UDIVISION'S PROFILE

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Super Mario RPG: The Sta...
Mario, Luigi and Bowser are on an all new adventure that spans more worlds than one!

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Phantasia 6

I downloaded the demo to play it, but when I do a new game, it just puts me in a random map and I'm invisible.

Did you forget to change it from a debugging to the real start of the game?

Super Mario RPG: The Starlite Worlds

What do you mean by source code?

the scripts? If so, then no.

Epic Paper Mario

author=Ljink
Subbed! Love Paper Mario. Good luck.


Thanks!

Super Mario RPG: The Starlite Worlds

Thanks.

Sorry, we only coded the First Strike system with the mouse.
I know it's a Mario fan game, but during development we thought of the game as "PC" game, so we tried to utilize the mose in all aspects. Some of the implementation could've been better, but the mouse is used for mini games, attacks (all the Starlite attacks use mouse exclusively) and others. We didn't want it to just be tacked on, but rather a part of the experience.

I use a controller when I game on my PC so I can understand if it is offputting at first.

Super Mario RPG: The Starlite Worlds

Yeah, we didn't make a way to delete badges from the array. Sorry about that.

Super Mario RPG: The Starlite Worlds

Are you asking if you can walk faster? If so, no there's no only one-walk speed.

Remove as in delete from the array?
Or remove as take off the badge? You can take off the badge by pressing "C" on it again. To unequip it.

Epic Paper Mario

author=turkeyDawg
This looks pretty rad! Kinda makes me feel a bit nostalgic for when my sister and I started working on our own Paper Mario fangame about ten years ago. oh jeezus was it actually that long ago orz


Don't give up on the dream!

Super Mario RPG: The Starlite Worlds

You don't have to beat the secret bosses.

In previous games I've made, people have grinded exponentially and always wanted a bigger challenge. That's why I spent so much time with all the side bosses. Especially considering the game is beatable at 30-35. So it's just a choice.

Thanks, I found the passability error and the mistake with the Pirhana battle in Lonestar lands. They'll be fixed in the next update.

I'll look into discarding badges, but I'll admit it's unlikely since the game is already done. Though the badge system script is completely custom, it'd still require more change and work than udivision would probably want to do at this point. (This is C-Div writing.)

Super Mario RPG: The Starlite Worlds

Yeah him. Just keep talking.

Super Mario RPG: The Starlite Worlds

In the arcade, the recipe lists and ore -> badge items tell you what mixes with what, and what ores make what badges.

@EdgeofChaos

I'm assuming you weren't able to get any of the "suit" badges then? There's someone that you can trade items to in order to get those badges. After Wuzzel Woods and before Mushroom Mountain, there's a map that has a monty mole who will make these trades.

For the Hammer! badges, you need a cactus punch to trade. I assume that was what matski was referring to eariler when he asked about making the cactus punch.