ZDS'S PROFILE

Game designer, music composer, and pixel artist.

Avatar Credit: unity <3

Kissed By A Star
Modern fantasy novel meets turn-based RPG

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Mapping Is You: Personal Style Philosophy

Let's do this!

My mapping philosophy is to build everything around level design. Aesthetically I focus on a big picture. I primarily use RPG Maker VX Ace so bigger maps are discouraged via lag problems with the program. So I like to make a big picture with small maps.

I have a generalized idea in my head and set a standard map size. For Cope Island I used 20 x 15 as my standard. If I want a larger map, I add on 20 or 15 as needed.

I used to make a plan by making an image with sloppy squares to have a basic idea of what I want to do, but lately I've been doing that in my head. But when you make a map you need to know what it will be connected to so you can build the level design section around that.

I will show an example of the first section of Cope Island. I started off very basic, where you only head to different maps to the north.





First map. I have the map set the overall atmosphere. Level design is mostly non-existent, only the first battle is had here.



Second map. This one was hard because I had to introduce a bunch of mechanics here. This one had to change a ton over time.



Gradually I have the atmosphere change a bit as it goes forward while the whole thing connects. When all connected these three small maps look like one big map.



You just take it a map at a time, make the edges connect and make sense, and eventually you get a world.

Super blurry image of the top section of Cope Island.



All of those consist of small maps with a tight knit level design philosophy. I made sure it's fast paced and plays smoothly. All that takes about 25-30 minutes to complete if you take your time. I also have an underground section that ALL connect properly to the top half.


There are a ton of ways to go about mapping, I just showed the style I currently do. Which is like one big dungeon with different sections. I may post about more ways to go about mapping in the future. Hope this was enough for now~

Will the owner of a underwear clad old man please stand up

*sits down, sadly*

Do you guys decide the titles of your games thinking how easy it will be to Google it? I do.

I just make titles what my heart tells me to

FF:SW IS COMPLETE

Illyyyyy wake up I wanna play more, what Avee said killed me too.

Also I got into the airship first, it went to the town, and as it was landing it went back up and then teleported to the town. Cid then talked to an airship in the town then ERROR game crash

FF:SW IS COMPLETE

Congraaaaaats!

Sewer Saga and a Rambling Dev

My progress bar will be a bowl of cereal.

What are you thinking about right now?

author=Dyhalto
I tried to get back into Game of Thrones last night. I originally lost interest at the end of Season 6, since the writing quality had gone deep into the shitter, but decided to give episode 1 of Season 7 a try.

It sucked. I'll be resuming my don't-care-anymore position.


It's fun but for the book's standards its pure ass, lazy writing ass that shits on the story. #im not butthurt

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author=Cap_H
I smell a cameo. It smells like roses.


No one found it yet.what?

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Stunning and beautiful. Looking great!

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They are cave mushrooms now. I need to update some of these pics. o: