UBON'S PROFILE

sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past

Search

Filter

How do people in the community handle negativity?

MarkusT:

you do, in fact, strike me as someone with an "it" that he needs to get over.

if that's what you've derived from what I've been saying up until now, though, you couldn't be more wrong. please feel free to rejoin this discussion once you've come to terms with things and can see things as they are, instead of as you want them to be. you are not a games martyr.

[ACE] Disabling certain default functions

Hahaha, thank you all! MakoInfused, you're actually right -- I was ignoring that I had Yanfly's core engine installed, which has its own little blurb for writing an item's quantity. This game doesn't have a regular item menu, so I don't mind losing that functionality.

I'll give Victor's script a look, thanks! It's kind of ridiculous to me that there are hidden classes at all, but I suppose there are some things they don't want people messing with... I'll report back if it solves things, but until then, Trihan, I'll be looking forward to hearing from you! Thanks for going to the trouble.

Why does great looking indie games get cancelled?

so pick up the pieces and make a game. you're made of sterner stuff than you think, and if you only allow yourself to be what you can be instead of relying on an emotional crutch, you'll surprise even yourself with what you can do.

How do people in the community handle negativity?

this disproportionately defensive reaction to simple talking points is exactly the kind of thing I'm talking about. you're taking what I say as an attack, because engaging with my points candidly is more difficult than pretending I'm disagreeing for the sake of disagreeing.

this is exactly the kind of standpoint that will make it much harder for you when receiving criticism, and I encourage you to re-assess how you approach this discussion as well as others.

for my own part, I did go into how I handle harsh criticism. this is why it's a good idea to read what people say, even if you disagree with it.

[ACE] Disabling certain default functions

Oh, duh. My mistake! Thank you.

As for the second part, I'd been intending to do that using Yanfly's cursor script, but it doesn't seem to want to show up in places like the key item menu or dialogue choice boxes. Are there any alternatives you might recommend?

How do people in the community handle negativity?

to be frank, I don't trust most of the community to tell actual criticism from "straight up trash talk", for reasons I've already given. it's much easier to pretend someone is being an asshole on purpose than to admit that you might need to make changes.

Why does great looking indie games get cancelled?

exactly, and being involved in a discussion means that people will engage with your points and offer rebuttals. you need to be prepared to expand on and defend the points you make, or else you aren't discussing -- you're just tossing words into a room and running away.

How do people in the community handle negativity?

I'm going to reiterate something I said in a different thread like a minute ago:

you are not your project.

a lot of people in the community seem to forget this, and so when someone criticizes something they worked on, the critique can seem rude, malicious, even spiteful. receiving criticism is a skill that can be developed, like a lot of things, and one of the things that an amateur developer should work on is the ability to distance him or herself emotionally from the things they produce.

remember that your work is not perfect, and neither are you, and both you and your work are separate things. I've given harsh criticism on games in the past, but only rarely has that extended to the creator himself (and I've been very, very clear on the few times that it has). likewise, I've received some very sharp criticism on things I've shown off in the past, and I can't deny that it stings for a second. the secret, though, is recognizing that that sting comes from your own pride and not whatever nastiness you'd like to ascribe to the person giving the criticism. once you recognize that, you can cut through to the truth at the center of the critique and use that to improve your work.

criticism is not a form of abuse. it's a form of collaboration, and a sign of respect.

Why does great looking indie games get cancelled?

you didn't even read my post, did you?

here's the thing that not a lot of people seem to get: you are not your project. if someone insults something you're working on, they're not insulting you directly. it's your responsibility as a creator to keep that in mind and avoid projecting your own feelings onto your project, so that you can face up to harsh criticism and dig out whatever nuggets of truth are inside.

e: agh, you quoted me before I cut all the useless stuff out. oh well.

Why does great looking indie games get cancelled?

let's be honest here: if the creator is so psychologically fragile that a single rude comment makes them drop a project entirely, it was never going to be finished in the first place. you need a thick skin in a business like this, and you need to know when to pick your battles. trolls make for an easy scapegoat when you need to bail on something fast.