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Oneshot

Just completed this,adventures are my favorite genre and so i loved this short experience.The creator of the game plays around and ties classic puzzle mechanics with brain teasers that break "the forth wall" creating a neat interactive story-driven fairytale set in a decaying post-apocalyptic world.All this combined with its distinctive character pixel art design and eerie atmospheric music creates an emotional impact on the player that drives the gameplay till the end with a superb solid ending.I hightly recommend Oneshot to anyone wanting to play a good short adventure.

Pokémon Dusk

thx for the feedback,regrettably i get the same error...

Pokémon Dusk

hello i tried to run the executable RPG_RT.exe but i get this error message reported also by another user: Konnte die Datei C:\Users\users\Desktop\Pokemon Dusk v1.22\RPG_RT.lmt nicht offnen. i have already installed rtps (1.0 + 1.32) for rpg maker 2000 (maybe they are not properly updated?),also i have already installed 2003,vx and vx ace rtps.Dunno whats the problem,could you help me?

Default Adventures

Finished the game yesterday and was very cool.The puzzles were variable from easy to hard, other requiring skill and other wits.I especially loved the graveyard one with the riddles,the labyrinth that the time was slowed and the "ridiculesly" :) hard labyrinth of walking dudes.You should check some minor things though:
a)in the guest room i know that you intended for the bunny girl to be annoying,but when you enter the invisible room and the underwater room she moves all the time hindering your movement and it is more than just annoying,some times i couldnt progress for 4-5 seconds because of her.in the chair room that she doesnt move all is cool.
b)after you get the crystal of hopes,there is no auto saving(well except the thingy with the wackamole).So i wanted to replay the game to see if i can find the remaining secrets and finish it again,but dropped it cause i had to play a rather large portion.Maybe you could put an auto save after the parody of the steins;gate anime(very funny by the way and excellent anime that one)?
c)last in the sea of walking dudes,the idea was very good but the controls are sometimes a little buggy.So when you move one pace to the right/left or up/down the character might move two and its all over again.You might want either to fix a little the controls or trim a little the labyrinth down.
Anyway could you tell me if i finish the game with all the secrets do i get a different ending?

Default Adventures

Thanks for the tip!!!

Default Adventures

hello great game! could you help me a little:I am in the graveyard and i solved the second riddle but i cant actually grasp the concept of the first(great personalities need great names)...i tried the graves by date and by name and other staff but nothing...

Master of the Wind

Could you please tell me the bell sequence baron has to shoot? ok found the solution above in a comment,thanks...great game

Final Fantasy Blackmoon Prophecy

hi again i found a bug, thought i let you know:



If you accidentally go there the character just goes left and right and you cant do anything,not even go in the menu.Only solution was pressing alt+F4 and exiting the program.

Final Fantasy Blackmoon Prophecy

Thanks !!! You should also trim down the mountain level right after you live mysidia ,after the mountain i think the abandoned village seemed fine.

Final Fantasy Blackmoon Prophecy

i passed the forest to the serpent pass and then the mountain level to go to the fire crystal and i must say that random battles had insanly high frequency,to fully explore a map i had to play about ... i dont know 20-40 battles or more. I closed the game because my head was going to explode.The RB were so many that my characters have gone to such high levels that i passed enemies like they were nothing.Example: at the magic forest to the serpent pass enemies coudnt even hurt me more or less and i killed them with one blow,and the forest was a so open and large area to explore that i played about 50 battles(suffice to say that there were only up to 2 chests in each area).With the enemies being so frequent (every 2-3 seconds my god!) they were more of an annoyance than a challenge(there is zero strategy just hack the mummy thingies and the mushrooms).I think you should put and option to trimm down RBs,cause they are ruining an otherwise fabulus game.Hell i know i wont play it again my head feels dizzy by the annoyance of the sound and the effect interapting the game for a random battle.Even the original games on the nes and super nintendo didnt have that many RBs...It just ruing the gameplay, the characters raise their levels too soon and your brain melts to fully explore a dungeon,its like the game punishes you for that!
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