, however... the developer has invested his or her heart and soul into their game, and any criticism - and like you showed, even logical and reasonable analysis - is often taken as a direct, personal insult against everything that developer is. The same goes for counterattacks on the reviewer.
Of course, if you work in the public forum and people are going to see your work and associate it with you, you have to separate yourself from it a little - not that you shouldn't put your heart and soul into something, but that you should realize that not every criticism is meant to be hateful and insulting, even if it seems like it is.
I mean, even the other day I had a momentary shock when GRS wrote something about me typing in all caps (woops). But it's not like a personal insult - the dude doesn't even know me, he just doesn't like caps or whatever, and I can understand that. When I was 13, people posting angry things at me on forums would upset me. At some point you have to grow out of it and see it for what it is.
Beginner's Intimidation and High Standards
Eh, I guess I'll just agree to disagree. I wrote my example as an example of a major problem (because a 10-second transition is a major problem when you have as many battles as a typical RPG does) but that's just how I work. Your example is an even more major-er problem and I think your approach works as well, although it is a bit harsh.
EDIT: Honestly, when I was a newbie developer, I would've been personally offended by both my and Lockez's example... hmm.
EDIT: Honestly, when I was a newbie developer, I would've been personally offended by both my and Lockez's example... hmm.
Beginner's Intimidation and High Standards
author=LockeZ
Players want reviews. Reviews aren't usually for the developers' sake. They're there to let players know which games are worth playing.
True!...
Unless it's a demo or a game under development, in which case I assume the reason the player is posting it is so he can show it off and also receive feedback. EX. Visions & Voices was reviewed by Solitayre twice, once for the first version and once for the fully polished version.
Beginner's Intimidation and High Standards
author=LockeZ
Any polite approach makes the problem sound less serious. I can say "This game has good points, but if it were me I'd fix this problem" but that doesn't accurately convey how serious the issue is. The person is likely to think, "Well, one person dislikes it, he didn't word it strongly though and he didn't seem to dislike the game as a whole because of it, so it's not worth fixing." But I did dislike the game as a whole because of it! I strongly believe it needs to be fixed or the game will suck!
I think the confusion is that when you say harsh, it sounds like if the kid's not crying by the end of your review you weren't direct enough. You can make direct, honest points without being harsh. Honestly, even better than being harsh is giving simple, logical reasons for your opinions.
Example: "Your game's battle system is really engaging, but the 10-second transition screen before every battle is unnecessary and it kills flow. When a battle starts, I want to jump into the action immediately and start killing things, but every second I have to wait at a transition screen is another second I'm not having fun. Focus on the gameplay and keep the player in control of his character as much as possible."
BOOM. You're not insulting, but you're direct and honest. Hopefully it gets the point across. Saying "your game will suck if you don't do this" is just as likely to get an easily-frustrated dev to keep a feature in due to spite, or just make him give up. It's not really promoting clear reasoning and logical analysis.
@kentona: Wow, I've never seen that intro page before - that's awesome. And it links to all the best articles. I wish it had been here when I joined :)
If your game has these words in its title, it's a big red flag
This is pretty damn accurate, in another way. If you have one of those yellow or red flags in your game's title, I'll probably skip over it in the games list. Even if it is really, really good game - I'll never know.
Let's be honest, this site has a shit-ton of games to play and I can't play them all. In order of importance, this is how I find games on this site:
I'm guilty of this as much as anyone else. If you have a very bland title, I won't jump at your game. On the flip side, the other day someone mentioned "Three the Hard Way" and I want to play it based on title alone. Sorry :P
In this world of fast-paced decisions, you have 5 seconds max to grab someone's attention, and it's gonna come down to your rating, your title and your screenshot.
Let's be honest, this site has a shit-ton of games to play and I can't play them all. In order of importance, this is how I find games on this site:
- Referred (from main page, forum topic, other)
- Rating (# of stars)
- Title & Screenshots
- Description
I'm guilty of this as much as anyone else. If you have a very bland title, I won't jump at your game. On the flip side, the other day someone mentioned "Three the Hard Way" and I want to play it based on title alone. Sorry :P
In this world of fast-paced decisions, you have 5 seconds max to grab someone's attention, and it's gonna come down to your rating, your title and your screenshot.
Beginner's Intimidation and High Standards
@LockeZ: Fair enough, I just don't want to perpetuate the idea that people who give you their honest and blunt opinion are some kind of hateful, evil sewer monsters.
If you put your game on this site and I review it, I'm going to tell you my personal opinion. It's not going to be insulting or sugarcoated, it's just my thoughts.
If you put your game on this site and I review it, I'm going to tell you my personal opinion. It's not going to be insulting or sugarcoated, it's just my thoughts.














