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PSA: Go Play Ruina: Fairy Tale of the Forgotten Ruins

So Ruina: Fairy Tale of the Forgotten Ruins, an RPG Maker game released back in 2008, was translated into English just a few months ago. I wrote a Twitter thread on the game here and interviewed the translator here. But I still don't see that many folks in the English-speaking RPG Maker community talking about the game! This is a huge bummer because Ruina is one of the coolest, most idiosyncratic games ever made in the RPG Maker engine.



Ruina: Fairy Tale of the Forgotten Ruins is an RPG Maker game that takes influence from tabletop RPGs and gamebooks. It is packed with stuff that most RPG Maker games do not have. Custom art? Ruina's loaded with it. Custom menu systems programmed in RPG Maker 2000? Ruina has it. A Dragon Age Origins-style background system that lets you play through four different perspectives? With an additional job system layered over that which lets you either play into or defy those roles? Ruina's got them. Defined encounters that play out based on your characters's stats and skills? Countless hidden secrets to tease out over multiple playthroughs? Ruina's pretty substantial, as well--the game's 20-30 hours long, but there's a decent amount of variance based on your character's build, the choices you make etc. Ruina is a monolith.



If you like RPG Maker games, western RPGs, Etrian Odyssey or games made by Craze, this game is required reading. Also, please help me out because I'm stuck fighting that evil guy on a horse down on the island. How do you beat him?? I have no idea. Please help me, RPG Maker community.

Spellshard: The Black Crown of Horgoth, and Other Unexpectedly Great Retro Games

So a thread on the Talking Time forums about great RPG Maker games that came out this year lead to somebody mentioning a certain old-school freeware JRPG called Spellsword: The Black Crown of Horgoth. I thought I'd check it out, and lo and behold it turned out to be one of the best games I've played this year.



From the three or so hours I've played, Spellsword looks to be a cross of the early NES Final Fantasy games with a bit of Dragon Quest. You choose a party of four from eight classes, wander around from dungeon to dungeon hunting down Lords of Ruin and fighting in challenging but generally fair battles. It's pretty fun, and while I'm nowhere close to completing it, it looks like there's a lot of game in here. There's also quite a bit of dialogue, but thankfully the game knows when to shut up and the quality of the dialogue itself is infinitely better than the threadbare stuff of the games Spellsword is emulating. The game looks to have been made in OHRRPGCE, but this is easily the most polished game I've seen in the engine.

Also, did you notice the lightsaber in the logo? Supposedly you unlock greater technology the more Lords of Ruin you defeat, leading to multiple class upgrades that lead to new abilities using sealed technology. I haven't gotten that far yet, but it certainly sounds like it'd be pretty interesting! At any rate I'm surprised that I've never heard of this game before, since while it's admittedly low-tech it certainly compares to any of the better RPG Maker games I've seen made in the past few years.

You can pick it up here if you're interested! If you go to the creator's site there's another game called Dungeonmen I haven't played around too much with, but looks to be an equally fascinating hybrid of Final Fantasy with Wizardry. Any thoughts on the game? Or have you stumbled across any freeware retro games recently on the net that blew you away by how good they were?

A thread for talking about currently airing anime

So Spring 2012 is arguably the best season of anime to come around in years.

You have Shinichiro Watanabe and Yoko Kanno getting back together to adapt an award-winning manga about high school students and jazz to the screen. You have the directors of Michiko to Hatchin and Redline making an incredibly stylish take on Lupin the Third. You have Kenji Nakamura directing what looks like his first legitimately great show since Mononoke. You have a long-form drama about brotherly love, astronauts and space. You have the director of the previously mentioned show making a surreal romantic comedy about high schoolers with a studio more known for its pornographic output, and against all odds, it's brilliant. And if all of that isn't enough, you have a sequel to Eureka Seven.

That's not even mentioning continuations of Fate/Zero, Aquarion EVOL and Bodacious Space Pirates. Neither is it mentioning shows like Sankrea, which I don't think are quite good enough to compete with any of the above, but would be pretty decent competitors in any other season. Where did all of this stuff come from? It's like it's falling from the sky!

This must be the umpteenth anime thread on this forum, but since there's so much good stuff coming out right now, I thought it would be worth opening up a venue for discussion. Any thoughts?

Ziggurat, and other iphone games that are actually pretty neat

So did anyone hear that Tim Rogers and co., the infamous crew at love it or hate it video game gonzo analysis site Action Button, released a video game a while ago?



Old news, I know, but I bought it yesterday for a dollar and so far it's been pretty neat. It's very much an Action Button game in that the whole thing's designed around a single mechanic, and everything else is a logical extrapolation of that one's mechanic. A bit like Canabalt, with a bit less heart but more shooting and technical expertise. Supposedly there's an achievement for playing past the heat death of the universe but so far I'm nowhere near that limit.

