UBON'S PROFILE

sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past

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What are you thinking about right now?

that's a beautiful statement

e: jeez also your avatar always reminds me of the time I was a jerk to you about your other avatar

is this... 'consequences'

What are you thinking about right now?

author=pianotm
Isrieri
Bengt Ekerot and Robert Picardo look nothing alike.




large greyscale image of man's head

I AM HERE TO DISCUSS DOGS??

I've heard they sell special nutritionally-balanced food to help with low-resolution dogs. it's kind of expensive, but he could easily make it up to 4k if you splurge a bit

I AM HERE TO DISCUSS FEELINGS??

I mostly mean that you can probably hash a personal crisis like this out without going on for six pages about your 'power' and other maudlin stuff

and you can probably avoid trying so hard to sell people on the idea that any kind of interaction with you (incl. laughing at you for the scene you're making) is 'taking the bait', if you try

you wanna make games? go right ahead. you want more attention for 'em? hey, cool. but just 'cause everybody loves to stand around and comment on a train wreck, don't think the whole forum's hanging on your decision

you're here right now because a lot of people want to see games getting made more than they wanna see someone burn out and get punished for the nonsense they've done. don't forget that.

I AM HERE TO DISCUSS FEELINGS??

this is the most embarrassing thread

I AM HERE TO DISCUSS DOGS??



theme of dog

What are you thinking about right now?

I AM HERE TO DISCUSS FEELINGS??

MOGTIP: Adding an incredibly powerful 'supermove' and designing (usually optional) bosses around just that move (see: Costly Punch of Crisis Core, Finest Arts of WA3, KOTR in FFVII) is a dick move.

I'd be interested to see superbosses that, instead of being another more challenging iteration of the battle system, represented some kind of considerable change in gameplay (while keeping the player's progression so far relevant in some way or other). any examples come to mind?

I dare you to make a more beautiful game than the steam version of FF6

it's difficult to wholly + accurately describe just how awful the sprite style of the Final Fantasy mobile ports is