UBON'S PROFILE

sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past

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One Piece Role-Play

my only regret from this falling through is that I'll never be able to do this now.

hell, someone should make a Skies of Arcadia forum rp thing. the whole air pirates setting kind of rules.

RM Scene: You either retire a hero or you lurk long enough to see yourself become the villain

hey, I don't lurk.

Horror Developers

but of course it's scary. it has dracula in it!

[Poll] Rpg games with drawn or picture backgrounds.

author=bulmabriefs144
Ohhh, you're talking about the perspective of the sprite, not the perspective of the parallax. I do actually have a smaller spriteset for my character, and could make a larger one.

I'm talking about both! they don't fit each other at all! even if you changed the sprite, the low angle of the shot and the fact that you've tilted the picture for some reason would keep things from working out. this wouldn't even work in an adventure game, where enviromnents are typically viewed at a low angle and depth of field is reflected in the size of the character sprite.

e: if you want to give the impression of steep terrain by tilting a photograph, do not choose a photograph where the horizon is visible.

The Screenshot Topic Returns

author=alterego
Heh; both are right to an extent. Inclination just doesn't translate well in this kind of perspective and with 2D graphics, so part of how the map is 'read' depends of one's own "suspension of disbelief" or whatever. For example if I show you this: Link You may think this is a vertical wall. But if show you this: Link The illusion that the front wall is inclined as well becomes possible. -The brain completes it that way at plain sight- But notice how it would be almost indistinguishable from any other front wall! Also, you can't really tell if the ground is flat or if it is a slope, making up for the apparent inclination of the stairs: Link

It's all about the big picture, really. I doubt most people think about this long enough, though, that's why you rarely see any consistency. They just go with what they're comfortable seeing. -- But for the sake of aiding the illusion, I see no problem in extending the stairs one, two, or three tiles, depending on the case. More than that will probably start eating more space than its worth and it should be time to consider changing the stairs for a stairway... or maybe an elevator. =P

except that this is explicitly a 45-degree angle or something close to that. do you know your trigonometry? this isn't the enormous mystery you're making it out to be.

author=Liberty
The thing is that unless the steps are really shallow, the height of one step tile is consistent with the height of one normal tile, (and no, not a steep slope) so having more than the number of tiles that the cliff is doesn't work because, technically, the stairs would be a tile higher than the cliff.

also incorrect! pay attention, now!


stairs may extend or shrink depending on the angle they're at (although as LockeZ said they're very rarely steeper than 45 degrees so that'll usually be "extend") but this is going to be generally true for every sloped surface.

The Screenshot Topic Returns

hI notice it all the time. actually interacting with them makes it even more obvious, at least to me.

but yeah, this is a super-common mapping mistake that messes with a lot of otherwise-excellent scenery more often than I'd prefer. always keep your perspective in mind! something extending five tiles in both length and height will always appear longer to someone viewing from an angle than something that's just five tiles high.

author=harmonic
Elongate ladders: no. They are vertical.

he wasn't arguing that they weren't. just that their bases should touch the ground.

[Poll] Rpg games with drawn or picture backgrounds.

author=bulmabriefs144
Then go around some place with forests or mountains or whatever, and take scenery snapshots with a camera.





There's maybe 10-20% color quality missing from the sky, but other than that, it's pretty good.

no.

it really isn't. the perspective in this shot is completely 100% the sort of thing people should avoid when parallaxing, unless they have systems in place that allow them to dynamically change the player sprite. even then, the saturation and the perspective on the sprite itself are all wrong for this.

ALL WIZARDS NEED INFORMATION. ALL WIZARDS NEED ORBS. ALL WIZARDS NEED INFORMATION ABOUT ORBS.

please consult my orb of information for information about orbs

ALL WIZARDS NEED INFORMATION. ALL WIZARDS NEED ORBS. ALL WIZARDS NEED INFORMATION ABOUT ORBS.

Old school Hip Hop/Rap music video thread (watch it)

is saukrates considered old school

well either way here he is