Description


The 2011 RMN Summer Games is a game-making contest, the goal of which is to make a game within one month. A theme will be announced at the start of the contest to ensure equal footing and development time for all participants, but otherwise just have fun making games!


-The contest will begin on August 1st 12:00 AM GMT and run until August 31st 11:59 PM GMT. Entries must be completed during this time frame.
-You may work with a team of any size to make a game.
-Your game may be made in any engine and may be any genre, not just an RPG.


-You ought to have permission to use all art, music, or other content. Rips will be frowned upon. How the content was created does not matter so long as you have the rights to use it.
-The game should run on Windows XP or higher. The judges should not require any additional components to play your entry.
-Show good sportsmanlike conduct towards your competitors.
-Most important rule: Have fun!


-All games will be required to loosely incorporate the theme (TBA. The theme could be anything from a setting to an abstract concept.)
-Entries started before the allotted time will be frowned upon. Entries submitted after the deadline will not be accepted. Extensions will be granted only in extraordinary circumstances. PLAN AHEAD.
-All entries will require a gameprofile.
-You must submit your entry to the event page (using the submission tools below).


Surrealism: movement that attempts to express the workings of the subconscious and is characterized by fantastic imagery and incongruous juxtaposition of subject matter.



First place I'm Scared of Girls

Second place Zephyr Skies: The Winter Sage

Third place Novella

Runner up Aetherion

Registration

You must be logged in to sign up for 2011 RMN Summer Games.

Teams Members Entry
Team Flame
Bludgeon of Inspiration
8bit Metal
NewNostalgiaProduction
Losers: Genesis
Gold Team
Team "Oh Crap Am I Really Doing This Alone?!"
Escape Artists Never Gam (?)
Imperishable Wombat Studios presents: Team Wombat Productions
Moga
MEIJI STUDIOS
Team Julie: Take Two
Team Sask
Team Hexasexa
Randomized Productions
Team Deadman
Team Raven
OOStudios
Ratty's Homebrew
No Mr Bond I Expect You To Dy
Just for fun!
FSNS
Tales of Menace
Retraux Gamezz
Did You Know That Go-Gurt Is Just Yogurt?
Cuack!
Unoriginal Team Name
Somnium
Fracture
Hip hip h:Orray!
Clockwork Wedding
fuck da police
Jackalotrun
Lupine Vidya
Team Lucid
Pie
i hate my life
GameAnyoneRPGer
Bit Bonton
I wish Kentona would make a game for this competition...
Will I actually make a game and submit it in time for once?
Ragnarok Studios
Brethren of the Dragon Flame
Alice & the hole
Hallowed Sanctum Studios

Posts

author=sbester
author=Max McGee
I am going to be judging entries based on the actual correct definition of surrealism, so I do suggest you all refresh yourself on the works of Breton, Ernst, Dali, Bunuel, Masson, and Magritte.
This would have been helpful last week.

Gameplay, presentation and technical ablities are still the main focal point on judging. If you made a poorly designed game that somehow incorporated the theme by its textbook defintion, I would doubt it would have a chance at winning.

I would rather have a well made game that contains the developers personal interpretation of the theme rather than it being copied from "surrealism 101"

Decky
I'm a dog pirate
19645
I think Max was just joking.
I hope Max was joking lol, I'm not so well versed in Surrealist art.
Solitayre
Circumstance penalty for being the bard.
18257
Well my main concern is not everyone participating in this contest is an artist. I would hate for there to be such a barrier of entry to a contest that was meant for everyone to be able to participate in.
Dudesoft
always a dudesoft, never a soft dude.
6309
author=Deckiller
I think Max was just joking.

Highly doubtful.
I don't think Max was judging.

But of course adequacy to the theme is a criterion.

Surrealism is not a complicated theme, but it's easy to misunderstand. I just hope people don't mistake it for:

-randomness;
-weird graphic style;
-dreams.
Dreams are subjective. What if the dream is real?
Dreams are usually very surreal, but I don't think a game automatically fits the theme of surrealism just because it has dreams.
"workings of the subconscious and is characterized by fantastic imagery and incongruous juxtaposition of subject matter."

So "fantastic imagery" that represents the subconscious. (Art that represent someone's interpretation of a subconscious working.)

or

Placement of two or more Disharmonious things near each other to represent a subconscious workings.


How would you define "randomness" for someone when the surreal meaning is in the eyes of the maker? The more you try to define surreal the more impossible it is, just like it's impossible to define art.

If I draw something completely random to you, was it random to me? What's the rule set for what you see as 'random'? Hopefully these types of unsolvable situations don't become the end product of this contest.

When my 5 year old shows me this messy scribble and I have to ask what everything is, that doesn't make it any less an important and representative picture because I failed to understand it.
author=Anaryu
When my 5 year old shows me this messy scribble and I have to ask what everything is, that doesn't make it any less an important and representative picture because I failed to understand it.
I remember drawing something on my bedroom wall when I was like 5 or 6 and back then it looked like a beautiful unicorn Pegasus with a princess riding on it's back. After I got older and took a look at it, it looked like a diseased hippo with wings and a melting gingerbread man on his back. The things you'll be looking at aren't noticeable differences that come from age or experience (like my sad hippo), but things related to subconscious thoughts.

I think it'll be a lot harder to judge what is random and what has meaning. My favorite painting from Salvador Dali is a fish puking up tigers that are jumping out of pomegranate where there's an elephant on stilts in the background and a nude woman almost laying on the ground with a type of gun poking into her arm: titled Dream Caused by the Flight of a Bee around a Pomegranate. What is that even supposed to mean? I'm not sure, to me it looks random, but I love it. There's no denying that he is still awesome, but still to me it looks random.
I wouldn't think a game is purely random just because I fail to understand it. I mean, there is space for randomness in surrealism, definitely. And who am I to deny that randomness is an expression of something? I just meant it like... random jokes, or randomness for the sake of randomness.
author=calunio
I wouldn't think a game is purely random just because I fail to understand it. I mean, there is space for randomness in surrealism, definitely. And who am I to deny that randomness is an expression of something? I just meant it like... random jokes, or randomness for the sake of randomness.


Well I think you mean more the word "Stupid things" than randomess
Solitayre
Circumstance penalty for being the bard.
18257
I'm just concerned this contest will become more about pretentious art fappery than actually making games.

For the record, I think surrealism is a really interesting, creative and fun idea to build a game around, but I think it's a really awful criterion for judging one. =P
author=MrChearlie
author=calunio
I wouldn't think a game is purely random just because I fail to understand it. I mean, there is space for randomness in surrealism, definitely. And who am I to deny that randomness is an expression of something? I just meant it like... random jokes, or randomness for the sake of randomness.
Well I think you mean more the word "Stupid things" than randomess


I hope that's what it meant, because then that makes perfect sense to me.
I don't think judging the game on adequacy to theme is awful.
And, like StarSkipp said, a game won't be well judged just because it's very surreal while it's a bad GAME.
The whole point of the theme was to make people try new things. But this is still a game making contest, not an art contest.
My strategy remains unchanged - keeping what I think is a good implementation of the theme in mind, making as kick ass a game as I can in a way I can enjoy.
author=Anaryu
My strategy remains unchanged - keeping what I think is a good implementation of the theme in mind, making as kick ass a game as I can in a way I can enjoy.


Hopefully that's everyone's strategy. :)
Dudesoft
always a dudesoft, never a soft dude.
6309
Holy poop, YDS joined.