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Palette Swaps: A discussion.

Palette swaps work better if the "re-appearing" mobs are spaced well apart. There was a section in Rudra where I recall seeing 3x of a same palette-swapped monster within about 20 minutes of playtime. That's just lazy.

Otherwise, it felt neat that if you visited old dungeons later in the game, monsters inside would often be changed to palette swapped stronger variants of its old inhabitants. It saves some time designing entirely new mobs for those areas that the player isn't really required to revisit, but those that do will be treated with what can be a refreshing re-run of an interesting dungeon. The player would already have a sense of what to expect in terms of battle mechanics, and will be well adjusted to adapt to any new monster abilities that build upon what they had seen before in that dungeon.

dungeon_of_Sol_Oriens.PNG

Hard to make or not, I'm digging this screen. It feels squareish, what with the base grass and cliff tiles badly tiled as they are look monotonous and artificial, a fault of the tileset itself, but otherwise this area looks exciting and interesting. I don't get the rope on the rock, is the north wall actually supposed to be a pit?

New_Introduction.png

Might be they'd be better all turned facing down in that case. With the wolf hungrily eyeing at the sheep and cow it looks like they're about to start moving and mauling each other as soon as the cutscene is over...

Is using the default resources in a Maker taboo?

author=shogungari
Looking at most games on this site it seems people don't use the default resources at all


Most games use some form of default resources in fact. Sound effects, default UI layouts, message box styles, font etc. RM scene is very forgiving and generally supportive of the RTP.

One problem is that some of the default resources don't always seem to be in agreement with each other, basically. Some RTP graphics clash horribly with each other and seeing them used together just feels to me the game maker is putting less effort into his game than they should, and in return I'll be a little less willing to try out the game with those impressions in mind. In the best case it doesn't do the game any harm, but poor or devil-may-care attitude to mixing RTP resources never adds to its credit.

Ace's faceset generator is a prime offender, those portraits just never seem to work well with anything, they don't mix with RTP tilesets/charsets at all and are an eyesore almost universally. Another is Verdana... the horrible default font that thankfully any beginner can change easily with a few lines of code.

Worry less about using default resources, pay some more thought to the hard stuff like balancing and how not to get overwhelmed with eventing and engine limitations at first.

author=shogungari
Edit: And I actually like the music. :( There's some really awesome themes included.


Sure, only it doesn't tend to mix well with much anything else than other RTP music though, so you don't have that much to work with.

Lotadins_house.png

There's an odd straight line cutting through the leaves of those bottom-left trees. Very nice screen and mood though.

lotacademy.png

The brightness of the tileset bothers me for some reason. I'm used to playing Rudra where these castle tiles were originally somewhat darker and blended in better. I like the general layout here, but it'd help to fix up a few mistakes like cleaning the blocky diagonal wall tiles and taking another look at the topleft area.

Don't mind the character sprite, think it looks good as it is.

Lotport_city.png

Great atmosphere, consistent mapping. Minus the waterfalls, they're bit odd. Promising.

Return of the Lost

Based on screenshots I like the consistent presence of lightning effects, and the mapping and dialogue look equally promising. This game's looking like a good back-to-the-roots RPG in the making amidst this recent sea of various adventure horror games (nothing wrong with those, just saying)...

Keep it up and GL, hope to see a playable version when it's its time.

Royce's Chimera

"...an unusual equipment system", can you elaborate on that?