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ZDS'S PROFILE

Game designer, music composer, and pixel artist.

Avatar Credit: unity <3

Kissed By A Star
Modern fantasy novel meets turn-based RPG

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How to make better rpgmaker trailers!!!

#IFeelAttacked

Kidding, super great article! I already know what I want in my next game's trailer (if I even make it) and my vision seems to follow these guidelines.

A Different Approach to Difficulty

Souls series, is very organic however, in its difficulty. There's no easy or hard mode besides subtle things like knowing builds/rings/summons/etc. That's the point the article writer wanted to make.

Nintendo has been doing that for ages. In Mario 3, you can choose the to float gently across platforms with the racoon suit or you can use Fire Suit and that requires lot more skill and timing with the jumps.

I for one am a firm believe in a one difficulty game. It just feels right to me. Now I'm not saying difficulty modes are a bad thing, but I do agree they need to be handled a lot more carefully than like auto adjusting numbers for enemies/etc. I almost always find myself going to normal mode. And I much prefer hard modes to be like, new game plus. Again, this is just my personal opinion, I'm making no statements against the other. I know people like that stuff and that is more than fine.

I know lots of folks do a casual mode nowadays as well, and my issue with that is it takes away one of my favorite forms of story telling. In games, you have to EARN what comes next, and that makes it all the more satisfying to me. That said, I know y'all want more people to play your games and some folks just want the story ano no rpg. It conflicts my brain very much.

Community Spotlight Interview: KoopaKush

Congrats! Interesting read. Lots of passion seemed to have went into this. I look forward to trying it out one of these days.

Have you considered being more interesting?

author=kentona
I'm not in it for the money.

I'm in it for the makerscore*.



*rmn's made-up points system that has no real world value


I'll buy your makerscore for $10.

Have you considered being more interesting?

This is a wonderfully written article. I was just going to repost the neeeeerd clip but it's a seriously good article. Gave me some good info.

Community Spotlight Interview: Something Classic

Very interesting interview! I found working in a team to be quite hard in the past. It's a lot of hard work to pull it off, especially for passionate people. I'm glad you guys pulled it off this long! I definitely look forward to playing your game.

Community Spotlight Interview: SgtMettool

Very fun read! There should be more of these on RMN. I for one am very interested to know about other game developer's experiences and whatnot.

Best of Blogs #026

Prayer of the :(
Pages: 1