UBON'S PROFILE
ubon
66
sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
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Eve does the thing that is drawing
oh jeeeez this is really stylish! you have such an excellent sense of posing + character silhouette, and even standing poses look really dynamic. 'bursting with personality' feels like a cliche, but these characters do give a really good sense of their basic, like, atmosphere just through their stances.
You ever look into a mirror and think you're looking at a different person?
I've had a few 'OH JEEZ THEY'RE CUTE oh wait that's me' moments lately and that's, like, bizarrely self-affirming
FF7 remake. It's a thing.
no that's the General Leo costume DLC
(one of my pipe dreams for this project: vanity costumes so I can be Dress Cloud for the whole game)
(one of my pipe dreams for this project: vanity costumes so I can be Dress Cloud for the whole game)
FF7 remake. It's a thing.
In my day, videogames were called 'books'
I keep forgetting that a lot of those old Fighting Fantasy-style CYOA books (the ones with stat sheets and dice-rolling) are being ported into PC games now. are they worth checking out, do you think?
FF7 remake. It's a thing.
I don't mind at all! they are just speculation, though -- I don't have any sources to back up what I've said.
FF7 remake. It's a thing.
I'm making a lot of guesses about S-E's financial state and the goals of the developers, of course! games are expensive, though. if episodic approaches become a way to mitigate the huge investments that top-end AAA games require right now, then I think I'm all for it as long as the business practices stay fair. as things are, I worry about the massive costs + need for massive returns making large devs more and more risk-averse.
FF7 remake. It's a thing.
this really depends on how large each chapter is and how much they cost. we don't have any information on pricing yet, but if they're really planning to deepen the amount of content then I have no problems with it.
this is probably a decision informed by FF15's long and costly development -- they're learning how long it takes to make a game at a certain level of depth and visual quality, and the adoption of an episodic model seems like an obvious way to bridge people's expectations of quality with the development time it would require. it'll also allow them to fund future development with the proceeds from earlier parts, which is an attractive prospect for a company which is already spending a massive budget on a single large title which has yet to hit market. the only immediately-obvious drawback is that players won't be able to power through the entire game right on release, and while I hate hitting a 'to be continued' screen this really does seem like what's best for the project.
I kind of hope they do modern mockups of the 'INSERT DISC' screens for the bits between episodes. that'd be really cute.
this is probably a decision informed by FF15's long and costly development -- they're learning how long it takes to make a game at a certain level of depth and visual quality, and the adoption of an episodic model seems like an obvious way to bridge people's expectations of quality with the development time it would require. it'll also allow them to fund future development with the proceeds from earlier parts, which is an attractive prospect for a company which is already spending a massive budget on a single large title which has yet to hit market. the only immediately-obvious drawback is that players won't be able to power through the entire game right on release, and while I hate hitting a 'to be continued' screen this really does seem like what's best for the project.
I kind of hope they do modern mockups of the 'INSERT DISC' screens for the bits between episodes. that'd be really cute.













