UNITY'S PROFILE

unity
You're magical to me.
12540
I don't want to wake up because I'm happy here.
Izrand Allure
A JRPG-style WLW romance adventure. Monsters have invaded Izrand! Heroes Vivica and Lynette find love and despair as they seek to save a continent.

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A Very Long Rope to the Top of the Sky Review

The character motivation makes a lot more sense now that you've explained it to me. Maybe I'm thinking a bit too straight-forward about characters in some aspects (I tend to ask questions like "What was the story's message about Character A and how did their actions change?" when analyzing characters rather than "What would the average person do here?") In any rate, even though I didn't enjoy those parts of the story as much, just know that I still really liked it overall.

author=Housekeeping
Man, thanks so much for that additional feedback! Writing good characters is something that I actually DIDN'T do in my early writing, as I tended to write more high-concept stuff, and it's something that I sort of resented about my writing, so it's definitely a focal point for me now. Saying that Ivy might be your favorite RPG Maker heroine was probably the best compliment I've received on my work so far. I really mean that--you made me grin like an idiot.


Haha, I'm glad. When giving critique, it can be easy to skip over what a creator is doing right and instead going on and on about mistakes. I wanted to make sure you understood that I deeply appreciate the parts of the game that I did like, and for me the characters were the best part of the experience.

author=Housekeeping
Oh, and one more note on the slow text: I get that you might read it in slow-mo, but how do you read red text or blue text? You're emphasizing text when you do that kind of thing, but the words themselves aren't stressed by the way the characters actually talk. It's just a way for developers to say THIS WORD IS IMPORTANT. That's what I was using slow text for. It's like, I understand your perspective, and it's not a tactic I'll use in the future, but I hate how you called it synonymous to a laugh track, because I really, really loathe laugh tracks. In a sad scene, there are several tactics that you would use to convey that it's sad: color palette, music, atmospheric effects, etc. Stylizing the text like that was, in my line of thinking, an advantage of a game that doesn't really have a synonym in other media. Again, though, I never thought of it as being potentially annoying, and that's enough for me to not use it again, but that was my reasoning behind it.


I apologize for the harshness of that critique; the laugh-track comment was probably out of line. You're correct in that it's a tool, like anything else, but I've just been playing a lot of RPG Maker games where similar pauses are used all the time, and are used to cover up the author's inability to sell emotional or dramatic scenes, so it's become something of an irk for me. You used it sparingly and appropriately, and even though it gives me a knee-jerk cringe I probably shouldn't have harped on it so bad, but my own personal bias was showing. I hope none of my other criticisms had that sting to them; this is my first review and I'm striving to be as constructive as possible, but I go overboard sometimes.

Help needed for Crystalic fantasy game! :D

Well, let's see. 21 portraits is a lot. And even if an artist was really fast and could churn out one portrait an hour, on $85, that'd be paying the artist less than $4.05 an hour, which is really really meager.

On the other hand, if the artist had an interest in your game and wanted to contribute, that might be another thing. But you don't have a gamepage up, and you haven't provided any details about your project :/

A Very Long Rope to the Top of the Sky Review

(I know double-posts are frowned on, but for sheer size issues I broke this into two posts. My apologies.)

Now for the good stuff, my notes on the characters! Oh all the great characters! Let’s talk about them!These are spoilertastic, too, so Hide tag time!


Ivy. Ivy may be my favorite RPG Maker heroine ever. You get to see so much growth from her. She’s extremely nuanced despite being so antisocial (and she grows in that area, too). You feel really attached to her, all the struggles she goes through, and all the hard decisions she has to make.

She’s also a total badass, in both her battle capabilities and her personality, though much of the personality side of that comes when she gets older. She becomes more level-headed as the story goes on, and was the best possible candidate for lead character. She’s also the perfect personality to interact with all of these other varied characters. Ivy is awesome.

Mint. If you had to make someone you don’t want to ever see get hurt (or much less die), it’d be Mint. So sweet, so honest, and so cheerful, Mint is the heart of this game and her and Ivy’s dialog in early game was priceless storytelling in the best way. I completely understand why her death was integral to the plot, and it was a huge emotional gut-punch when it happened. What I’m saying is you couldn’t have had a character to play the role of Mint better than the character we got.

Cyril. I really feel for this old man. He made some questionable decisions that ruined his family (but to be fair, his society did most of the actual ruining) and then got his two grandchildren pushed back into his life. I really appreciated his Soul Tear scenes which really made you understand his struggles. Not to mention the jokes about his facial expressions made mostly by Mint.

