UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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Meteo Chronicles
author=KrimsonKatt
I get that. I should probably fix the game then and play though the entire thing. Problem is is that I'm working on a 2.0 patch right now, so if I fix the stuff in the old MV version I'll have to playtest the entire game again for the new version to find all the bugs. I just need a quick fix, as if I fix the glitches in the MV version I'll have to fix them in the MZ version all over again. I really don't want to do that. Maybe I can just port over the maps after fixing the bugs in the MV version? Maybe that will work? IDK. I just really want to get the 2.0 MZ out but I keep having to go back to MV to fix things.
So you're making a definitive version for RPG Maker MZ? In that case, you have some options. If you don't want to support the MV version anymore, you can put a notice, maybe above the trigger warning, announcing that you are retiring this version and that the MZ version is coming soon, and please wait for that one.
That may upset some people who are in the middle of the MV version, but it may be for the best overall, as it's better to have one version with all the fixes and you might not have the time to make two complete versions. Just make sure you thoroughly test the MZ version before you release it so people don't run into problems so much.
Alternatively you could bugfix both versions, but that might be too big of a headache.
Meteo Chronicles
Thorough game testing is one of the keys to making a good game. You can find and improve so much just by playing the game and taking notes, not just of the bugs, but also lots of other little things like difficulty balance and making sure passibility is working as intended (meaning you can't stand on walls or tables, etc). Trying to do things out of order or otherwise break the game can lead to even more bug fixes and improvements.
15 hours to test it all may seem like a lot, but you're asking your players to spend 15 hours playing your game. If your players can't even see all the content because of game-crashing bugs and other errors, they can't experience the characters and world you spent all this time putting together.
15 hours to test it all may seem like a lot, but you're asking your players to spend 15 hours playing your game. If your players can't even see all the content because of game-crashing bugs and other errors, they can't experience the characters and world you spent all this time putting together.
Weird and Unfortunate Things are Happening
I'm glad the difficulty level was to your liking :DDDDDD
As for the chess pieces, in hindsight, I like the idea of how I executed them less and less as I think about it so I'll probably do stuff like that differently in the future.
Interesting. Yeah my only worry is that they make the final dungeon and last boss too easy but I can do like you said and make it harder if the player has already cleared the bonus dungeon.
I do have one other worry though. I was planning on possibly (small spoiler)
and I feel like you'd be a little weird to do that before the final boss instead of after. But I'll keep thinking about it and maybe I can find something that works.
Edit: and yeah sure maybe I'll edit in those ghosts and put them in the game too. They aren't the only call-backs and references I'll be making XDXD
As for the chess pieces, in hindsight, I like the idea of how I executed them less and less as I think about it so I'll probably do stuff like that differently in the future.
author=Dyhalto
I prefer pre-ending uber-dungeons personally. It's more satisfying to bust butt all the way through, then set the controller down as the final boss disintegrates and watch the best ending.
Maybe you could compromise by having the end of the uber-dungeon make the final boss stronger as a consequence? Just throwing ideas out there :P
Be sure to include Dumbass Ghost and Smartass Ghost as enemies in LA2. They made me laugh xD
Interesting. Yeah my only worry is that they make the final dungeon and last boss too easy but I can do like you said and make it harder if the player has already cleared the bonus dungeon.
I do have one other worry though. I was planning on possibly (small spoiler)
giving you Chisa and Merel from LA as a post-game reward, inspired by how Disgaea sometimes does stuff like that
Edit: and yeah sure maybe I'll edit in those ghosts and put them in the game too. They aren't the only call-backs and references I'll be making XDXD
Weird and Unfortunate Things are Happening
Sorry XD;
I'm sure you will in LA2. I'm excited to make it and am already planning to have at least one postgame dungeon in there, too! :DDDDDDDDDDDD
I'm sure you will in LA2. I'm excited to make it and am already planning to have at least one postgame dungeon in there, too! :DDDDDDDDDDDD
Weird and Unfortunate Things are Happening
author=Dyhalto
Phooey.
I don't know what to do with the Blue Face. I imagine it has something to do with getting the Left triangle (I found the Right), but I don't know where to take/use it. I've crawled all over hell's half acre (no pun intended) twice over and don't have a clue.
At least I managed to beat the entire game + superboss on Nightmare (⌐■_■)
CRUSH ENEMIES AND SURVIVE!
Well done :DDDDDD That's super impressive!
As for the Blue Face
go to the Princess Zone and look for a door hidden behind a pillar in the northwestern area
Thanks for playing the game so thoroughly :DDDDDDDDD
RMN Holiday Calendar
Great job, Frogge! This was worth the wait and a lot of fun! It's clear that you put a lot work into this :DDD
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Chthonic Crypt
This game, tho short, has such a variety of cool ideas in it! More people should give it a play! :DDDD
I love text let's plays. They're a lot less common than they should be -- especially for indie games.
author=slash
I'm not really sure what you mean by a text Let's Play... like, a series of blog posts written as someone plays through the game? Do you have a good example?
They used to be more popular, but you can still find them here and there. Here's an example on a site that catalogs a lot of them.














