SLASH'S PROFILE

slash
APATHY IS FOR COWARDS
4158
I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

Search

Filter

Research, Mofo, Do You Do It?

Here and there. I don't do research so much to get everything factually correct (although I do research to avoid incorrectness, if that makes sense). But thanks to Wikipedia's article-linking system, I often get a lot of inspiration for thematic ideas in my games.

For example, over the past weekend I was looking up "punk" on Wikipedia (as in the clique/group) and I started browsing through other sorts of cliques and genres, and I realized they were crazy and unique, and really fit into the theme of my game. It wasn't so much for factual accuracy as it was for inspiration and ideas.

On a side note, I've found that sometimes the best way to get inspiration and do research is to see things in person, or experience them in a different way (reading a novel, watching a movie). Different types of media can project the feeling of a theme, place or thing very differently and you'll look at them in a different light, and maybe that'll be good for your game.

Making Mechanics Work For You

Well, there are some items that make you trip (thrown Bananas, the Tingle Assist Trophy, Luigi's Smash Ball attack) and hitting an opponent on the ground with a down-tilt has a % chance to make them trip as well. Some specials have increased random chance to make you trip too.

Oh hey, a detailed list:
http://super-smash-bros.wikia.com/wiki/Tripping

You'll notice that besides the banana peels (and Wario's Gas attack?) that each attack has a completely random % chance to cause trips.

(scooby-dooby-doo)

Making Mechanics Work For You

author=Solitayre
Actually, trips in SSBB aren't random. Certain abilities can cause you to trip if you get hit by them. That isn't to say they aren't very stupid.

This is true - many moves can cause you to trip and are balanced around that mechanic. Diddy's banana peels are meant to cause tripping whenever they hit. In addition, down-tilt attacks have a random % chance to trip a standing opponent on a hit.

However, there is also a small, random chance to trip whenever you SMASH the control stick, i.e. when running, using a side-special, or using a side-smash attack, and this is completely out of the hands of the players. The only way to not risk a trip is to never SMASH the control stick, which removes 4 abilities from your repertoire and your ability to run :P This seems like it falls right under your description of unnecessary randomness.

Making Mechanics Work For You

I gotta say, I agree with the analysis of random chance. Randomness has a place and it can be fun, but the extent to which it controls many RPGs is too much. I've had people rage at D&D because they rolled three 1's in a row and then died. That being said, even positive randomness (like a critical hit) can be unfair to the player if they never get one when they need it.

When the latest Smash Bros game came out, the designers added a small random% chance to "trip" whenever he runs, which prevents your character from moving and makes him very vulnerable for a few moments. In a Smash Bros match, a random trip is more than enough to give your opponent the finishing blow. I'm sure you can imagine the typical player's reaction to this addition. I'm not sure why people still hold on so tightly to this tradition in RPG gameplay design - it's keeping the genre from evolving.

Collect The Crystals

author=kentona
author=slashphoenix
It's such a letdown when you collect something vastly important and all-powerful to help you, but really all it does is push the plot forward. When I collect the orbs or the crystals or the sage medallions or whatever, I want to feel like I'm using the power from that item to help me, because that's what anyone with half a brain and an ancient relic would do.
But that's not what Gandalf advised...

Pfft! Gandalf!

"oh hey look at me i'm gandalf yea i'm an immortal wizard from another land yea i can create fire and explosions but i think i'll smoke my pipe and give vaguely sagacious advice instead oh you wanted help well i could smite something but here's a funny-looking firework okay i'm gonna ride away on the world's fastest horse good luck"

PHOOEY ON GANDALF

Collect The Crystals

author=Irili
Actually, if the crystals gave you some kind of power-up or opened up new jobs (aka. FF 5), then I loved them. I felt like I was really gaining some ground when I collected shards and so on.


Actually, this, yea. It's such a letdown when you collect something vastly important and all-powerful to help you, but really all it does is push the plot forward. When I collect the orbs or the crystals or the sage medallions or whatever, I want to feel like I'm using the power from that item to help me, because that's what anyone with half a brain and an ancient relic would do.

Game Story: Advice Wanted.

You could make a villain who wants to be killed in the coolest way possible so he goes down in history.

Game Story: Advice Wanted.

KATE, WE HAVE TO GO BACK

Collect The Crystals

Crystals can't hold up a game on their own, but they work as a basic plot device if they are used to introduce the meat of a game, like characters or fighting. If your fighting system is a blast, then the use of a generic plot device may be acceptable. That being said, if you use a generic plot device to introduce generic battles and generic characters...

Button Mash - Forcing the player to use different skills

That's why Earthbound strikes me as a great example. You can carry around a decent amount of food, so healing is limited but not ridiculously so. Your main character is the best healer, but he also has the best area-attack spell (for a while, anyway) and his MP pool is pretty limited. Your caster is weak and her normal attacks are nearly useless, but she has great nukes and enough MP to afford casting one or two good nukes a battle (and still having enough MP to spam the boss with nukes). Of course, she has no heals.

This is also why Edifice strikes me as an interesting and possibly amazing take on RPG battles, although Craze's obsession with stats scares me a little bit.