Yvette. My favorite character in the game. As much as I say Mint was the perfect character for her scenario, if Yvette had died instead I think I might have ragequit XD. Yvette was so much fun with her silly yet hilarious personality that I couldn’t wait to see what outrageous lie she’d use next. While she stopped the fibbing after the timeskip, most of what made her the best still shone through and she became more mature and nuanced. Her friendship with Ivy is also one of the best things ever.

Leif. This man is very interesting. You don’t often see a role like his turned into a full-fledged character, especially without breaking the role. He was Yvette’s bodyguard but has been loyally guarding her so long that he’s way more like family, especially after the time-skip. Congrats on another great character with a well crafted storyline.

Raccoon. Hate to say, but probably my least favorite character. I… really don’t understand his actions, but I was really touched when Ivy’s mother told him to “love himself.”

Gainer. I didn’t much care for him at first, but I was in the mindset of ‘WHERE’S IVY WHAT’S HAPPENED TO THIS WORLD AND WHY AM I STUCK WITH THIS GUY?’ But he grew on me real fast. Not the most solid addition to the cast, but a good one. And even though he wasn’t born yet when the story starts, it helps that his parents are people you met before the timeskip. If this setting is ever explored again, I want to see him as the king of a country somewhere.

Rutger. This is a guy who I love to hate. A really good off and on villain who you get in your party for a little while. You’re never quite sure what he’s up to but you know he’s in it for himself. He’s also funny when he’s less cunning than he thinks he is.

Oliver. A friend turned enemy turned friend again. Sort of. I like him. He’s all analytical and such (makes sense being an android) but also knows when its time to switch sides and is a fun character with a mysterious side.

I’m probably forgetting someone. There are loads of characters, and I’m not even touching all the bit players and townsfolk. You rock at characters. Just so you know.


Anyway, I could probably spend another hour typing out all the memorable scenes and character moments, but I should probably get back to my own game at some point XD

Needless to say, I really enjoyed the high points of your game and will be checking out whatever you do next without a doubt.

A Very Long Rope to the Top of the Sky Review

Thanks for taking the criticism so well. This was my first review for this site, and I felt a little awkward in giving a numeric score to something you’ve poured years of yourself in to and worked on diligently for an extended period of time.

author=Housekeeping
I think that being in a vacuum from the community was problematic, as I was approaching this as, "I'm going to make the story I wanted to see in an RPG" instead of "I'm going to do my take on an RPG from the ground up," which is something that the community really values--and rightfully so. I've always been more entranced by stories rather than systems, so that's what I focused on, for better or worse.


I understand. On story alone I would give this a 4.5+ stars, easy. I’ve been playing RPGs all of my life, however, so I get particular about the details.

author=Housekeeping
I understand the tone shift being problematic for someone expecting one type of story and getting another, but, with the story I wanted to tell, that was kind of necessary. Though, I do think that the game begins in a pretty bleak place, there are heavy dollops of cynicism, and there's plenty of foreshadowing, so I hope the tone shift wasn't too jarring (for the wrong reasons).


In hindsight, that one complaint probably shouldn’t have been in my review, as it was a completely personal one. Though let me clarify that I wasn’t expecting the game to be “Yvette's Magical Unicorn Adventure Except Actually Starring Ivy and Mint In the Land of Rainbows and Sunshine" (though I would totally play that game).

(Text hidden below for massive SPOILERS.)

What I was expecting was “Two sisters survive in a bleak world where the only thing they can depend on is each other (and maybe later they can depend on a couple of extra party members, too!)” Instead we got “Two sisters survive in a bleak world until one of them dies, then thirty years pass, and circumstances force the remaining sister back into the world” to put it really mildly. Granted, Mint’s death was forshadowed pretty heavily, but I don’t automatically assume that every sickly or anemic character automatically is under a death sentence.

Hell, for a classic example, even Tiny Tim lived to the end of that story. Then again, Tiny Tim didn’t adventure around the world fighting monsters. If Ivy and Mint had returned with Cyril when they were denied the opportunity to see their mom in prison, I wonder, would Mint still have been alive 30 years later? I mean, it’s a moot point since we wouldn’t have a game in that scenario.


author=Housekeeping
I'm sorry the pacing towards the end stumbled--not sure exactly what you're referring to--and I hope the ending is the right ending for the game, given Ivy's character arc, even if it's not an ending you're entirely happy with. I've gotten some criticism and compliments on it, so I can understand why it might not have been satisfying, but it certainly feels right to me, both intellectually and emotionally.


