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ZDS'S PROFILE

Game designer, music composer, and pixel artist.

Avatar Credit: unity <3

Kissed By A Star
Modern fantasy novel meets turn-based RPG

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A New Year

I honestly have no idea how much it will cost, haha. It shouldn't be that much. On a wild guess, I'd say as much as the other 2014 IGMC games gone commercial. Not sure if I'm in charge of that side of things or not.

I'm super happy you want to download my game, let alone pay for it haha. It's a huge honor.

Meet the Inhabitants of Daybreak

Looking nice! Never seen anything like these characters before, so the game is already fresh just by design. Look forward to trying this.

RTP (Ready to Proceed)

Looking nice! My biggest issue with RTP is how hard it is to make things look natural. Your forest picture looks way more curvy and nature-y already.

And be glad you were told about the auto shadow removal script before you finished pretty much all the maps. It was a pain to get rid of them lol.

About feedback. In the forest picture, the darker green shade of grass might need to be redesigned to look like the blades of grass are taller than the below grass tile. As of now it kind of confuses me, my eyes almost think it's swamp water haha.

I'll give an example: (sorry for the image being small, but I think it still helps)

From Seiken Densetsu 3. The picture on the left shows some really nice taller grass on grass tiles.



Personally, getting the taller grass tile down for me was one of the hardest tasks haha. I still don't even know what I did to pull it off.

The Island Evolves

author=Red_Nova
Holy crap this is quite the overhaul! I like how everything looks, too. The only point I'm concerned about is the second picture from the bottom. The top cliff looks a bit unnatural, as it's originally designed to be planted in the ground.

And woah, you're going from 7 songs to 24? Granted, I haven't played it in a while, but I'm trying to figure out where 24 songs would even fit in the game. Is there a unique track for each screen?

Regardless, this is exciting news! I can't wait to play the commercial verison!
Thanks!

About the second to last picture, hmm. I think I see what you mean. You're actually high on the cliff there, but I'd definitely want to avoid confusion and unnatural looking stuff.

Edit: Bah! I totally see what you mean now, I need to make a new tile to look more natural when not connected to ground haha.

About the songs, I'm adding a bunch new secret areas. In the original there was 3 small dungeons plus a last area just for the final boss fight. This one will have those areas (vastly updated and a bit larger each) and at least 4 more dungeons. The way I have it set up is you can do 3 dungeons then the game ends. On the "permanent death mode" I've added a bunch of secrets and you can manage to do alternate routes on that. So the game I hope will always take about 30 minutes, but replays could end in quite different experiences.

On the main routes, I've added 3 songs. Since the forest area is larger this time, I added a second song after the first two maps, as I feel the forest has two parts. The shrine where you put the talismans is much larger and more of a map now, so I added background music to that. And I added boss stage music as well. And there is a title screen song now.

There are a good amount of secret areas and they each have their own theme.

I don't like having new music for the sake of new music, so I try to make sure it all fits, haha. I basically added a bunch of new content. I'm hoping to make the game I envisioned at first and not be limited this time. With that said, I still am trying to keep the short and sweet aspect to it.

Information Guy: Status Effects 3 (Enemy Buffs)

I bet the last boss is Cigarette Butts: a cigarette with two butts.

Information Guy: Status Effects 3 (Enemy Buffs)

Those descriptions were wonderfully written and pretty damn creative gameplay wise. I love to see people really shake up the traditional turn based battle system (which is probably my favorite style)

Gameplay: Enemy Types

Really like how that typing is done. Made me self conscious about making types seem too random now, haha.

Also, is this game inspired by Earthbound/Mother series? If so, I greatly approve of that.