Description



Welcome to the first Release Something Weekend!

For those of you who are unaware as to what RSW! is, it is an event wherein we release something on a predetermined date. That "something" can be a work-in-progress demo, a full game, trailer, promo art or music of a game you have been working on. Right after that release, everyone plays everyone else's submissions and ideally gives feedback.

This event will also be running in collaboration with RMW, so check out their page to score more achievements! (Note that only games made in RMXP, VX, Ace and IGM are allowed on RMW.)

This is the second time a Release Something event will be run as an official forum event, and since the last time we’ve enabled submissions from media pages as well as game downloads. This will come in handy as it will make it a lot easier on both those who are running the event (henceforth known as Champions) and those who will be submitting to the event.



There will be different achievements for each submission type that is released. Let's go over them shall we?
Media - A trailer of your project, promo/concept art, original OST music and the kind.
Full Game - A completed project that - barring bug fixes - has no more work to be done on it.
Demo - A game that is still in production or requires much more work to make it a complete project.

Media will be handled a little differently than the other two types of submissions as they generally require less work to create than a project. Since it’s a small category, we’ve decided to make it a little weighted so that we don’t get one piece of art or a ten-second video.

Hence for media submissions you should release:

At least 5 pieces of promotional art - this can include concept art and the like - or,
At least 5 minutes worth of promotional video - whether it be a trailer or gameplay preview - or,
3-5 songs that contain at least 5 minutes worth of music - it can be over a series of songs.

To submit media, go to your game page and click on the 'Submit Media' link under the header. Add your media to that page and submit it to the event as you would a download.

Game submissions should include a download added on the actual Release Something Weekend and be added to the event page on one of those days. You may add more than one submission for each category, but note that you can only gain one achievement for each category - one Full game, one Demo and one Media achievement total.



Adding Submissions - A simple guide

● First, sign up to the event by scrolling to the end of the page and adding your information. If you are working in a team, be sure to head to the top and click on My Team after signing up and add names there.

● Add a game page to the site. To do this, hover over Submission on the black bar at the top of the page and click on Submit Game in the menu that drops down. Fill in the required information on the next few pages, taking care to read the directions required.

● You will have to wait 24-72 hours before it gets either accepted or rejected. (The submissions staff will be around more frequently to handle the increased volume.) If rejected, don’t stress - just change what you’re told to in the PM you get back from submissions staff and resubmit. As long as your grammar and spelling in the description is decent, there’s enough of a description, the mapping looks up to scratch and it abides by the submission rules and guidelines, it should be accepted.

● Of special note, please remember to add at least three different screenshots for your game profile. They should ideally show off the best your game has to offer the player without spoiling. Shots that won't be approved or counted in the three necessary: ones of the same map with different text; bland, empty maps with no details; ones containing terrible graphics that clash horribly; Title or Game Over screens.

● When the game page is accepted, you can add pages and downloads. To do this, hover over your name in the top bar and click on the Manage Games link. Choose your game and on the top left you’ll find some options. You can add a download, blogs, pages and more images via this area.

● Either create your media page or add your download.

Downloads - These should ideally be either zipped files (you can download winzip or winrar for free on their sites) or packaged in the auto-compression of the later engines (XP, VX and Ace have this option. 2k3 and 2k also have this option but sometimes they don’t work.)

Downloads - Choose the file from your computer and allow it to load. You can also host off-site by choosing to add a download link instead of a download file, but since RMN has free hosting for game files, it’s generally preferred that people host on site. It does take a while for RMN to upload, though, so be prepared for a wait if your file is quite large.

Downloads - Once your game is uploaded, come back to this page and click on the Manage Submissions/Submit link in the top-right of the page and choose your download from the drop-down menu. Easy done~

Media - Go to your game page's public profile (this is the page that everyone will be able to see) and click on the Submit Media link under the Header (left side). Add in the media (you can make it pretty, we won’t mind! ^.~ ). Don't mix your media - if you’re making a trailer and promo/concept art, make a page for the trailer and a separate one for the art. This way it will be easier for those who wish to check it out to find them and make it easier if you want to have media spread over different game profiles.

Media - Make sure that the Game Lead is the one who adds the media page as I believe there's an approval process for others adding Media. This will cut down time waiting for your submission to be added.

Media - Head to this page and click on the Submit/Manage Submissions link in the top-right corner of the page. Choose the type and pick the media page that you created.




● All submissions must be added to this game page during the weekend of May 4th/5th. Submit between Midnight GMT of Friday 3rd and Midnight GMT of Sunday 5th. Any submissions outside of that time frame will not be counted.

● Submit your submissions via this page. You can check the above hidden content if you don’t know how. Multiple submissions of each type are allowed, providing they aren't from the same game.

