TARDIS'S PROFILE
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The Colony
started phasing out some screenshots that weren't really indicative of what the game is looking like at this point.
with a little luck (and assuming wolfcoder gets a more stable version of his 20xx engine out before we're right up to the deadline) we will have some amount of a playable demo out for the Valedictory Game Drive. it maybe buggy and there may be some placeholder graphics, but we're going to do our best to push it out by then.
"then" being around the 16th of next month! aaaaaaaa~
with a little luck (and assuming wolfcoder gets a more stable version of his 20xx engine out before we're right up to the deadline) we will have some amount of a playable demo out for the Valedictory Game Drive. it maybe buggy and there may be some placeholder graphics, but we're going to do our best to push it out by then.
"then" being around the 16th of next month! aaaaaaaa~
Adalyn
RPG 20XX Engine
i am pretty indifferent about pixel movement and just thought i'd bring it up for the sake of discussion (because ooh! it's cool!)
in general though, just get battles up and running and i will be a happy camper. you got this!!!
in general though, just get battles up and running and i will be a happy camper. you got this!!!
RPG 20XX Engine
http://rpgmaker.net/forums/topics/8123/
just saw this on the forums and thought i'd ask about this...
how hard would pixel movement for the player be to implement? or at least 8-dir tile?
just saw this on the forums and thought i'd ask about this...
how hard would pixel movement for the player be to implement? or at least 8-dir tile?
The RMN Chain Game
we are cut from the blue planet, the earth
just rudimentary creatures of flesh and bone
doth it revile me to desire a wee food~
just rudimentary creatures of flesh and bone
doth it revile me to desire a wee food~
RPG 20XX Engine
checked it out and that's exactly what was happening. killed the common event and all was well with the world.
now i'm just trying to figure out how to get my shiny new .bmp font file to work.
now i'm just trying to figure out how to get my shiny new .bmp font file to work.
The Colony
RPG 20XX Engine
just installed this in the tired old husk of a project that is The Colony, and upon booting it up, immediately after the title screen an error message telling me "Invalid Switch Get (0)"
if i click okay, it repeatedly pops up and traps itself into a deathspiral of said message, making the game unplayable past the title screen.
if i click okay, it repeatedly pops up and traps itself into a deathspiral of said message, making the game unplayable past the title screen.
Amulet of Athos: Legend of the Sarian Knights
i don't think the title is long enough. you should make the title longer. everyone likes long titles.