UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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Pixel Club
Soma Union v1.0.7. New Game+ and Vicious Difficulty Mode
Wow! That's a lot of additions and improvements! :DDDD So cool to see the game still getting better and better!
Pixel Club
I tried the first tutorial but then started disobeying half way through and doing my own thing, to try to make it stranger to match some of the environments I want. I also added an outline to the trunk and some areas to match the look of other tilesets in Izrand Allure.
The result is kinda... wonky? I kind of like it but it's also kind of a mess XD

The result is kinda... wonky? I kind of like it but it's also kind of a mess XD
Weird and Unfortunate Things are Happening
author=Trozz
Real nice. Full stars on every category. My only complaint, art related, is that the sclera constricts the iris in this game's character art whereas the iris should just constrict the pupil. MakioKuta did really good otherwise. I also feel like I'm the only one that gets value from chess pieces after having seen Kaz and Slio stream it (megaelixer syndrome), although maybe that comes from having played a lot of SMT lately.
Thanks very much for the feedback and praise! :DDD As for the artwork, to each their own, but given the art's style, that doesn't bother me so much.
As for the Chess Pieces, yeah it's a definite Megalixer Syndrome. In hindsight I feel like most people didn't use them, so I think I'll be a lot more wary of tying skills to items like that in the future.
Thanks again :D
Edit: Also wanted to mention, both Kaz's and Slio's streams were a ton of fun to watch! This is the most any of my games have been streamed, so if anyone who has streamed it is around, thank you so much for that!
[RMMZ] VisuMZ Options Core Custom Options Help!
Hello everyone! I'm working on a big MZ project and I wanted to add some custom difficulty options to the game. Using the VisuStella Options Core menu I was able to add a new tab called "Difficulty" but when it comes to adding the options themselves:
...I get a lot of javascript prompts and I'm completely clueless as how to go about setting up what I want with them >.<;;;
The things I'm looking for are:
An option that adjusts a variable, with a bar the player increases/decreases if possible, with a range of 1 to 5.
An option that is just a switch off or on.
If anyone can instruct me on how to set these up or knows of a place where I could learn, please let me know.
Thanks so much! :D

...I get a lot of javascript prompts and I'm completely clueless as how to go about setting up what I want with them >.<;;;
The things I'm looking for are:
An option that adjusts a variable, with a bar the player increases/decreases if possible, with a range of 1 to 5.
An option that is just a switch off or on.
If anyone can instruct me on how to set these up or knows of a place where I could learn, please let me know.
Thanks so much! :D
[RMMV] Noob mapping question
I believe what you want is a technique called shift mapping or shift-click mapping, depending on who you ask. I'm not great at explaining how it works, so here's a couple of tutorials for it:
https://rpgmaker.net/tutorials/1053/
https://forums.rpgmakerweb.com/index.php?threads/shift-click-mapping.14387/
Hope this helps! :D
https://rpgmaker.net/tutorials/1053/
https://forums.rpgmakerweb.com/index.php?threads/shift-click-mapping.14387/
Hope this helps! :D
Soma Union: A Post-Release Look Back
This was a really good read! :DDD Games always have a lot of hurdles, and it feels like sequels add a lot of additional headaches, so seeing how you handled the situation has been very illuminating!
I think Soma Union is your best game yet and I feel like your dungeon design is still pretty solid, as the pace and feel of the dungeon still feels pretty great. Really excited to hear that you're working on prototyping something new, can't wait to find out what it is! ^_^
I think Soma Union is your best game yet and I feel like your dungeon design is still pretty solid, as the pace and feel of the dungeon still feels pretty great. Really excited to hear that you're working on prototyping something new, can't wait to find out what it is! ^_^















