Description



Welcome to the first Release Something Weekend!

For those of you who are unaware as to what RSW! is, it is an event wherein we release something on a predetermined date. That "something" can be a work-in-progress demo, a full game, trailer, promo art or music of a game you have been working on. Right after that release, everyone plays everyone else's submissions and ideally gives feedback.

This event will also be running in collaboration with RMW, so check out their page to score more achievements! (Note that only games made in RMXP, VX, Ace and IGM are allowed on RMW.)

This is the second time a Release Something event will be run as an official forum event, and since the last time we’ve enabled submissions from media pages as well as game downloads. This will come in handy as it will make it a lot easier on both those who are running the event (henceforth known as Champions) and those who will be submitting to the event.



There will be different achievements for each submission type that is released. Let's go over them shall we?
Media - A trailer of your project, promo/concept art, original OST music and the kind.
Full Game - A completed project that - barring bug fixes - has no more work to be done on it.
Demo - A game that is still in production or requires much more work to make it a complete project.

Media will be handled a little differently than the other two types of submissions as they generally require less work to create than a project. Since it’s a small category, we’ve decided to make it a little weighted so that we don’t get one piece of art or a ten-second video.

Hence for media submissions you should release:

At least 5 pieces of promotional art - this can include concept art and the like - or,
At least 5 minutes worth of promotional video - whether it be a trailer or gameplay preview - or,
3-5 songs that contain at least 5 minutes worth of music - it can be over a series of songs.

To submit media, go to your game page and click on the 'Submit Media' link under the header. Add your media to that page and submit it to the event as you would a download.

Game submissions should include a download added on the actual Release Something Weekend and be added to the event page on one of those days. You may add more than one submission for each category, but note that you can only gain one achievement for each category - one Full game, one Demo and one Media achievement total.



Adding Submissions - A simple guide

● First, sign up to the event by scrolling to the end of the page and adding your information. If you are working in a team, be sure to head to the top and click on My Team after signing up and add names there.

● Add a game page to the site. To do this, hover over Submission on the black bar at the top of the page and click on Submit Game in the menu that drops down. Fill in the required information on the next few pages, taking care to read the directions required.

● You will have to wait 24-72 hours before it gets either accepted or rejected. (The submissions staff will be around more frequently to handle the increased volume.) If rejected, don’t stress - just change what you’re told to in the PM you get back from submissions staff and resubmit. As long as your grammar and spelling in the description is decent, there’s enough of a description, the mapping looks up to scratch and it abides by the submission rules and guidelines, it should be accepted.

● Of special note, please remember to add at least three different screenshots for your game profile. They should ideally show off the best your game has to offer the player without spoiling. Shots that won't be approved or counted in the three necessary: ones of the same map with different text; bland, empty maps with no details; ones containing terrible graphics that clash horribly; Title or Game Over screens.

● When the game page is accepted, you can add pages and downloads. To do this, hover over your name in the top bar and click on the Manage Games link. Choose your game and on the top left you’ll find some options. You can add a download, blogs, pages and more images via this area.

● Either create your media page or add your download.

Downloads - These should ideally be either zipped files (you can download winzip or winrar for free on their sites) or packaged in the auto-compression of the later engines (XP, VX and Ace have this option. 2k3 and 2k also have this option but sometimes they don’t work.)

Downloads - Choose the file from your computer and allow it to load. You can also host off-site by choosing to add a download link instead of a download file, but since RMN has free hosting for game files, it’s generally preferred that people host on site. It does take a while for RMN to upload, though, so be prepared for a wait if your file is quite large.

Downloads - Once your game is uploaded, come back to this page and click on the Manage Submissions/Submit link in the top-right of the page and choose your download from the drop-down menu. Easy done~

Media - Go to your game page's public profile (this is the page that everyone will be able to see) and click on the Submit Media link under the Header (left side). Add in the media (you can make it pretty, we won’t mind! ^.~ ). Don't mix your media - if you’re making a trailer and promo/concept art, make a page for the trailer and a separate one for the art. This way it will be easier for those who wish to check it out to find them and make it easier if you want to have media spread over different game profiles.

Media - Make sure that the Game Lead is the one who adds the media page as I believe there's an approval process for others adding Media. This will cut down time waiting for your submission to be added.

Media - Head to this page and click on the Submit/Manage Submissions link in the top-right corner of the page. Choose the type and pick the media page that you created.




● All submissions must be added to this game page during the weekend of May 4th/5th. Submit between Midnight GMT of Friday 3rd and Midnight GMT of Sunday 5th. Any submissions outside of that time frame will not be counted.

● Submit your submissions via this page. You can check the above hidden content if you don’t know how. Multiple submissions of each type are allowed, providing they aren't from the same game.