Anyone played this game and liked it/hated it? Could this be the beginning of something great, or is it merely the next step in the expansion of Tim Rogers's cult of personality?

Alternatively, if nobody cares about Ziggurat, anyone else played an iphone game lately that took them by surprise by how good it was?

EDIT: changed Rodgers to Rogers, whoops!

Analogue: A Hate Story

So a new game by Christine Love is out. It's called...



Excuse me?

Christine Love's the author of Digital: A Love Story, one of the best-written indie games of 2010. She then proceeded to write the oddly titled don't take it personally babe, it just ain't your story, which was a lot more divisive but was still pretty neat. The former was a mystery/romance set in an alternate 1988, and involved conspiracies, dial tones and hacking the Gibson. The latter delved into social networking, the illusion of privacy and high school drama.

Both those were made in Ren'py, so I guess you could say that she was a writer of visual novels, if those visual novels went into genuinely awkward places, were genuinely well-written and forced the player to make actual, painful choices. Not that regular visual novels don't do that, but hey, her stuff is written in English!

So what is this again?

Analogue: A Hate Story seems to be a spiritual sequel of sorts to Digital (note the title) except with an interface more akin to don't take it personally. You play as an unnamed guy going to investigate the logs of the last generation ship to leave Earth in search of other planets. It isn't so much a traditional visual novel as it is an investigation sim, where you dig through reams of logs with the ship's A.I. in order to uncover the mystery of what actually happened. Also there's probably romance involved, but I've only played through the trial so I dunno.

From what I've played, if you're looking for a traditional video game with explosions or numbers to crunch or other things, this might not be your cup of tea. But if you're looking for an interesting experience, this just might be worth keeping an eye on. The full version costs around $15 dollars, but there's a free trial that covers about 15% of the game and still manages to go into some pretty interesting territory. Also you could always play through Digital first, which is free and certainly worth playing.

Anyway, this certainly isn't what you would call a game with mainstream appeal, but if you liked stuff like RE: Allistair++ and The World is Made of Paper, you might want to check this out, if only for its pedigree. I'm not sure whether it's any better or worse than Digital from the bit I've played, but at best it could very well be amazing and at worst thought-provoking.

EDIT: Rock Paper Shotgun's review of Digital: A Love Story: http://www.rockpapershotgun.com/2010/03/17/wot-i-think-digital-a-love-story/

and their review of don't take it personally: http://www.rockpapershotgun.com/2011/04/06/dont-take-it-personally-review/

...just to provide some context.

On the Subject of Hating

So I read this article on the internet a while ago. It's specifically about film, but I think it can easily refer to other works of media as well, RPG Maker games included. It's also written by a guy IN ALL CAPS speaking in the voice of the Incredible Hulk, but I think the article is important enough to be worthwhile. Alternatively, if reading in all caps hurts your brain than you can just use this.

The article in question is here.

I think he's right--culture, especially internet culture, seems incredibly caught up in whether something is good or bad, overrated or underrated. The fact that negative voices are often so outspoken probably contributes to the confusion as well. Saying, for example, that "The Social Network is a better movie than The King's Speech because it takes more risks and is less emotionally predictable!" (guilty) is maybe a good way to put things into perspective for yourself. But I don't think it contributes as much as discussing how The Social Network compares and contrasts with real life events, or discussing the meticulous construction and direction of The King's Speech. Often it's impossible not to classify something as "good" or "bad," but why stop there?

Same thing happens in this community, as well. Is Alter A.I.L.A. Genesis overrated? Is I Miss the Sunrise a hidden gem? Perhaps they are. But stop there without taking that extra step to actual critical analysis, and I think that we might deprive ourselves of conversation that might arise by taking these works on their own merits rather than arguing for pages and pages over their relative "worth."

Note that I myself am very guilty of the sin described above! (witness my opinion of The Social Network, and other things as well) I also think that there are also tons of people here who are circumventing labeling in logical, interesting ways: see Solitayre's review of Alter A.I.L.A. Genesis (which is critical but also logical and sane) or mellytan's brilliant reviews of I Miss the Sunrise or Wither. But I do think that sometimes, it's worth taking a step back and realizing that while you could hate a film (Avatar) or a book (Eragon) or a video game (Oblivion), sometimes it's worth looking beyond your own lenses and trying to find meaning.

On the other hand, there are some films and video games and books--franchise tie-ins, badly-made adaptions, etc.--that are so lazily-made that the idea of hating them seems almost justified. Not sure how this fits into the thesis, really! Maybe it's more a matter of mistaking the symptom for the disease?

Anyway, any discussion would be great.

Chrono Cross Appreciation/Deprecation/What Is This I Don't Even Thread

Chrono Cross just came out yesterday on the Playstation Network, available for PS3s and PSPs everywhere. Think about that for a second.



