ZAERAN'S PROFILE

Artist, writer, and whatever else the situation requires, I love video games and have played them since as long as I can remember, and I love a good RPG.
Guild Master: Langris
A character driven, enterprise-building RPG in a mystic steampunk world

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The UI looks great, the custom progression looks interesting as well

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I really like the look of this, and the multi-player aspect

Starless Umbra

author=Stedar
-I'm confused about the squats system. Is it supposed to be impossible at a certain point unless your stamina is higher? I got stuck somewhere between 7 or 9/20 and it just wouldn't go up anymore no matter how much I spammed enter.

I assume that after a certain amount of squats you have to tap the confirm key much more frequently. What I did was tap both Z and Enter at the same time to increase frequency. With that method I've completed it 6 times

Starless Umbra

DHM, I played through the release today and I loved it.
Though I like all that you've done with the story, in terms of direction, and pacing, I must say I like how you are introducing and developing characters.
I especially like what you've done with Reene as a character, she seems to have alot more depth and she was definitely more fun to play with, even in the comparatively shorter time you control her.

I did notice a couple mapping errors, notably at the castle, some of which just seemed like event layering issues, but all were minor

Also do you plan on re-implementing the gem syystem you had a couple of versions ago or have you finalized the method of character progression?

Anyway, I loved the release, look forward to chapter 2 and keep up the brilliant work.

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What is being displayed in this screenshot?

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I think this is awesome! The design looks really smooth, and the colors go together very well. Dakura looks like a swashbuckler lol

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I really like the the logo, it looks... Vicious!

Machine Spirit

This really reminds me of Metal Max

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I like the graphic style of the mapping

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Lol, some Lapichi despise the word "cute".