ZAERAN'S PROFILE
zaeran
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Artist, writer, and whatever else the situation requires, I love video games and have played them since as long as I can remember, and I love a good RPG.
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[RM2K3] Skill Detection- is it a thing?
author=Marrend
I just want to say that the term "free version" in reference to TsuK3 is a technical misnomer. If one must refer to TsuK3 separately from 2K3 (outside of what I just did), then TsuK3 would tend to be a "pirated version" or "illegal version" of 2K3.
While I appreciate that clarification and confirm that I have at the very least inferred as much, it's kind of off topic and doesn't lend to the original question.
[RM2K3] Skill Detection- is it a thing?
author=AubreyTheBardauthor=zaeranThat's laudable, and I encourage everyone using RT2K3 to purchase a license for the official English RM2K3 for legitimization even if you're not going to directly use it...but yeah, DynRPG makes life a lot easier if you're trying to do advanced stuff. Also, there's another plugin that does most of what the one bulma linked to does and more, like record which battler was targeted by the skill/item/whatever: https://rpgmaker.net/engines/rt2k3/utilities/157/
But I want to be a law abiding citizen T-T
Tsukuru gets all of the love. I was more than happy to pay for the value of RPG Maker 2003 legally, but it has addled some of the potential for creation in a few of my projects (I say this as a person who also bought VXAce and MV, so I know that "you can do more" and "it's easier blah, blah, blah")
I'm just a tad disappointed that an engine that was out for over a decade hasn't caught up to its frankensteined release from years ago, where some people literally worked on in their garage and in their underwear.
[RM2K3] Skill Detection- is it a thing?
author=bulmabriefs144
...Why I don't use the legit version of 2k3. The free version has DynRPG. These patches can do stuff like that. It's a bit of a learning curve though.
https://rpgmaker.net/engines/rt2k3/utilities/51/
But Skill Detection is kinda super-hard to do.
But I want to be a law abiding citizen T-T
This is useful, but as it stands it might be more work to go back to Tsukuru than continuing the licensed version. Thanks for the heads up though, I may go back to this in the future.
[RM2K3] Skill Detection- is it a thing?
Is there currently any functionality or eventing mechanic in 2k3 that allows you to detect if a specific skill was used in battle? I'm not talking about Switch skills, but a targeted battle skill. Say i use fire, and a switch could be activated, or it's stored in a variable?
Would this be a possibility in the future or are my dreams of lazily not making the switch to ANY of the new engines a foolish endeavor? Don't really answer that.
Would this be a possibility in the future or are my dreams of lazily not making the switch to ANY of the new engines a foolish endeavor? Don't really answer that.
[RM2K3] Is there an Event Factory-like program for official 2k3?
There used to be an amazingly nifty utility called Event factory that I believe David Trapp created, that would allow you to copy event scripts and paste them into the utility, giving you the ability to batch create events for 2k3.
Is there anything that currently exists like this for the current liscensed versions of 2k3?
If not, does anyone have any tips on batch creating complex scripts that just need a variable ref changed or the like?
Is there anything that currently exists like this for the current liscensed versions of 2k3?
If not, does anyone have any tips on batch creating complex scripts that just need a variable ref changed or the like?
Attrition-based Development and You! Or Me, Actually, Because This Is An Update for My Game, but Maybe You'll Get Something Out
I always appreciate your labeling of NSFW art work, but after you've opened up a picture of Mara from SMT on a work computer in shared meeting space, you are no longer phased.
In other news, it is awesome to hear from you after so long. Most of us understand the plight of wanting to complete a project, but juggling life, so work at the pace you have available if you want to see it through. Or don't, both are valid and in your power.
I, for one, do not think any less of you for either.
In other news, it is awesome to hear from you after so long. Most of us understand the plight of wanting to complete a project, but juggling life, so work at the pace you have available if you want to see it through. Or don't, both are valid and in your power.
I, for one, do not think any less of you for either.
First Look at Boss Battles - VIDEO!
This is pretty slick. I like the concept. Are you working on a GUI for the final release that shows Player status? I'm assuming the boss animations are done using the picture/sprite option?
Also, is that message box going to be the final one used for the game?
Also, is that message box going to be the final one used for the game?
screen5.PNG
[RMVX ACE] [RMMV] [RM2K3] NEED DEVELOPERS FOR RPG PROJECT