● We will only take the Media content and Game downloads detailed above. If you have an idea that does not fit into either type, ask about it in the comments and we’ll let you know if it’s allowed and how to go about submitting.

● You may submit any amount of any type of content detailed above to this event, but you will only gain one achievement for each type.

● You must have created or at least commissioned any media that you show off. If it is commissioned or made by someone else for your project, full accreditation must be added on the page for the achievement to be given.

● You may be in teams of any size if you so wish, but events currently don't support showing up in multiple teams so keep that in mind and don’t stress - at the end just let us know if you were a part of another team and we'll sort it all out from there, if we haven't before-hand. We'll keep you posted.

● You may have a demo and full game both, but they cannot be of the same game. A demo must be an unfinished game and a full game must be complete - barring any last second bug fixes. The demo must have at least 5-10 minutes of gameplay.

● While we won't enforce an RTP-inclusion rule, we'd appreciate two versions of download - one which can be played without RTP files and one that needs them.

To make a game read as including the RTP files you must first make sure that all the RTP files referenced in the game at any point - including battle animations, database additions and the like (sound effects are always forgotten) - then open the .ini file in the game project folder.
For RM2k/3 there should be a line that reads FullPackageFlag=RTP (or something similar). Make it FullPackageFlag=1 and make sure you have the harmony.dll file included in the folder.
For XP, VX and Ace, open the game.ini file and edit the line that reads RTP=RPGXP/VX/VXAce to RTP=.




As with most events, there will be achievements/badges that are given out to participants. In this event there are a number of hidden achievements as well as the ones that are already shown. These achievements will be given out after the event and will be based on certain pre-determined criteria that we Champions have crafted. Just something a little extra to make you all excited~

The main Achievements will given out for the following:
- Full game released
- Demo released
- Media meeting above criteria released
- Participating in the event by releasing any of the above
- People’s Choice - detailed below

There will also be a People’s Choice where the three releases with the highest voted score will gain a special achievement. The voting will run over the two weeks following the end of the event, ending GMT Midnight of the 19th.

There will also be a podcast that will include a discussion of the entries and unveil the hidden award winnings following the end of the event, but it might take a while depending on the amount of releases and content that needs to be played through. We’ll let you know more as we go.

***


As with the past events, the aim of a Release Something event is to capture the spirit of releasing something, whether it be complete or not. It is not just about preparing a major release, or making something in a fury to have something new to show for the event - though you are more than welcome to do so if you wish - but about putting something that you’ve created out into the world and being proud of your creation/s.

The Release Something event is and always has been about showing your works-in-progress, getting feedback, and checking out what other people are working on; almost akin to a snapshot of RMN's development community at that particular moment in time.

If you have any questions, feel free to ask in the comment area below, but please at least read the above information first.

Sign up and have fun!


TO THOSE WHO ARE COMPLAINING ABOUT TEAM ASSIGNMENT:


● We currently have Ankylo looking at the event code so that people can be added to more than one team at a time. This will help in the case of people helping each other out. Despite popular belief, people do work together on projects and this should help in future events and RS Days.

● The group people ask about has a lot of crossover. They're a group of friends who help each other with their games. For example, both Nessy and Deckiller have helped me with one of the projects I'm releasing, I've helped Nessy and Decky and others in the group with their games too and there are others who have helped with each other etc. Overall it creates an overlap that can't be helped until the above hoped-for multi-team code is done. It seemed easier for all involved to go under the same banner (and it was a semi-joke among friends) for the time being.

● 'Prizes' won't be given out by team unless we get the aforementioned multi-team system working. In the case that we don't, Nessy and I will be checking each and every submission and giving out the 'prizes' manually. This means there won't be a chance to 'cheat'.

● This isn't a competition. The only person you're working against is yourself. You are the one who determines what 'prize' you get by what you release on the day.

● There is at least one chain game that will be added at a later date.

● The People's choice awards (note that it's multiple) will be decided by vote. It's the only one that will be and there are three up for grabs. Each person gets one vote and as always it will most likely be Honour-based. The votes will not be a team-by-team process but content by content, so if you release something that people enjoy, you'll probably get this prize.

● Ness and I are sick of being insulted by people saying that we're gaming the system. We've held and competed in many an event and competition on this site and NOT ONCE have we had an issue with cheating or gaming the system, even when we took part. There are not real prizes this time and just one goal: Release Something. We're not counting ourselves out because this isn't a competition, it's an event where the only people we're competing against is ourselves.

● If you have any questions then send me a PM. I don't want the thread cluttered up with idiocy and accusations. I'll answer any questions asked provided they're serious concerns.


