UNITY'S PROFILE
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.
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Soma Union
author=Sgt M
You can also buy the OST on Bandcamp to support Agent Ape, the game's composer.
Also grabbed the OST, this game has such an awesome soundtrack! :DDD
Quest Questers Review
Soma Union is COMPLETE!
Huge congrats! This game is amazing and has a killer soundtrack to boot! :DDD I got to test it and I can't recommend it enough!
Quest Questers Review
Thanks so much for the review, Rpgmaker Addict! :DDD I had a lot of fun making this and I'm always happy to see more people enjoying it! ^_^
Weird and Unfortunate Things are Happening
author=Error
Terrain made from dismembered body parts, drinking celestial saliva to heal...this should be fun. And disturbing. But I had no need to say it twice.
Also, hi. :-P
Hello Error :DDD Nice to hear from you again! Hope you enjoy ^_^
Weird and Unfortunate Things are Happening
Thanks very much, Darken! I appreciate you sticking with it for as long as you did, and sorry that it didn't click with you.
Thanks for your detailed thoughts, I don't really disagree with any of your conclusions, and I'll keep all of that in mind for future games :D This one was very much me trying a bunch of new stuff and not all of it worked as well as it could have. Also I can completely understand certain engines putting you off.
Thanks again :D
Thanks for your detailed thoughts, I don't really disagree with any of your conclusions, and I'll keep all of that in mind for future games :D This one was very much me trying a bunch of new stuff and not all of it worked as well as it could have. Also I can completely understand certain engines putting you off.
Thanks again :D
4 Years Later
As one of the kickstarter backers, I just want to say that I don't regret my pledge at all. Koi is a very talented developer and unfortunately real life got in the way and made completing the game just about impossible.
I still very much respect Koi's talent and drive. Koi's not some fraud who took the money and ran, but is a struggling artist like many of us, and I'm glad she's found success elsewhere and it's awesome to see more of the game available for people to experience :D
I still very much respect Koi's talent and drive. Koi's not some fraud who took the money and ran, but is a struggling artist like many of us, and I'm glad she's found success elsewhere and it's awesome to see more of the game available for people to experience :D
[RMMZ] Enemies doing way to much damage
author=KrimsonKatt
I just need to know what plugin is causing the problem, which @Unity knows, and then the plugin parameter I need to change to make the game use the default calculation and not any weird plugin stuff.
I didn't claim to know anything other than what I said: There are a lot of plugins that can mess with damage output. I don't know which ones without opening my projects, and I can't do that right now.
If turning off plugins makes your game unplayable even for basic testing, I'm surprised. I have to turn off plugins for testing purposes all the time (back when I was working with MZ daily) I can't claim to have memorized which VS scripts alter damage, but I had to disable them, re-enable them several times to get my MV project working the way I wanted; it's just part of the process.
If you refuse to do that, then:
-Make a new project.
-Make a hero with the same level and stats as your main character.
-Make an enemy with the same stats as your enemy that hit too hard. Give that enemy just one attack.
-Make sure the attack uses the same damage formula as the other game.
-Look at the damage the enemy does and compare it to your other game.














