WALLDEAF'S PROFILE
walldeaf
1043
Hi,
I am Marc, 47, a father of a beautiful daughter of 10, that loves playing RPG's.
My inspiration comes from the final fantasy series, but also legend of legaia, legend of dragoon, and many many more.
In my free time I make games, like RPG's. It's what I love the most.
Might not be the best creator, but I do put a lot of effort in it.
I am Marc, 47, a father of a beautiful daughter of 10, that loves playing RPG's.
My inspiration comes from the final fantasy series, but also legend of legaia, legend of dragoon, and many many more.
In my free time I make games, like RPG's. It's what I love the most.
Might not be the best creator, but I do put a lot of effort in it.
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author=Clareain_Christopher
I like that guy who looks like a Redmage :3
He looks like that guy from Final Fantasy 4, I forgot his name.
Sacred Mana
author=TheTrueShadow
Haha, downloaded new version.
The enemies are good now, but why did you totally bitched the boss and made him to a god? Look, 1st turn, weapon bless, atc up. 200-250 dmg each turn = kills one actor per turn.
You made him harder.
You made him impossible.
Congrats, your game have got the deus ex machina status in my head now, and I won't try this game until I KNOW you have balanced it in an acceptable way.
Yup, working on it now, also left out the huge worlmap, made it more traditional like in other rpgs, balanced out the mobs alot more, added some skills and weapons to them and made the bosses a fair challenge.
Adding the last of the game so the next upload will be the completed game.
It will be a short RPG, playable for like 10 hours.
And I hope it will be an inspiration for my next projext which will be on
RPG Maker VXAce.
/wallie
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DFRScreenSewer.jpg
Sacred Mana
author=TheTrueShadow
You see, every game don't start challenging.
Let's take a look at final fantasy 5 and 6 for example.
Here you finish battles in max two turns in the early game. The first boss in these
games only have one dangerous attack, and require a little tactic.
Also, the reason why I found this game unbalanced was that in the early game, you DO NOT use status effects like poison, blind without having a way to heal it exept for using limited healingthings or grind to lv 3 when you learn cure and at that point you don't need it more in the dungeon. Also, the red slimes. When you get back attacked you are done in lv 1 or 2.
The reason why you find the 1st boss easy may be that you use another tactic than me. This is another common mistake in games. Adding ONE specific way to kill a monster that noone other than the developer knows about. Yes, magic users one hit enemies which makesall other characters early useless.
Also, the enemies are much, much large than the battlers. I recommend you to change the graphics of them.
The only positive thing I know about until now is that you use tankentai kaduki.
It seems to me you downloaded a earlier version.
I recommend you download the current demo.
/wallie
Sacred Mana
author=Seeric
I just got done playing through Sacred Mana and sent you a link via mail to the document I made listing errors in spelling and grammar. I also noted several general improvements which could potentially made, though I downloaded my version on the 24th so some of these suggestions may not apply to the newest version.
Also, I'm not sure if it has been fixed in 3.0, but there is a game-breaking bug in the prison where a noise startles the guards and one of them jumps into a wall, which in turn makes the game freeze up as the cutscene is unable to play out in full.
Thank you Seeric.
The prison bug is already fixed yes.
Sacred Mana
I posted the new demo.
Changed the Starting mobs a bit, upped the healing, added a World Map item.
/wallie
Changed the Starting mobs a bit, upped the healing, added a World Map item.
/wallie
Sacred Mana
author=bigtime
Hmm odd. I didnt find it horribly unbalanced. Early on your magic users should 1hit kill. I do agree that the heal skill should be beefed up a bit though.
I just took on the 1st boss, didnt have too much problems with him tbh.
I will up the healing a bit too :)
/wallie
Sacred Mana
author=TheTrueShadow
Terrible game. Very terrible. The maps are okay, the story I don't know but the balancing is a BIG problem. The enemies use poison and darkness, have high hp when fighting against them in lv 1. And you can't heal this before lv 3. The first boss is terrible bad balanced. You MUST grind to lv 4 or 5 or it's impossible. Fix this and I mightconsider to even play this again.
I accept every input, and I will fix it.
You're right, but every game start is challenging.
That's why I added skills and those Save/health points.