Playstation-era JRPGs can be a pretty controversial subject. Was Final Fantasy VIII an avant-garde masterpiece or a broken soap opera populated by unlikable characters? Did Xenogears really have The Best Story in a Video Game Ever, or is it instead a barely-finished regurgitation of Evangelion and an intro class in psychology? About the only game that people seem to agree was pretty cool without reservations was Suikoden II, and even that didn't have a great translation (granted, most of them did back then.) And of all these games, one of the most controversial was Chrono Cross--a game that received a rave reception when it was released, only to later be labelled as a failure that not only had terrible gameplay and arguably one of the most convoluted plots in any videogame ever but was also (to add insult to injury) a horrible sequel to SNES-era masterpiece Chrono Trigger.

BUT I remember the game fondly from my childhood and never had a chance to play it all the way through, so I am working on it right now! So far, I can understand the hate to a degree--recruitable party members add replay value but have very little depth, characters frequently espouse philosophy at every opportunity and finding a hidden Uplift element in the beginning of the game requires talking to a pot four or five times until it starts yelling at you.

On the other hand, the game is aesthetically brilliant--the island motif is whimsical, a world away from other JRPGs and generally really well done. The element system is a neat compromise between character individuality and Final Fantasy VIII-era customization where all characters are the same. The subject matter is heavy as hell, and the occasional flashes of plot evident in the opening village are a lot stranger and more disturbing than Chrono Trigger ever was. And the soundtrack is magnificent, of course. Overall the game feels like a weird fusion of Xenogears and Chrono Trigger (which makes sense considering the writer of Xenogears was director and writer of Chrono Cross, as well as the Zeal segment in Trigger) and while it's imperfect and a little bizarre it's certainly very interesting, and a world away from the more populist Final Fantasy games.

Anyway, I'll continue playing through this, and maybe posting reactions if things get better or take a major turn for the worse. Anyone have anything interesting to say about Chrono Cross? Experiences with the game? Proof of the game's terribleness or of Masato Kato's insanity? Let's Plays (The Dark Id did a pretty good one)? Anything's good so long as it isn't something like "Chrono Cross is bad, end of story"--actual reasons would be great. This is one of the most batshit insane JRPGs ever released for the Playstation, after all.

Some neat articles:
Jeremy Parish's take, which takes the middle ground.
Pitchfork's retrospective, which is considerably more snarky but also surprisingly restrained.

ADDENDUM: Vagrant Story is probably the Playstation game most loved by critics to this day, but even it has an active hatedom, so...

Dragon Quest IX

So it's out.



Observations so far:
-Mages seem kind of underpowered. Sure, they can lower people's defense, raise party defense and do some other cool stuff but Crackle takes 8MP to deal the same amount of damage a strong enough warrior with a good weapon can. What?
-The plot is kind of repetitive, what with going to new place, meeting NPCs, going to dungeon, fighting boss, going to next place, repeat. On the other hand, the story is often surprisingly touching (Coffinwell, etc.) so it could be a lot worse.
-NPC dialogue changes ALL THE TIME. If you come back to a village you've already been to after a couple of quests, everyone says different things. Just another indicator of the astonishing level of detail in this game.
-The English localization is incredible, right up there and beyond the Bestiary from Final Fantasy XII. Even the item descriptions are little masterpieces of alliteration: plain sandals are "simple slip-ons that slip on simply."
-I haven't gotten that deep into alchemy yet but the sheer number of recipes availiable in-game appears to be sufficiently mind-boggling.
-Stella isn't so bad! She was apparently incredibly annoying in the Japanese version, but she's pretty bearable in the English translation.

I'm only a couple of hours in, but I'd already say that it's probably one of the best DS games I've played. Maybe not quite DQVIII caliber, but very, very close. What does everyone else think?

Dawn's Light

Has anybody heard of this?

http://www.johnwizard.com/

It's another one of those ridiculously expensive RPG Maker games being sold these days, except that it's actually good. It's essentially Legend of Zelda, Eternal Eden and Deadly Sin mashed together and then seasoned with very good writing and surprisingly decent atmospherics. RTP graphics aside, this is probably the best RPG Maker VX game that I've seen. Definitely a case where you shouldn't judge a book by its cover!

On the other hand, it's 20 dollars. Which is a lot. But if you're in a crazy mood and feel like throwing your money away you could probably do a lot worse than this.

Dorohedoro

Has anybody read this?

Dorohedoro is part of the IKKI online manga magazine that you can find here:

http://www.sigikki.com/series/dorohedoro/index.shtml

It's a light-hearted and extremely gruesome seinen fight comic about a man with a reptile head and a girl who runs a family restaurant, who live in an alternate universe that is frequently visited by magicians who enjoy experimenting on the populace. The girl rides a skateboard and the crocodile-man eats people's heads. Also the art is super-hyper-detailed, and the magic on display is incredibly quirky.

There are only two chapters so far, but the series seems extremely promising and has gotten pretty good reviews. Any thoughts?

(Also Children of the Sea and Bokurano: Ours are apparently pretty good titles too)