ZDS'S PROFILE
Game designer, music composer, and pixel artist.
Avatar Credit: unity <3
Avatar Credit: unity <3
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Mownt: For Peace (IGMC 2017) Review
I respect your opinions and understand that you did not enjoy this little story of mine. Thank you for taking the time to play and write a review for this!
However, I do not appreciate you accusing any of this of "acting like the height of art" and how I need to get over myself with this. There is criticizing one's work in hopes they improve and whatnot, but then there is just flat out attacking someone. The game is bleak, yes. The ending is also bleak. Bleak does not mean I think this is some masterful art piece.
This is also extraordinarily ridiculous thing to say. There's about a million reasons why the creatures did not have to be hermaphroditic. Genders exist, especially in bugs. This game was in no way shape or form a statement that one style of romance matters. The genders of all the Mownt were mostly vague besides the main character and his possible mate. The most powerful creatures in the game were female, because in the bug life that's how it is often.
I added some humanity to the Mownt because it's easier to relate that way rather than making it some mindless insect. Which it's not something I didn't consider.
This is also very untrue. There are two ending possibilities unlocked by a certain event, but that does not mean you have to do it in order or that it is better in any certain order. The game's ending meant ALL the endings mattered and happen. Disagree with the quality of story telling or not, I more than meant for the endings to happen in random orders. In the room where you can view the endings you got, I listed them more or less in the order I made them. That does not mean it's a correct order you must play it in.
However, I do not appreciate you accusing any of this of "acting like the height of art" and how I need to get over myself with this. There is criticizing one's work in hopes they improve and whatnot, but then there is just flat out attacking someone. The game is bleak, yes. The ending is also bleak. Bleak does not mean I think this is some masterful art piece.
I am also annoyed by the heteronormative romance and gender roles. There is no reason the creatures couldn’t have been hermaphroditic.
This is also extraordinarily ridiculous thing to say. There's about a million reasons why the creatures did not have to be hermaphroditic. Genders exist, especially in bugs. This game was in no way shape or form a statement that one style of romance matters. The genders of all the Mownt were mostly vague besides the main character and his possible mate. The most powerful creatures in the game were female, because in the bug life that's how it is often.
I added some humanity to the Mownt because it's easier to relate that way rather than making it some mindless insect. Which it's not something I didn't consider.
The story is actually pretty linear; it’s clear you’re expected to do the endings in a specific order, and the game doesn’t even try to hide this fact.
This is also very untrue. There are two ending possibilities unlocked by a certain event, but that does not mean you have to do it in order or that it is better in any certain order. The game's ending meant ALL the endings mattered and happen. Disagree with the quality of story telling or not, I more than meant for the endings to happen in random orders. In the room where you can view the endings you got, I listed them more or less in the order I made them. That does not mean it's a correct order you must play it in.
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This whole debate is honestly very worthy. When you start the process of reviewing a game, does it start at 5 and go backwards? Or do you start at zero and go forwards?
Mownt: For Peace (IGMC 2017) Review
author=visitorsfromdreams
I think the game is fine as is content wise, it might be a little unbalanced towards the end but thematically I think adding more to it would only ruin the pacing of it. I think using this as a framework for another bigger game would probably be the better way to go if you wanted to expand on it. This is a super solid foundation for a future game mechanically.
I totally mean balancing the end stuff rather than adding! However there was a particular moment I wanted to happen I didn't have time to do. I wanted a chance to fight the Colonist Queen without poisoning her almost as a post game challenge boss. Still unsure if I want to add that (it wouldn't result in a new ending) but something I did initially plan.
author=SgtMettool
I'm not sure which damage pop-up script you're using, but it's likely being caused by battles ending before the popups have a chance to disappear. Maybe put a 1-2 second wait time when ending battles that are aborted midway, like the first Clinger fight.
Sounds like it should be an easy fix! I'll play around with that sometime in the future.
Mownt: For Peace (IGMC 2017) Review
Thanks for the great review!
That 3 staying on is one of the more annoying bugs this game features. Haven't figured out the cause yet!
As far as the late game stuff not being as useful, that's due to the fact we ran out of time and had to make the last few endings without looking back or havibg much time to make the battles interesting. That's also why some typos remain and some of the text is awkwardly said haha.
The art is super awesome and I'm glad you enjoyed this thing! Eventually I plan on adding some final polish the game missed out on, but nothing drastic.
That 3 staying on is one of the more annoying bugs this game features. Haven't figured out the cause yet!
