SLASH'S PROFILE
I make video games that'll make you cry.
Search
Filter
Retirement
author=unityauthor=slashThat's why I think it's real ;_; That and he has been much less active recently
kentona is the kind of person who would actually post a retirement topic on april fool's day
Yea, for sure. He's been talking about it for a while... I'm gonna miss the troll statuses. We will have to continue to troll statuses to honor his memory.
Retirement
kentona is the kind of person who would actually post a retirement topic on april fool's day
you cruel bastard
you cruel bastard
THE REVOLUTION IS CRUSHING IT. Awww yeaaaah~
THE REVOLUTION IS CRUSHING IT. Awww yeaaaah~
hi i'm kentona and i'm here to announce that i've finished work on Aether Pulse, it'll be out next week
edit: wow whoops
edit 2: also being kentona i have the power to edit my makerscore at will so
edit: wow whoops
edit 2: also being kentona i have the power to edit my makerscore at will so
Final Fantasy XV
Cersei Lannister and Jesse Pinkman confirmed for Final Fantasy XV, woo!
EDIT: Ya'll should know better than to fret because a battle system is hyped as "one-button".
EDIT: Ya'll should know better than to fret because a battle system is hyped as "one-button".
Beta Testers Needed. Game May Include Weirdness
I'm down to test, if you need more help! I owe ya one, anyway~
BTW, do you have non-dev testers as well? It's nice to get a wide variety of views, if you can :D
BTW, do you have non-dev testers as well? It's nice to get a wide variety of views, if you can :D
Never finish any games. Just don't.
Finished again~ Thanks again to everyone who popped in to watch, even if it was for just a moment or two! <3
"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales
author=Feldschlacht IV
Yes, I've had games where I went 'eh, I'm not going to spend money on it, but I'll watch it', but I've never gone 'well, I was going to buy this game, but I'd rather watch it.'
For sure, I've done this before. A few years ago I heard about Catherine, so I was looking for a cheap used copy, but tbh I was mostly interested in the character interactions. Then I realized it would just be easier to watch an LP, so I found one that skipped the block-puzzle bits and just showed the cutscenes and bar scenes.
So like, not exactly "I was going to buy this new game but instead of spending $60 I just watched it online!" But, I was ready to spend some money for a copy and didn't bother afterwards.
"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales
For sure! I definitely agree with that. And I honestly believe that, in the vast majority of cases (especially for more traditional games) Let's Plays increase sales of games rather than decrease sales.
But I can see the issue still. That Dragon, Cancer is a pretty widely-talked about game! But, due to its design, an LP means the vast majority of the game can be experienced (arguably in a less fulfilling way) without actually buying it. So, what do we do? Should we just accept that making games like that may never be profitable for the developer - only for the player?
I'm lucky enough that the kinds of games I make don't have this problem, but I've seen good indie VNs and strange experimental games like That Dragon, Cancer and I'd love to see more! The kind of solutions I imagine are things like... Better tools for connecting to devs, encouraging and building tipping/donations within the game community, and more collaboration between devs and LPs.
But I can see the issue still. That Dragon, Cancer is a pretty widely-talked about game! But, due to its design, an LP means the vast majority of the game can be experienced (arguably in a less fulfilling way) without actually buying it. So, what do we do? Should we just accept that making games like that may never be profitable for the developer - only for the player?
I'm lucky enough that the kinds of games I make don't have this problem, but I've seen good indie VNs and strange experimental games like That Dragon, Cancer and I'd love to see more! The kind of solutions I imagine are things like... Better tools for connecting to devs, encouraging and building tipping/donations within the game community, and more collaboration between devs and LPs.