● We will only take the Media content and Game downloads detailed above. If you have an idea that does not fit into either type, ask about it in the comments and we’ll let you know if it’s allowed and how to go about submitting.

● You may submit any amount of any type of content detailed above to this event, but you will only gain one achievement for each type.

● You must have created or at least commissioned any media that you show off. If it is commissioned or made by someone else for your project, full accreditation must be added on the page for the achievement to be given.

● You may be in teams of any size if you so wish, but events currently don't support showing up in multiple teams so keep that in mind and don’t stress - at the end just let us know if you were a part of another team and we'll sort it all out from there, if we haven't before-hand. We'll keep you posted.

● You may have a demo and full game both, but they cannot be of the same game. A demo must be an unfinished game and a full game must be complete - barring any last second bug fixes. The demo must have at least 5-10 minutes of gameplay.

● While we won't enforce an RTP-inclusion rule, we'd appreciate two versions of download - one which can be played without RTP files and one that needs them.

To make a game read as including the RTP files you must first make sure that all the RTP files referenced in the game at any point - including battle animations, database additions and the like (sound effects are always forgotten) - then open the .ini file in the game project folder.
For RM2k/3 there should be a line that reads FullPackageFlag=RTP (or something similar). Make it FullPackageFlag=1 and make sure you have the harmony.dll file included in the folder.
For XP, VX and Ace, open the game.ini file and edit the line that reads RTP=RPGXP/VX/VXAce to RTP=.




As with most events, there will be achievements/badges that are given out to participants. In this event there are a number of hidden achievements as well as the ones that are already shown. These achievements will be given out after the event and will be based on certain pre-determined criteria that we Champions have crafted. Just something a little extra to make you all excited~

The main Achievements will given out for the following:
- Full game released
- Demo released
- Media meeting above criteria released
- Participating in the event by releasing any of the above
- People’s Choice - detailed below

There will also be a People’s Choice where the three releases with the highest voted score will gain a special achievement. The voting will run over the two weeks following the end of the event, ending GMT Midnight of the 19th.

There will also be a podcast that will include a discussion of the entries and unveil the hidden award winnings following the end of the event, but it might take a while depending on the amount of releases and content that needs to be played through. We’ll let you know more as we go.

***


As with the past events, the aim of a Release Something event is to capture the spirit of releasing something, whether it be complete or not. It is not just about preparing a major release, or making something in a fury to have something new to show for the event - though you are more than welcome to do so if you wish - but about putting something that you’ve created out into the world and being proud of your creation/s.

The Release Something event is and always has been about showing your works-in-progress, getting feedback, and checking out what other people are working on; almost akin to a snapshot of RMN's development community at that particular moment in time.

If you have any questions, feel free to ask in the comment area below, but please at least read the above information first.

Sign up and have fun!


TO THOSE WHO ARE COMPLAINING ABOUT TEAM ASSIGNMENT:


● We currently have Ankylo looking at the event code so that people can be added to more than one team at a time. This will help in the case of people helping each other out. Despite popular belief, people do work together on projects and this should help in future events and RS Days.

● The group people ask about has a lot of crossover. They're a group of friends who help each other with their games. For example, both Nessy and Deckiller have helped me with one of the projects I'm releasing, I've helped Nessy and Decky and others in the group with their games too and there are others who have helped with each other etc. Overall it creates an overlap that can't be helped until the above hoped-for multi-team code is done. It seemed easier for all involved to go under the same banner (and it was a semi-joke among friends) for the time being.

● 'Prizes' won't be given out by team unless we get the aforementioned multi-team system working. In the case that we don't, Nessy and I will be checking each and every submission and giving out the 'prizes' manually. This means there won't be a chance to 'cheat'.

● This isn't a competition. The only person you're working against is yourself. You are the one who determines what 'prize' you get by what you release on the day.

● There is at least one chain game that will be added at a later date.

● The People's choice awards (note that it's multiple) will be decided by vote. It's the only one that will be and there are three up for grabs. Each person gets one vote and as always it will most likely be Honour-based. The votes will not be a team-by-team process but content by content, so if you release something that people enjoy, you'll probably get this prize.

● Ness and I are sick of being insulted by people saying that we're gaming the system. We've held and competed in many an event and competition on this site and NOT ONCE have we had an issue with cheating or gaming the system, even when we took part. There are not real prizes this time and just one goal: Release Something. We're not counting ourselves out because this isn't a competition, it's an event where the only people we're competing against is ourselves.

● If you have any questions then send me a PM. I don't want the thread cluttered up with idiocy and accusations. I'll answer any questions asked provided they're serious concerns.