Let me expand on that. Again MASSIVE SPOILERS time.

The pace really took a nosedive, in my opinion, after you beat Rutger for the final time. Before that, you find out through Rutger’s own overcockiness (written beautifully, I might add) that he’s got part of the God’s Eye and is going to destroy Yvette’s country and your sanctuary town (forgive me for not having all the names here, I’m not on the same computer I played the game on and can’t look them up).

The big antagonist had left the world for the space station, and now WOW, we better stop Rutger before he ruins everything! This is the closest thing the game has for a climax, and I don’t think that was the intent. The tension rises to its highest, but then you beat Rutger, and the tension is gone. World saved. Boom. There is no more looming threat.

But we’ve still got to find out what Raccoon is doing. The game states that its highly unlikely that he poses any kind of threat to the world anymore. Look, I wanted to know what his deal is as much as the other characters, so I was certainly motivated to find out. But we’ve had a story where Raccoon has conquered the major cities of the world, has emptied the poor sectors of the towns and used their denizens as slaves, worked them to death to uncover a gigantic technological tower, and after that, he just runs off to a space station, leaving the places he’d taken in a poor state, but free from his rule. The antagonist has almost defeated himself, as far as the player knows at this point. This is bad pacing.

Raccoon’s motives for going all Bandit King Evil Overlord after the thirty year time-skip still seem unclear to me. We’re told that when we first went to the floating mountain, Raccoon went a different way than us and saw something that shook him to his very foundation and thus made him decide to conquer the world.

You find out that the reason Raccoon did everything was because he saw Solomon’s recording that stated that every Wingless and Winged person in the game was taken from the past, as all the current Wingless were destroyed in the world and all the Winged are trapped in a time-loop. Raccoon is clearly mad that this happened. He thinks Solomon has abandoned the world and is pissed about it.

Now, at first I thought that all of his actions after that were to get to Solomon on the space station so he could go “What the hell, man?” But when we get to the space station, we find that Raccoon hasn’t even spoken to Solomon. Racoon is on the space station, apparently, so he can enjoy the space-station’s ability to create a false reality for himself where he can do whatever he wants, even if it isn’t real. But wait, that’s not true either. He’s miserable here, too, and it seems he’s punishing himself for his deed but doesn’t have the willpower to commit suicide.

So, then, why did he conquer the world in the first place? Was it just because he was so disillusioned with the world after finding out Solomon’s big secret that he didn’t value life anymore? I understand that he’s a man who cannot love himself. But then what was his big overall plan? It’s never explained well, and makes it feel like “Raccoon is doing this because the plot says so now” rather than “Oh, I see what he was going for. I see why his mind chose this path.”

Another part that felt weak to me was the discovery of why the Winged religion hates Wingless and wants them killed. This was a major theme in the game, especially in the first half where Ivy and Mint’s mother has been jailed because she fell in love with a Wingless. It shapes the world so much. Then when Rutger threatens us with the God’s Eye, we find that we need a doodad from an android to break into the castle, and Oliver buried an android companion in a cave long long ago.

We find that someone has built a giant holy place over the android's tomb, and after navigating through several trials of flame-traps, we finally get to the android, and it’s revealed that he was mistaken for a god, and because he was programmed to kill the Wingless, he said that the Wingless are evil and must be killed. That’s the whole reason for all of the persecution in the world. And it comes right out of left field and we would have never even known if we didn’t need that android’s doodad to beat Rutger.


And here are my feelings on the problems with the ending. Again, the most massive of SPOILERS lie below.

Before we get into the events of the ending, let’s talk about what the game’s been building to, especially in regards to Ivy’s character. Mint dies. Ivy stays in the barren surface world, alone, for thirty years, because the surface world produces very life-like illusions from your past, so Ivy can still see Mint. Then Gainer and company find her and bring her back to the floating world. We learn what Mint’s death has meant to Ivy and other characters.

All throughout the rest of the game, I thought Ivy was finally coping with the loss of her sister. She reunites with Yvette and Lief, finds that her friends still love her, and seems to find other things to live for. She is shown more illusions of Mint on her journey, but she rejects them because they aren’t real.

