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RMVXAce to be released March 15 (pre-order is available)

I preordered this and the files just arrived a few moments ago. Downloading now, can't wait! Though, knowing the general nature of the interwebs these bonus files are bound to end up on torrents in no time at all...

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That faceset is unbelievablely nice. But also, "Bestiary" ought to be the correct spelling.

The Death Penalty

An old roguelike Ragnarok/Valhalla had an ingenious twist to the standard roguelike formula... when your character died, that was it, and you had to create a new one and start from the beginning. But all your dead characters were saved as "ghost files" that carried all the equipment your character had (minus some quest items), and you could go fight those ghosts at the place where you died to get your stuff back.

The ghosts were powerful and by no means easy to kill, and if you died there again, you'd have TWO ghosts to fight, but this atleast made it possible to regain some of the progress lost to deaths.

Manifest Review

A good review, most of the points you raised echo with mine (I haven't finished the game yet but will be one day). I rarely keep a RM game on my harddrive longer than a day or two, but the unusual passion within this game has compelled me to make it to the end.

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Hmm, how did that ship get there? The stream is too narrow for the ship, and there are a few bridges it couldn't have sailed under. Pleasant mapping though!

The RPG Music Challenge - Phase 1 Results!

There are many good ones! It isn't so easy to vote for just one piece in a contest environment as hot as this.

My vote: Entry #33

The RPG Music Challenge

I didn't expect this theme, but it's a good one. I've already started working on my entry... a question though.

If, for example, one of us can't or won't finish up an entry for this first phase in time, is he still allowed to submit his/her entries into phases 2 and 3? In case of a yes, does it technically mean that just one submission for any of the three phases is enough to count as 'participation' in this contest?

Problems making a rock-pushing puzzle

LockeZ, a wonderfully simple and clever way of getting around this problem! Without trying it in practice yet I can think of no reason why it wouldn't work like you suggested - I'll have a try later setting it up.

Thanks for the help. :)

Problems making a rock-pushing puzzle

I've hit bit of a wall trying to figure out how to event a certain puzzle into my game. Here's what I'm after:

In a dungeon, there's a large lake, let's say 15x15 squares. The player has to get across by pushing rocks into water. There are 20 rocks ready to be used nearby. When a rock is pushed into water, it stays there and can be walked over, and other rocks can also be pushed over it. There are some obstacles in the water, so he cannot just push 15 rocks to form a straight bridge to get to the other side. The problem is, the body of water is huge, and the choices where the rocks can be pushed into are, in a certain sense, limitless.

I'm trying to do this in Rpg Maker VX. The normal way for me to do any kind of a rock-meets-switch puzzle is to make parallel events that track the location of the switch, and the rock, and make something happen when those conditions are equal. But now I have a huge body of water and a dozen rocks so I can't make parallel events to track all that mess.

Do you think it's possible to make this work without too many parallel processes? By like changing the properties of the rock sprites to be unmovable and walkable over when they come in touch with water tiles? How exactly? Or is scripting the only answer (I know nothing of that art)?

Thanks :)