UH'S PROFILE
uh
197
stop the bus
Search
Filter
What was the last thing you bought at the time of your reading this?
yeah that's about what it is here, an eighth of good shit for $50, $40 for a quarter of stuff ranging from dirt to middling quality
fuck our respective localities
also, eighth is a weird looking word
fuck our respective localities
also, eighth is a weird looking word
What was the last thing you bought at the time of your reading this?
post=122432if that is the quality/quantity that I am thinking that usually lasts me about half a week if I stretch it :| why haven't they invented regenerating pot yet
$50 worth of weed, and it's almost gone already. :(
Today I bought 10 of these for a total of 1,000 tiny rounds

i can feed my target pistol for weeks
What was the last thing you bought at the time of your reading this?
Request Time! Misfit Carebears!
post=122368
hahaha brilliant. booze-a-lot's my favourite :)
I can't imagine you have too many options in life when you're born with a liquor bottle on your tummy
Criticism, Angst, and You
Yeah my criticisms of your presentation aside, it didn't really (at all) seem like you got a fair shake. My point wasn't that you don't know how to sell yourself so much as that you really have to spoonfeed unique ideas to the masses.
Criticism, Angst, and You
imo you should rename this topic "Criticism, Angst, and Me"
I haven't played Saga Mara Talon yet. I plan to (a gameplay-and-balance-focused RPG that doesn't make me smash a button through pages and pages of dialogue sounds right up my alley), but based on the information posted in the linked thread it doesn't really sound like a fully baked, Craze-quality game concept, even though I'm personally betting that it is. With sooooo much crap floating around in indie gaming circles I think it's a bit asinine to slack on presentation and then wonder why it reflects on the way people perceive your game, especially when you're trying to offer a different experience than what most of your prospective players have come to expect, which normally calls for a much more fleshed-out and explanatory presentation.
Also yeah some of the commentary that followed seemed like a resignation of "well, this topic's going down the pooper anyway, let's give them a good reason to flush it", but none of that was your doing :p
editus maximus:
I guess what I'm saying isn't that different from what others have, that your game deserves a description that gives the reader an idea of what it's like to play your game, not one that reads as if my mom wrote it while watching over my shoulder as I played it. Something that points out where it lies on the very broad RPG spectrum would be a start :x
I haven't played Saga Mara Talon yet. I plan to (a gameplay-and-balance-focused RPG that doesn't make me smash a button through pages and pages of dialogue sounds right up my alley), but based on the information posted in the linked thread it doesn't really sound like a fully baked, Craze-quality game concept, even though I'm personally betting that it is. With sooooo much crap floating around in indie gaming circles I think it's a bit asinine to slack on presentation and then wonder why it reflects on the way people perceive your game, especially when you're trying to offer a different experience than what most of your prospective players have come to expect, which normally calls for a much more fleshed-out and explanatory presentation.
Also yeah some of the commentary that followed seemed like a resignation of "well, this topic's going down the pooper anyway, let's give them a good reason to flush it", but none of that was your doing :p
editus maximus:
I guess what I'm saying isn't that different from what others have, that your game deserves a description that gives the reader an idea of what it's like to play your game, not one that reads as if my mom wrote it while watching over my shoulder as I played it. Something that points out where it lies on the very broad RPG spectrum would be a start :x
LennonI was going to write a big spill about how I disagree with this but it's such a dogmatic statement why even bother applying logic to it :p if everyone thought of a genre's "prototype" (like Square's iconic RPG series) as inviolable canon, games in general would be a lot more boring and less innovative.
Nowadays the entire point of RPG's is to tell a story.
Request Time! Misfit Carebears!
What are you working on now?
Fallout: New Vegas
Having never played a Fallout game that wasn't 3Your weird aversion to the Fallout IP returning into the hands of its creators aside, I heartily suggest that you remedy this :p the first 2 Fallout games are like a condensed course on how to create immersive RPG worlds.
edit: You can skip Tactics though, and as for Brotherhood of Steel: stay away.














