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author=Darken
@slash: Soon we'll replace our instant messaging habits with fictional ones.

Programming some test puzzles though the game isn't really about puzzles. It just so happens that they're the best distractions/variety I can come up with.


That's really cool! I find it pretty hard to work with small color palettes and everytime I do that, I start to make excuses to use more and more colors to the point my game looks carnivalesque.

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I've been working on my second game hoping it doesn't flop like the first, but at least it's pretty fun to work with RM2k3 again, after ~12 years.
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