MISSING SUBMISSIONS


Set Discrepancy Video
RMW Chain Game Gameplay Video
You Are Not the Hero Chapter 2 Trailer
Kanye Quest 3030 Trailer
Jaquio: Angel of Death Trailer
Eclipse Promo Art
Eclipse Concept Art
Monstructs Promo Art
Homework Salesman Gameplay Video
Blade of Rage Gameplay Video
Final Fantasy VIII: Sleeping Lion Heart Concept art
In Search of Immortality Trailer
Justice Wyle Style Media
Reincarnation Trailer

Crystals: Legend of the Sword Demo

Details

  • 04/10/2013 08:12 AM
  • 05/06/2013 11:00 PM
  • 06/13/2013 12:00 PM
  • 999

Registration

You must be logged in to sign up for Release Something Weekend.

Teams Members Entry Votes
Division Princess
  • 0
  • 0
  • 1
  • 2
  • 0
  • 0
  • 0
Team Solest
  • 0
BoutallesTogether (Demo)
  • 0
  • 0
524 Ratties Making a Game
  • 0
Game Making Chocobo
  • 2
Blast Processor Wolf
  • 0
Dinosaur in Space
  • 1
  • 0
The Insanity Begins Again
  • 0
Vaporware No More
  • 0
Lily
  • 0
Let's speak to everything that wants to kill us! Yellow Edition.
  • 0
Gotta shoot 'em all!
  • 0
That One Guy
  • 0
TributeSoft
  • 1
Team Medea
  • 0
  • 0
Persistence
  • 1
Demonic Alpaca Studios
  • 0
Heroes of Umbra Something
  • 0
  • 0
Team KiraStar
  • 1
"Third-of the noble family of ya moop"
  • 0
Game Maker of Light
  • 0
Probably Won't Submit Anything
  • 0
Eclipse
  • 0
  • 0
  • 0
Project P
  • 0
Blue Bacon is mad as hell
  • 0
Might as well
  • 0
func_weaponstrip
  • 0
  • 0
Revision Hellgate
  • 1
Project Shadow
  • 0
  • 0
Heroes of Saturnus
  • 0
Kanye Quest 3030
  • 1
  • 0
  • 0
Prince
  • 0
WombatRPGs
  • 0
Team Goat
  • 0
  • 0
TheFrogStudio.Net
  • 0
Bludgeon of Inspiration
  • 0
Seasons for Seasons
  • 0
ADONKADONK
  • 0
C_C
  • 0
Echo
  • 0
Tomorning Productions
  • 1
  • 0
ImmortalDreams's Team
  • 0
LoneWolfDon's Team
  • 0
  • 0
UnKnown Suavo!
  • 0
Solo Shoob
  • 0
  • 0
  • 0
  • 0
Ezekiel Rage Games
  • 0
Dragon Kingdoms Something
  • 0
Size Doesn't Matter
GOMIBOY
The one that will make stuff. (I hope.)
A Hard Sell
Supra Settlers of Aether Pulse Bors: The Next Generation
Division Blackjack and Hookers.
This is almost single-handedly the entire point of the challenge, since doing it this way shouldn't even be possible. Bad hit de
Jomarcenter Studios
Yopnog the First
JAOD Project
new jersy
CTS Karma Waffle
Dat One Gourd
Speaking of Releasing Something...
The Range Studios
Provoloney!
Silent Rose
Castle Defense
OOSTUDIOS CORE
Liberate
test
THE CRISIS CREW
cool
SMC Games
Yellow Devil
High arch studio
Team Slime
Koro Design Studio
Crystals: Legend of the Sword Demo
One of a kind...
DARK WIZARDRY

Posts

I honestly cannot wait for May 4th. Anxious to see all of the releases and get my own out there, too. =)
Forget about pretty and working and presentation - this is the one event where that doesn't matter. It's just for showing off what you are working on, seeing each others' works in-progress and netting feedback. (And getting shinies, because why not?)

Of course, if you're aiming for People's Choice award, you might want to reach for the pretty and working but most badges will be awarded just for jumping in.
Brady
Was Built From Pixels Up
3134
Aye exactly: it's not called "Release Excellent Work Weekend" for a reason.

Really abuse the definition of "Something" and just release what you have, as is, WIP-style! ^^
I want to at least not screw myself over completely in the RPG maker buisiness. Since the last RPG maker game I put on this site, I've felt unable to live it down in shame.
I will playtest, look for errors and just major problems. I'm not doing this for my game to look pretty, I'm doing it so my game will WORK.
Releasing a poorly-functioning game is hardly a mark of shame when it's clearly a work in progress. This entire event is done with the understanding that most of the people involved in it will be showing off unfinished work -- and personally? I love to see the guts of how something works, and watch it develop from there.

Like, really now. I know things might not necessarily be in the shape they're in if you had had more time. I trust you! But the whole point of this event is to take a weekend and show off what everyone involved in is working at, and how far they've come at that specific point in time.