As far as the late game stuff not being as useful, that's due to the fact we ran out of time and had to make the last few endings without looking back or havibg much time to make the battles interesting. That's also why some typos remain and some of the text is awkwardly said haha.
The art is super awesome and I'm glad you enjoyed this thing! Eventually I plan on adding some final polish the game missed out on, but nothing drastic.
Mownt: For Peace (IGMC 2017) Review
Thanks for the wonderful review! I'm glad this game stuck with ya!
The ending was something I thought of from the very beginning. For a creature who must face such dire circumstances I feel like their view of the world and our concepts are entirely different. The life of the Mownt is hard and it's all they know. I wanted to make a small world and exhaust its possibilities (as much as reasonably possible) and more or less make those endings all true.
All in all, I'm quite pleased the story made you think questions like that. When I make stories, I try to be as honest to myself as possible and hope for the best once I let it loose upon the world. Reactions like this make me think "hey I'm doing something right, huh!"
The ending was something I thought of from the very beginning. For a creature who must face such dire circumstances I feel like their view of the world and our concepts are entirely different. The life of the Mownt is hard and it's all they know. I wanted to make a small world and exhaust its possibilities (as much as reasonably possible) and more or less make those endings all true.
All in all, I'm quite pleased the story made you think questions like that. When I make stories, I try to be as honest to myself as possible and hope for the best once I let it loose upon the world. Reactions like this make me think "hey I'm doing something right, huh!"
Mownt: For Peace (IGMC 2017) Review
Thanks for the review! Glad you enjoyed the thing!
I for one am glad you liked the ending. That has been more or less mixed as it depressed some folks.
I do plan on making it more clear about the clinger fight skip. Perhaps i can have the player start in the room where you see list of endings got opposed to the Mownt area.
I for one am glad you liked the ending. That has been more or less mixed as it depressed some folks.
I do plan on making it more clear about the clinger fight skip. Perhaps i can have the player start in the room where you see list of endings got opposed to the Mownt area.
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Amort Review
I feel like this is a style of review we'd receive if we released the game on steam or something. It's super neat, honestly. You did a good job at seeing the game for what it was and you were pretty nice about it despite rating it 2.5, which I deem average anyway so it's not like it's bad.
The game was made for the McBacon Jam 4 event on this site, which is pretty much a team gets together to make a game in a limited amount of time and boy we sure had enough problems in our own lives to delay actually working on it until VERY far into it.
We had really no idea what to do, so we just used the power of improvisation to zap through the level design. I'm honestly quite please you enjoyed the battles! The level design and battle design was more or less me testing the idea of environment impacts a battle. For my tastes, it ended up way too black and white, but with that said it felt satisfying for me and it seems like others. Perhaps it can be improved upon in the future.
We added the Perception to give the environment a little flavor. Personally I think the idea needs some work. We originally talked about just having objects naturally make the player think "this sticks out to me" but that'd take some time to visually create that and or playtest.
Overall, I'm glad you played our silly little game and reviewed it. I think of it like a band having a short jam session that really doesn't go anywhere but has moments of cool in it, as opposed to someone making their Dark Side of the Moon.
Thanks for playing!
The game was made for the McBacon Jam 4 event on this site, which is pretty much a team gets together to make a game in a limited amount of time and boy we sure had enough problems in our own lives to delay actually working on it until VERY far into it.
We had really no idea what to do, so we just used the power of improvisation to zap through the level design. I'm honestly quite please you enjoyed the battles! The level design and battle design was more or less me testing the idea of environment impacts a battle. For my tastes, it ended up way too black and white, but with that said it felt satisfying for me and it seems like others. Perhaps it can be improved upon in the future.
We added the Perception to give the environment a little flavor. Personally I think the idea needs some work. We originally talked about just having objects naturally make the player think "this sticks out to me" but that'd take some time to visually create that and or playtest.
Overall, I'm glad you played our silly little game and reviewed it. I think of it like a band having a short jam session that really doesn't go anywhere but has moments of cool in it, as opposed to someone making their Dark Side of the Moon.
Thanks for playing!
Amort Review
Piano nailed it. The fate of the town was ironic, as they worshiped their very demise. Pretty much the prophecy gave way to predict the end.
Those questions you are asking are meant to be asked. It's a sort of open ended thing. However, I tend to write things that are real in the worlds I make, so I prefer not to see it all as her madness but stuff that really happened.
Those questions you are asking are meant to be asked. It's a sort of open ended thing. However, I tend to write things that are real in the worlds I make, so I prefer not to see it all as her madness but stuff that really happened.