I’m currently looking for artists and developers to assist in the production of a project Wayfare. Without divulging too much, Wayfare is a dark fantasy RPG to be told in 3-4 episodes each with distinct characters and locations.
I am looking for help in the following fields
- Character Portraits
- Overworld Sprite Design
- Character Battle Animations
- Musicians
- Writers/Editors
- Scriptwriters/Programmers/Eventers
- Background and environment tiles (Would also be used for battle backgrounds)
- Boss Sprite Design
- System Graphic DesignSpecial effect Graphics

You can call me Zaeran, but my name is W.T.L. Third. I have been a member of the RMN community for a few years now, but I have been engaged in the Maker scene for years beyond that. I am a recent graduate in computer engineering and communication at Western Michigan University. I have done multiple hackathons in the past few years many of which revolve around game design and game theory, most notable being the Hack 4 Missions hackathon in 2015, where I managed a 19-person team that conceptualized, designed and demonstrated an adventure game based on the experience of a refugee in a fictional country entitled Defiance. On RMN, I started the overly ambitious project titled Eternal Dusk a game which I will return to at a later time.
Ultimately I want to go into multimedia production and part of that will be game design.

Wayfare is an episodic dark fantasy tale, chronicling a journey to find a the person who can save a ravaged continent. As the player, you control the Wayfarer and the Wayfarer’s crew as they journey through Greater Deimos in their search for an old friend, hoping that this friend can repair the broken world they are now residents of.
Wayfare will feature:
- A robust hard-magic system with 80+ spells and lore behind it.
Dynamic battle system and challenging combat that is more than clicking "attack" multiple times through - Hours of side content to add on to the already enthralling story.
- Colorful characters and a well fleshed out world.
- Intense character interaction and development in an enthralling story.
Wayfare is 2D in an attempt to bring simplicity to what will be an ambitious narrative. It also adds a bit to the nostalgia factor of classic top-down RPGs. Fair warning,there are many heavy story topics in the story, ranging from gore, violence to sexual themes, most of which may NOT be explicitly illustrated or glorified, but may be discussed or hinted to and is part of the story.

The style that I’m looking for is Romancing Saga 3 style sprites. This style is probably my favorite 2-D model of sprites and I think they look amazing. I have already started creating some characters and battle poses but I have other parts of the project to work on.
The art itself is defined by the limitations of RPG Maker 2003’s resource guidelines:
Portraits: ((48x48)4x4) , for now I only need a base portrait for each character in the first episode
Overworld Sprites: (((24x32)3x4)4x2)
As for the battle animations, we gain more freedom in size and animation if we use Battle Effects as a character’s battle animation an option given in RM2k3. This allows for 25 unique images in an animation and up to 500 frames .
Battle Sprites: ((96x96)5x5)
As it pertains to tilesets, I am open to anything that would mesh well with RS style sprite work. This is in no way an urgent part of the art

Depending on the quality of the work, workload and the time it .takes to do the graphics, I am willing to negotiate payment for the work done on this project. I am more than willing to pay for quality work. I am less likely to pay upfront to someone who has a lack of portfolio though. This will be a great opportunity to increase your portfolio either way.
At the very least anyone who does work on this project will be featured in the Credits, but anyone who does extensive work will be feature in credits and promotional material. (Trailers, posted websites)
As of now, the first part of this project is not a commercial project so I am not expecting monetary returns on it. However I am open to releasing the subsequent episodes commercially and reworking the first if we have unique and good quality graphics to work with. All of this would require that all resources that we use can legally be used to sell a commercial product. I am using a licensed version of Rm2k3* via steam so that is not an issue, but other things such as sound effects and graphics will need to be legal to use.
As such depending on who will be working on this project, we may have enough talent to make a full commercial game.
There is space in the application to post rates and costs for your work
*I will soon purchase RPG Maker MV, so there is a chance that I will be shifting design to that engine. This would obviously lift many of those restrictions. The shift would be based on how the team feels about that as a possibility.

In order to apply, follow this link below to an application form where you can fill out any pertinent information. There will be space in the form where you can post links to your digital portfolio if you have one, and further instruction if you don’t will be listed at the submission of the application. You should expect a reply within 48 business hours of your application.
Application Form
I look forward to the possibility of working with you, and with your help, we can make Wayfare an excellent game!
** I am open to seeing new styles of character design and art, so don't withhold an application simply because your style is different!













