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UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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Soma Union

author=Sgt M
You can also buy the OST on Bandcamp to support Agent Ape, the game's composer.


Also grabbed the OST, this game has such an awesome soundtrack! :DDD

Quest Questers Review

Haha, I'm glad, I loved those parts XD

Soma Union is COMPLETE!

Huge congrats! This game is amazing and has a killer soundtrack to boot! :DDD I got to test it and I can't recommend it enough!

Quest Questers Review

Thanks so much for the review, Rpgmaker Addict! :DDD I had a lot of fun making this and I'm always happy to see more people enjoying it! ^_^

Weird and Unfortunate Things are Happening

author=Error
Terrain made from dismembered body parts, drinking celestial saliva to heal...this should be fun. And disturbing. But I had no need to say it twice.

Also, hi. :-P

Hello Error :DDD Nice to hear from you again! Hope you enjoy ^_^

Weird and Unfortunate Things are Happening

Thanks very much, Darken! I appreciate you sticking with it for as long as you did, and sorry that it didn't click with you.

Thanks for your detailed thoughts, I don't really disagree with any of your conclusions, and I'll keep all of that in mind for future games :D This one was very much me trying a bunch of new stuff and not all of it worked as well as it could have. Also I can completely understand certain engines putting you off.

Thanks again :D

4 Years Later

As one of the kickstarter backers, I just want to say that I don't regret my pledge at all. Koi is a very talented developer and unfortunately real life got in the way and made completing the game just about impossible.

I still very much respect Koi's talent and drive. Koi's not some fraud who took the money and ran, but is a struggling artist like many of us, and I'm glad she's found success elsewhere and it's awesome to see more of the game available for people to experience :D

[RMMZ] Enemies doing way to much damage

author=KrimsonKatt
I just need to know what plugin is causing the problem, which @Unity knows, and then the plugin parameter I need to change to make the game use the default calculation and not any weird plugin stuff.


I didn't claim to know anything other than what I said: There are a lot of plugins that can mess with damage output. I don't know which ones without opening my projects, and I can't do that right now.

If turning off plugins makes your game unplayable even for basic testing, I'm surprised. I have to turn off plugins for testing purposes all the time (back when I was working with MZ daily) I can't claim to have memorized which VS scripts alter damage, but I had to disable them, re-enable them several times to get my MV project working the way I wanted; it's just part of the process.

If you refuse to do that, then:

-Make a new project.

-Make a hero with the same level and stats as your main character.

-Make an enemy with the same stats as your enemy that hit too hard. Give that enemy just one attack.

-Make sure the attack uses the same damage formula as the other game.

-Look at the damage the enemy does and compare it to your other game.

[RMMZ] Enemies doing way to much damage

Reduce the enemies stats majorly and see if damage is reduced.

If that doesn't help, turn OFF plugins one by one to see which is causing problems. There are settings in VS that can drastically change how damage is calculated.