Fast-forward to before the final boss battle. We are in the space station, and Raccoon is basically god of the reality here. He makes a fake Mint appear, but Ivy again rejects it. Ivy and the others preach to Raccoon about how he shouldn’t hide in this fake world. Raccoon wants to die but decides to die in battle with you. A battle ensues, and after a long while, Raccoon falls.

The characters lament his fate, but head out to leave the fake reality of this place. But Ivy pauses. Instead of leaving with the others, she SPENDS THIRTY YEARS in the fake reality staying with a fake Mint.

What!? Why? I thought one of the biggest themes of Ivy’s character was her finally, finally moving on with her life. She had just been telling Raccoon how pointless living in a fake reality is. Then she turns right around and indulges in that exact thing. I thought she was moving on. I thought she now had all her friends and the town of Sanctuary in her life. But I guess not. She’s still not over Mint and has to spend thirty more years with a fake version of her. She eventually leaves the fake reality, and thanks to how time works there, she’s only been missing from the real world for a second or two, but that doesn’t matter when you look at this as the last piece of her character arc. This is a serious blow to her character.

Add that to my confusion over Raccoon’s motivations, and you get an ending that I found disappointing. Not to mention that we don’t get a single mention of anything else that happens to any of the characters or the world after that.


author=Housekeeping
I'm surprised that you felt that way about the slowed text. If I would have known people think that's annoying, I wouldn't have used it. I think I only used it four or five times, though, and I did it for emphatic purposes rather than emotional (though those two things generally lined up).


You didn’t use it often, indeed. But whenever you did, it ruined my immersion. We’re not just talking about pauses at the end of a sentence or between words, just to be clear. We’re talking pauses between every. Single. Letter. If you’re imagining the players actually saying the words as the text flows, then the only way to “hear” the slowed text is in comical extreme slow-mo.

author=Housekeeping
I'm not so surprised that you didn't like the marsh, though, haha. There was a design decision there, as the slowdown was there to make you think about where you step, but people hate being slowed down--I get that, and I agree with you.


While in the marsh it at least added to the tension, in other areas it didn’t even serve that purpose. There’s one dungeon where you slow down in certain rooms for no real reason, and the final dungeon also had blocks that slowed you down here and there.

author=Housekeeping
As for the final dungeon, I agree that it could have been cooler, but, in my defense, I thought those teleporters were really rocking sweet at the time, and I did compose a song just for that place. It's special, damn it, just also a little...special...


Okay, perhaps I was a bit harsh when I said it was one of the least memorable dungeons. The music was a really nice touch. The teleporters were sweet, visually, but added nothing to gameplay, essentially making them basically a cutscene between dungeon areas. And you had so many varied puzzle mechanics in previous dungeons, the bar was set pretty high for this last one.

And now that I’ve spent way too much time criticizing your game (I feel a little bad, honestly XD), I’m going to devote my next post to giving you all of the positives about the characters that I couldn’t give in the actual review because they contain spoilers.

(Bad) Company!

Wow, awesome! I think this is the first time I've seen a wheelchair user as an RPG party member, not to mention a thief who wears glasses :D

These characters seem really interesting! Can't wait to see how their stories develop!

Luxaren Allure Demo Within A Week (Hopefully ^_^;; )

Haha, your post has further galvanized me and gotten me inspired! Thanks :D

A Very Long Rope to the Top of the Sky

I've finally completed the game. I'll have a review for it submitted by tonight, most likely.

The Elder Scribes of RMN: Reviewrim

author=masterofmayhem
Ok, I'll be reviewing one or more of these three.

Outlaw City
Seven Mysteries
Super Mario Bros. X - The Apocalypse of Foroze

Hopefully nobody will fly in a snatch the revue at the last minute.


Someone's already reviewing Outlaw City, just so you know.

author=thatbennyguy
Still finishing Outlaw City between trying to do some work. I think short games work better for review events, don't they? Still going to finish this one, though.

RMN loading times

There has been maybe once or twice in the last two days when the site didn't insta-load, and even those times have been mild for me, maybe 5-10 seconds at the worst.

The Elder Scribes of RMN: Reviewrim

author=masterofmayhem
Well I've submitted my review for Pokemon Dusk. Unfortunately since urano23 already bet to to revewing the game I'm going to have to pick something else and review that to. Fantastic.


It's been previously established that a duplicate review still counts for this event, though :D

author=kentona
author=Chivi-chivik
Is people aware that there are two reviews for Halo's Mixtape? Are both of them valid? O-O
Both are valid. Any review made during the duration is valid, technically! I just prefer if you review games without reviews yet.