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Fixed Again

After beating the vampire, right after the bath scene the game moves to a castle on fire and it pops an error:
"Unable to find file: Graphics/Characters/fire"

I don't know how close I was to finishing the demo but some thoughts:

- The characters are pretty good. They are not as cliche and standard as they look at first and I legitimately cared about them. The facesets help a lot too since they are fresh and have a unique style.

- The story is interesting and well written but it looks like I don't know where it's going. I mean, the main characters are basically running away aimlessly with no main goal other than "not get caught".

- There's good background story and Lore, which makes the world feel more alive, but it feels a little too simple and standard. I don't know, maybe it's just me, but I was expecting a bit more. Not that it's bad though.

- I like how you take the time to draw faceset for every meaningful character. Ussually there's facesets only for the most important characters but you make for every character even if it's not really important in the story. Like the king, the head maid and the princess of the other kingdom.

- Combat sprites animations are simply awesome. Both for actors and enemies. It's rare to see custom enemies, much less custom animated enemies. I think this is only the second game I've seen that.

- While it looks awesome, combat is probably the weakest point in the game. Fights are longer than they should be. The main characters are awfully simple. Seyi possesses nothing but a basic attack and later an improved basic attack. And Risa is just a healer with an okay basic attack. I know that they probably will get better attacks later but the progress feel really slow. Neccia seems to be more complex and interesting for combat but I didn't get to use her too much yet. Also, combat is slow and gives little reward. They should give a lot more experience considering how long the fights are and the amount of money monster give is so low it's not even worth to fight them.

- I would say that fishing is overpowered but it's not, it's a necessity to buy stuff in the game because combat doesn't offer enough gold. I spent a while fishing and got +4000 gold. With that I built the bridge and bought pretty much the best equipment on the vampire town. After that, fighting became pointless because I was in a decent level and had good equipment so I could beat the vampire on my first try evading every single enemy on the forest and the castle.
And I got that just by fishing. It simply wasn't worth to spend so much time fighting enemies because it would take too long to level up, I didn't need money and I was strong enought to kill the boss.

- I guess I should recommend to playtest the game better. At least the main storyline. An advice for playtesting, don't play the game doing what you should. Make things wrong and move to the wrong places on purpose because that allows you to find mistakes that the players are more likely to find, simply because they don't know as much as you about the game. Basically, you have to play the game doing everything wrong in order to find the mistakes(this serves to programming in general).

The game is pretty good, I liked it. Mostly because of the story and the characters. And his flaws are not terrible, they could be fixed easily and make a great and memorable game.
Keep it up and good luck :)

Release Something...

I was going to vote for demo but I guess you don't need my vote anymore.

An update

I think the game is bugged. Right after they escape the castle(after the scene in which she has a dream that warns her about danger stuff) the game moves to a completely different location.
Risa has a different faceset, there's a blonde guy I don't even know, they are talking about things I don't know, and the scene repeats itself infinitely. I guess you transfered the player to the wrong map.

Ayumi

I downloaded the game and as soon as I press new game it pops this:
"Unable to find file: "Graphics/Tilesets/4WDlr""

The Worldbuilder's Fate

It's your choice wether to change it or not but in case you want to think about it. This page has most, if not all, of Kaduki's female facesets:

http://usui.moo.jp/rpg_actor_f.html

The Worldbuilder's Fate

So far looks pretty interesting. Although I'd change Alice's faceset because I've seen it like a thousand times in many rpg maker games. It's hard to actually care/feel something with a character whose face has been used countless times in different games and stories. I don't mind the other two because I didn't see those facesets in other rpg maker games(as far as my memory goes) but Alice's is very popular.

1_a.png

author=Pizza
I wouldn't even guess that it was supposed to be a woman. I understand that this character is supposed to be somewhat original, but making it a freak shouldn't be the way - at least if you want your game to have more serious tone. If it's going to be a slapstick comedy, then it's totally cool, though.
Fun fact: Humans are a species of great ape. Apes tend to have hair all over their bodies. What's so unusual about it being on the face when it's pretty much everywhere else anyways?


I wonder the same thing too. On my country I'm considered a weirdo for having long hair.

Incitement 3 Chase Scene Boss

The idea is great and well executed. It looks pretty awesome and unique for an RPG maker game. However, I think the camera scroll is too slow. It should move a lot faster so that it feels like a real chase on cars. Also, maybe a faster music would be more accurate for a battle like this, in my opinion.

Pushing Boundaries

Those tiles look great. Like, really great. This game just keeps getting better.