MISSING SUBMISSIONS


Set Discrepancy Video
RMW Chain Game Gameplay Video
You Are Not the Hero Chapter 2 Trailer
Kanye Quest 3030 Trailer
Jaquio: Angel of Death Trailer
Eclipse Promo Art
Eclipse Concept Art
Monstructs Promo Art
Homework Salesman Gameplay Video
Blade of Rage Gameplay Video
Final Fantasy VIII: Sleeping Lion Heart Concept art
In Search of Immortality Trailer
Justice Wyle Style Media
Reincarnation Trailer

Crystals: Legend of the Sword Demo

Details

  • 04/10/2013 08:12 AM
  • 05/06/2013 11:00 PM
  • 06/13/2013 12:00 PM
  • 999

Registration

You must be logged in to sign up for Release Something Weekend.

Teams Members Entry Votes
Division Princess
  • 0
  • 0
  • 1
  • 2
  • 0
  • 0
  • 0
Team Solest
  • 0
BoutallesTogether (Demo)
  • 0
  • 0
524 Ratties Making a Game
  • 0
Game Making Chocobo
  • 2
Blast Processor Wolf
  • 0
Dinosaur in Space
  • 1
  • 0
The Insanity Begins Again
  • 0
Vaporware No More
  • 0
Lily
  • 0
Let's speak to everything that wants to kill us! Yellow Edition.
  • 0
Gotta shoot 'em all!
  • 0
That One Guy
  • 0
TributeSoft
  • 1
Team Medea
  • 0
  • 0
Persistence
  • 1
Demonic Alpaca Studios
  • 0
Heroes of Umbra Something
  • 0
  • 0
Team KiraStar
  • 1
"Third-of the noble family of ya moop"
  • 0
Game Maker of Light
  • 0
Probably Won't Submit Anything
  • 0
Eclipse
  • 0
  • 0
  • 0
Project P
  • 0
Blue Bacon is mad as hell
  • 0
Might as well
  • 0
func_weaponstrip
  • 0
  • 0
Revision Hellgate
  • 1
Project Shadow
  • 0
  • 0
Heroes of Saturnus
  • 0
Kanye Quest 3030
  • 1
  • 0
  • 0
Prince
  • 0
WombatRPGs
  • 0
Team Goat
  • 0
  • 0
TheFrogStudio.Net
  • 0
Bludgeon of Inspiration
  • 0
Seasons for Seasons
  • 0
ADONKADONK
  • 0
C_C
  • 0
Echo
  • 0
Tomorning Productions
  • 1
  • 0
ImmortalDreams's Team
  • 0
LoneWolfDon's Team
  • 0
  • 0
UnKnown Suavo!
  • 0
Solo Shoob
  • 0
  • 0
  • 0
  • 0
Ezekiel Rage Games
  • 0
Dragon Kingdoms Something
  • 0
Size Doesn't Matter
GOMIBOY
The one that will make stuff. (I hope.)
A Hard Sell
Supra Settlers of Aether Pulse Bors: The Next Generation
Division Blackjack and Hookers.
This is almost single-handedly the entire point of the challenge, since doing it this way shouldn't even be possible. Bad hit de
Jomarcenter Studios
Yopnog the First
JAOD Project
new jersy
CTS Karma Waffle
Dat One Gourd
Speaking of Releasing Something...
The Range Studios
Provoloney!
Silent Rose
Castle Defense
OOSTUDIOS CORE
Liberate
test
THE CRISIS CREW
cool
SMC Games
Yellow Devil
High arch studio
Team Slime
Koro Design Studio
Crystals: Legend of the Sword Demo
One of a kind...
DARK WIZARDRY

Posts

There's an option when to upload a download file to make it for testers only. If you tick that box, then add your testers to your game page AS testers, they will be able to download. No one else will.

If you're using Ace there's a script that will tell you all the RTP files that you used in your game. That way you can cut out all the files you didn't use and not have to worry about an RTP-inclusive download.

You'll also have to follow the directions in the Submission Guide that tells you how the ini file to not require the RTP files beyond what you already have, even when the downloader doesn't have the RTP on their computer.
author=Liberty
If you're using Ace there's a script that will tell you all the RTP files that you used in your game. That way you can cut out all the files you didn't use and not have to worry about an RTP-inclusive download.


Any idea where we can find this script? Sounds useful!
Well I gave up days back in the idea of releasing something but this is the first event that left me working on a game that actually enjoy the idea. So good luck everyone else, weekend is coming.
i already have a demo released but would like the first dungeon demo done before the end !
author=Liberty
If you're using Ace there's a script that will tell you all the RTP files that you used in your game. That way you can cut out all the files you didn't use and not have to worry about an RTP-inclusive download.

Was asking about similar to this yesterday on rpgmakerweb.. can you please share the link for this script. I would love to get my filesize down.