I think the team mechanic might be confusing people into thinking this is one of those contests where you start working on something as soon as you sign up and have to have it finished for the deadline. This is not the case! (Thankfully, as exams have made me into a skeleton and I am way behind on my big and amazing plans.)
author=mawk
Releasing a poorly-functioning game is hardly a mark of shame when it's clearly a work in progress. This entire event is done with the understanding that most of the people involved in it will be showing off unfinished work -- and personally? I love to see the guts of how something works, and watch it develop from there.

Like, really now. I know things might not necessarily be in the shape they're in if you had had more time. I trust you! But the whole point of this event is to take a weekend and show off what everyone involved in is working at, and how far they've come at that specific point in time.

I think the team mechanic might be confusing people into thinking this is one of those contests where you start working on something as soon as you sign up and have to have it finished for the deadline. This is not the case! (Thankfully, as exams have made me into a skeleton and I am way behind on my big and amazing plans.)

It's just that, I feel like if I give people something that isn't good to begin with, people will react the same way they did to Fire Woman, and even if it's a WIP, it could ruin me. I'm planning on releasing a demo, and if it's not up to par with what I WANT to release, people will be disappointed, and most likely won't care when the actual finished product comes out, if it comes out.
Brady
Was Built From Pixels Up
3134
No game is good to begin with.
It's like seeing a child and thinking that that person will be snivelling, codependant, attention-whoring, crying mess all their lives.
Sure, it COULD work out that way, but it's a bit premature to assume it will based no that fact alone.

This event has the understanding that your work is not yet in adulthood, and may indeed be very different from the final version.

Regardless of that; anything you produce this weekend will certainly not "ruin you". Everyone has projects that go south, so no one is really too disgusted when someone comes up with a project that isn't A-grade material...especially if you're new to the hobby or do it purely as a part-time "for fun only" experience.
People here seem so terrified of bad first impressions... I don't really get it. I've made nothing but bad impressions ever since joining the RM community, and I still guarantee my game is something people will find interesting. If I can't represent it in a satisfactory way during this weekend, I'll just use what I've prepared so far for a foundation and keep making updates from there.

This event includes submissions from people who've been working at their project for months, and also from people who only started a week or two ago. The range of preparedness is such that I don't think anything you do now could possibly "ruin" you. This isn't a competition -- there's some makerscore prizes, but who really cares about makerscore? I already have hosting. (In fact, I'd prefer it if the number under my name was replaced by "awk" -- for aesthetics, you know? But that isn't going to happen, I guess.)
Well, usually games are judged, but in this event entering is the main thing. Sure, Ness and I will be giving feedback via podecast, but it won't be the judging kind where we expect a certain amount of competence per entry. I don't know if any of you three were around for the last RSD's but the podcasts are still on-site if you want to check them out and see a rough example of how it goes.

And we won't be the only ones giving feedback - everyone is welcome to talk about what they did and didn't like on each entry and talk about them at length.

It might be a good idea to create a separate page on your game pages just for people to leave event feedback (for games, at least. Media pages are already comment-able).
Wow, there are a lot of participants so that'd be a lot of podcasts or at least a really long one podcast. Plus, you gotta look at every entry/play through some. You guys work too hard.
More all nighters I'm guessing? :P
slash
APATHY IS FOR COWARDS
4158
Props to the judges :D
Ocean
Resident foodmonster
11991
This is the last week of it isn't it? Alright, gotta work faster!
We've decided to give ourselves cut-off limits so we can get through everything. And no LPs this time around... that's what's really dragging out my side of the last event judging - doing LJs for each one.

And yeah, due this coming weekend guys~
This is the last week of it isn't it? Alright, gotta start working!
can we request a LP if our game is short? i pretty much have 1 minute of gameplay and i'm building up from there. i might make it to 10 mins i'm lucky xD
I don't think the problem would be the length of the games so much as their sheer volume. You know?

e: to clarify, short or not, once you request an LP everyone else is going to do the same. that adds up, even if all of them are pretty short. there's a lot of time-consuming stuff involved with LPing a game that doesn't come from actually playing it, too.
I have a question regarding the submission process. If I want my project to be eligible for RSW, do I need to wait until the 4th to submit my game through the normal process? Or may I create my game page beforehand and simply add it to the event on the 4th?
You can and should make the game page itself before the event, just in case staff takes longer to accept or it's not up to scratch (not saying it won't be, but better safe than sorry.) It's only the actual submissions that are only allowed to be added on the weekend - that is, the downloads and media pages.

And yeah, considering that Nessy and I will be doing not only the RMN one, but also the RMW version, we'll have a lot of stuff on our plate so we won't do LPs and the like. That said, feel free to ask in the LP topics in the forums if you want one, though they may take a while to be gotten to.
Thank you, Liberty. That helped to clear up my confusion.
Working on this made me remember how small and limited resolution support the old RPGmakers had and just made me appreciate Ace much more.