ZDS'S PROFILE
Game designer, music composer, and pixel artist.
Avatar Credit: unity <3
Avatar Credit: unity <3
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A Song of Fire & Ice
I for one am willing to do more music still. Had a rough past year but I've been working on my own stuff again slowly so I think I'm ready to be back at it soon.
I've also been stepping up my music game lately so don't get mad if I redo some songs.
How to make better rpgmaker trailers!!!
#IFeelAttacked
Kidding, super great article! I already know what I want in my next game's trailer (if I even make it) and my vision seems to follow these guidelines.
Kidding, super great article! I already know what I want in my next game's trailer (if I even make it) and my vision seems to follow these guidelines.
I miss when I was passionate and devoted to game development
I've still super passionate for it, just after my last release I really needed a break. My mind is still always having ideas and I'm still planning in my brain nonstop.
Cope Island: Adrift
Woo! Glad you enjoyed!
I will list off the solutions to the stuff you asked for.
The fourth forbidden weapon is obtained by waiting a few turns or so on each of the blue flame enemies in the trial where the Alpha is the boss. (I'm glad you found the other forbidden, some of those are obscure haha)
After you find the weapons, you need to talk to the guy in the Weapon room in the hub to get the achievement.
Islanders:
It seems you found the girl and the door guy.
On the chaser fight, after you obtain the second attack, you merely wait a lot of turns until the fight ends.
Obtain the Hanger Talisman and take the leap of faith in the Cliff Trial. There is a chance it will lead you somewhere strange. You can try unlimited tries per run.
Near the orbs after the Hanger Trial, talk to the old man until he disappears. (it seems like you found this one)
After all those, you talk to the lady in the Beyond Trial before the final boss fight. That will unlock the achievement.
The last achievement you're missing besides the forbidden weapons and islanders seems to be reputation. You need to do as much bad things as possible. Break the doors, break the mirrors, trample the flowers, and kill/watch the blue flame enemies die in the Hanger Trial.
The fourth forbidden weapon is obtained by waiting a few turns or so on each of the blue flame enemies in the trial where the Alpha is the boss. (I'm glad you found the other forbidden, some of those are obscure haha)
After you find the weapons, you need to talk to the guy in the Weapon room in the hub to get the achievement.
Islanders:
It seems you found the girl and the door guy.
On the chaser fight, after you obtain the second attack, you merely wait a lot of turns until the fight ends.
Obtain the Hanger Talisman and take the leap of faith in the Cliff Trial. There is a chance it will lead you somewhere strange. You can try unlimited tries per run.
Near the orbs after the Hanger Trial, talk to the old man until he disappears. (it seems like you found this one)
After all those, you talk to the lady in the Beyond Trial before the final boss fight. That will unlock the achievement.
The last achievement you're missing besides the forbidden weapons and islanders seems to be reputation. You need to do as much bad things as possible. Break the doors, break the mirrors, trample the flowers, and kill/watch the blue flame enemies die in the Hanger Trial.
Well that took a Dark Turn. (I'M BACK!!!!)
Date Knights
Subbed as well! Always hype for unity games. o:
That reminds me, I need to actually play Luxarian Allure more than an hour.
That reminds me, I need to actually play Luxarian Allure more than an hour.
Anxiety and Burnout
I've been in an extreme state of burnout for like 8 months now. I advise not to set time limits for your break. Break as long as you need. Game development is not worth becoming utterly miserable.
Delays are not pissing anyone off. We all understand.
When you do finish, it will set off another set of anxiety. Not trying to make this worse for you, more like I'm trying to say: it will vastly help to be clear of head and ready to fight.
Take all the time you need to ENJOY making it again. It doesn't matter if you're close to the finish line. Those last steps can be the most intense and that intensity is draining.
When you're ready to get back into the ring, I'll back ya up and tell you the crucial stuff I learned since I released my thing into the commercial market. Take all the time you need first, my friend. Try to forget this project even exists until you can clearly breathe the fresh air again.
Delays are not pissing anyone off. We all understand.
When you do finish, it will set off another set of anxiety. Not trying to make this worse for you, more like I'm trying to say: it will vastly help to be clear of head and ready to fight.
Take all the time you need to ENJOY making it again. It doesn't matter if you're close to the finish line. Those last steps can be the most intense and that intensity is draining.
When you're ready to get back into the ring, I'll back ya up and tell you the crucial stuff I learned since I released my thing into the commercial market. Take all the time you need first, my friend. Try to forget this project even exists until you can clearly breathe the fresh air again.