Managed to track the script down:

Resource Checker by Tsukihime
http://www.rpgmakervxace.net/topic/5803-resource-checker/
Brady
Was Built From Pixels Up
3134
Just for clarity's sake, since I've never used the "submit media" option on a project before:

For the media submission category (5 pieces of promotional/concept art), does that need to be five separate media submissions, or can all five images be put into the one submission file (and/or just have all five images saved onto a single image file)?
author=Brady
Just for clarity's sake, since I've never used the "submit media" option on a project before:

For the media submission category (5 pieces of promotional/concept art), does that need to be five separate media submissions, or can all five images be put into the one submission file (and/or just have all five images saved onto a single image file)?

In a media submission, you can submit as many separate image files as you like. The "submit media" option is more like message form (like how you have always typed posts), so you will need IMG codes (like imageshack etc) to submit your separate image files in a media submission. That would be most preferable. You don't have to combine image files into one.

Let me show you my game's media submission as an example:

http://rpgmaker.net/games/2727/media/32/

Notice that there are multiple youtube videos in one media submission, but they are all separate. Images work the same way.
Ocean
Resident foodmonster
11991
Doing some testing so I hope to get it all done and complete by Saturday!
In this instance we'd prefer that art be added all on one page and videos on one as well. So say you have five promo art and two videos, you'd add two media pages - one containing the five art and the other with the videos.

This makes it easier to find. Also, you can, after the event, change it to over any number of pages, but for the event please keep it simple. ^.^
Brady
Was Built From Pixels Up
3134
Fantastic; just wanted to clarify, really. I was thinking that, but I didn't want to put all the images on one page then find out that that only counts as one, or some such!

Cheers, you two :)
Puddor
if squallbutts was a misao category i'd win every damn year
5702
slash
APATHY IS FOR COWARDS
4158
I just realized that submitting the game page itself isn't part of the event :( Probably shouldn't have waited so long... woops.
Sup. Ditto slashphoenix. Any staff online at the moment to approve pending submissions?
Isrieri
"My father told me this would happen."
6155
I'm still on the fence about this whole "Release the game on the weekend" thing. I've been debating whether to add the game page now, or to withhold it, or whether to submit the download, or whether to say something about it. Wondering whether I'm too early or not. I'm way too antsy!

That's not because the directions aren't clear, it's because I don't know how to read.
author=Isrieri
I'm still on the fence about this whole "when you release" thing.
I think that releases should be done on Saturday and Sunday, although on the bottom of the main page it is said "Release Something Weekend has started!" which means that the releases, whatever they could be, can be released even now. It's hard to tell.
I believe we are supposed to add the game page itself now and have it ready for when the event starts in full, when the download may be submitted.

author=Liberty
You can and should make the game page itself before the event, just in case staff takes longer to accept or it's not up to scratch (not saying it won't be, but better safe than sorry.) It's only the actual submissions that are only allowed to be added on the weekend - that is, the downloads and media pages.

And yeah, considering that Nessy and I will be doing not only the RMN one, but also the RMW version, we'll have a lot of stuff on our plate so we won't do LPs and the like. That said, feel free to ask in the LP topics in the forums if you want one, though they may take a while to be gotten to.
edchuy
You the practice of self-promotion
1624
author=Noel_Kreiss
I think that releases should be done on Saturday and Sunday, although on the bottom of the main page it is said "Release Something Weekend has started!" which means that the releases, whatever they could be, can be released even now. It's hard to tell.

Submit between Midnight GMT of Friday 3rd and Midnight GMT of Sunday 5th.

RSW should already have started to that! Although it seems to end 1 day earlier than expected (Ends 05/05/2013 06:00 AM). I wonder if this is a mistake? A lot of people will be confused ...
Brady
Was Built From Pixels Up
3134
It doesn't end one day earlier; it still runs till midnight the 5th, which gives it 48 hours.

It only "ends a day early" if you're behind the GMT timezone, but then you also start early as well, so you still get 48 hours to submit. Although none of it starts anyways for another 5.5 hours.
Yeah, it won't start for a few hours yet.

You can release at any time during the 48 hours after it officially begins. The reason I recommended adding your game page before-hand was in case resource staff was inundated with game pages. The actual downloads should be fine.

Just remember that if you're adding Media, have the actual Lead Developer add the page, otherwise it will be subject to having to wait on acceptance.

Also remember to include all the files necessary to play the project (if a demo or full game) so that people can do so. And if any bugs are reported or there's any issues, you can update your submission within the 48 hour window.

I would like to ask that you leave all submissions untouched for at least a few days after the event ends so that Nessy and I can have time to check everything out as is. Not that we're judging or anything like that, but different time zones, general real life activities and the like can make it hard to fit everything in so if you intend to update after that point we may well miss it.

Also, we'll have the RMW side of things to deal with as well, so please, have patience. But definitely feel free to add feedback to each other.

Again, I recommend having a page just for the Release Something Weekend feedback on your game profile, and encourage every one who checks out the releases to use those pages to give your feedback!


Most of all, have fun!