SLASH'S PROFILE

slash
APATHY IS FOR COWARDS
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I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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Going commercial?

and this is why I love you kentona

Going commercial?

author=heisenman
author=supremewarrior
Thats some close minded mentality. Good games are everywhere no matter what they are made with.
He's talking about selling 2k games.
They're not good enough that they're worth spending money for.


You can make a good game out of anything, whether is RPG Maker VX or 2k3, Flash, UDK, a deck of cards or a pencil and paper. Some tools are better for certain tasks than others, but in the end a good designer will know how to utilize the tech available to do what he needs - and a bad designer with good tech is unlikely to be much more effective than a bad designer with bad tech.

There have been outstanding RPG Maker games and terrible RPG Maker games, just as there have been outstanding and terrible games made with Unreal or anything else.

The Screenshot Topic Returns





he goes boom

Going commercial?

author=Allen Hunter
1. The last thing that runs through my mind when making games on a shitty program like RPG Maker 2000 is the assumption that I'd want to make some money off of them. No one with an IQ over 80 would want to pay a single penny for an RM game, no matter how less-sucky it is compared to its contemporaries.

http://freebirdgames.com/to_the_moon/

Granted, they had a team of like a dozen people from varying disciplines, but it's still RPG Maker.

battle skills and spells

I can't say specifics because I don't know too much about your design or battle setup, but in general, it's better to have fewer skills that are very different than to have ends upon ends of skills that do only slightly different things. Each character doesn't need 3 tiers of single-target damage spells, unless they all have different uses, costs and effects.

Why not try and reduce the number of skills to 6-10? Or even 3 or 4 skills? Unless your game is massive, you probably don't need all of your skills; you can trim fat by removing very similar skills, or combining the effect of one skill into another - which may create a wholly new and interesting ability.

To sum it all up: Don't present "false" choices to your player. If a spell is always inferior to another spell on the character, and there's never a good reason to use it, then it needs to be killed.

+++ DynRPG - The RM2k3 Plugin SDK +++

Gah, it's like no one in the world can end a post on the internet without a snappy one-liner...

...you big fat jerks.

And is that the actual definition of scripting Cherry, or just a personal one? I've never actually known my level of programming prowess, so I just call what I do scripting because it's a step below what a Comp Sci major would know but a step above scribbling on paper.

EDIT: Cherry is not Craze!

what scares you the most?


banality

I'm afraid I'm going to wake up in twenty years and realize I haven't moved. I don't like to sit still. I need to be moving forward.

+++ DynRPG - The RM2k3 Plugin SDK +++

Oh gosh, I've seen this before. You all might as well learn C# and start using Unity3D ;)

Cool work Cherry! I know I've used some of your hacks before and they were beautiful.

Whatchu Workin' On? Tell us!

I finally made an Enemy class instead of copy/pasting all of the common methods between each enemy type, thank god I decided to do that now, while I still have two enemies and not two hundred.

Stats are for Sissies: Alternatives to Traditional Growth Mechanics

super cool double post story bro