Description

Friday the 13th is coming up and it coincides with the date of the next Release Something! Day! Talk about a coincidence!

So, some of you might not know what a Release Something! Day (RS!D) is. Basically, it's a day where you release something - anything! - in order to get feedback from the community. Release Something! Day used to be a regularly occurring event in the days of yore, back when the community had a sticky issue of never releasing any games or demos (because perfectionists I guess?). RS!D was created as a way to encourage sharing, collaboration, feedback, and content in the community. The aim is to truly try to capture the spirit of releasing something. It is not about prepping a major release, or making something in a fury to have something new to show for the event. It is about showing your works-in-progress, getting feedback, and checking out what other people are working on. Like a snapshot of RMN's development community.



What kinds of things can be shown? Music, tiles, sprites, graphics of any type, gameplay (videos of gameplay tests are good), tech demos, demos - even completed games (but don't strive for a finished product; that's not the point of RS!D). Let the feedback work for you. Although, there are some limitations to RMN's event profile - only game downloads can be submitted to the "official" event submission. But that's okay! I will manually compile all of the other types of submissions and update the event page.

So, some of you might not know what a Release Something! Day (RS!D) is. Basically, it's a day where you release something - anything! - in order to get feedback from the community. There will even be a podcast covering the releases.



1. If you are posting a game demo or download, make a Gameprofile (if you haven't already), upload the file, and submit the download to this event (by clicking the Submit button in the upper left)
2. If you are posting other media (like screenshots or music or graphics or videos) submit it to the site like normal and then post a link to it in the comments



There will be a badge worth 10 MS for releasing something. Best feedback givers will also get a badge worth 20 MS. Because the feedback is what counts this time.

There might even be a podcast!

Something Returns!

Details

  • 03/13/2015 12:00 AM
  • 03/14/2015 12:00 PM
  • Any
  • kentona
    Liberty

Achievements

Registration

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Teams Members Entry
The Man Who Shot Liberty Valance
I Can Has Gam Mak
Kappa
Bludgeon of Inspiration
Unicorn versus Narwhal
Cash
Gatekeeper demo (slightly updated)
Delve - A Dungeon Crawler
Dragon Star Games
Pudymon?
Still alive, or not?
Etwas
Canvas (unencrypted puzzle rpg demo w/ walkthrough)
*muffled screaming*
Remi Team
Super Battle Kiddo Experience! This Version Final Release
Oh boooy
SAG (silly adventure game)
Bard Studios
Tactical Submission
Team Battledome
slash fic
2spooky2releasingsomething
*murr*
Sharing is Caring
Re-renting Something
FFDiscovery
The Island Somber
I'll Try
We like to torture ourselves with deadlines
Team Hopefully
To Zilmurik or Bust
Because I want to slay myself.
Eyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
Dragon Kingdoms Returns?!
Monopoly
Meanwhile, Back in Communist Russia
Single Slice
I'm doing a thing
CHEESE HAM HAM HAM CHEESE YUM YUM YUM
did someone say final fantasy
I can make it on my own!
omg
Time to Motor!
Open World in Review
B. Games Revival
Onwards to Customland
Ethnic Hero Face-sets
emaN maeT
You Can't Date the Dragon!
Picture-Based Font Creator
Something Awesome
Debonair Sins

Posts

CashmereCat
Self-proclaimed Puzzle Snob
11638
I just tested, a new download doesn't go through the queue.
author=kentona
iirc downloads dont need approval. Get your gameprofiles submitted as soon as possible though


Unless it changed in the... years since I last submitted a download a new download goes through the queue. Updating / replacing a download doesn't.
CashmereCat
Self-proclaimed Puzzle Snob
11638
Hopefully I can get a new Acc Mu demo released by then. Woo! Excitin'.
Yes wait until Friday until submitting to this event. For things that go in the submission queue you can submit any time this week but leave a note in them or send a PM to liberty or myself (or solitayre) to tell us to hold off accepting them ttil friday. Iirc downloads dont need approval. Get your gameprofiles submitted as soon as possible though
This event is quite cool. By the way once our game page gets approved do we have to wait until Friday to get submit both the page, and game, or demo? I am a bit confused.
I'm working on another African themed game but I'm not sure if I'll have a game page ready by Friday, I might but not sure. Should I still sign up? I've been wanting to participate in one of the events but so far haven't had time to. If I can't get the game page up in time I might at least try to contribute to giving feedback.
author=Cap_H
Dummy's Question: How does Giving feedback look like? Commenting on something and claiming it here afterwards?


That's how I envisioned it.

Like, say, posting a thoughtful comment on a gameprofile, or a review, or an LP.


Deadline for feedback is the day of the server move (21st)
Cap_H
DIGITAL IDENTITY CRISIS
6625
Dummy's Question: How does Giving feedback look like? Commenting on something and claiming it here afterwards?

so you have something that you want to show, and looking for feedback?
My team and I were just talking about asking RMN folks to review our Kickstarter page for ethnic hero face-sets (the page isn't published; it's just for feedback).

Not sure if this would be appropriate for this event...? If not, we'll just post the preview link somewhere in the Forum.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=slash
I think I might just upload a demo file for the battle system I've been playing with, with a few example bosses. I don't think I want to make a game page yet, 'cuz I'm still playing around with the art, music, and story and I'm not ready to show any of that off :P


That's what I'm going to do, for exactly the same reason.

I'm making a short tutorial level and, if I have time, an arena mode similar to Golden Sun's battle mode.
So much to do in the next three days. Woof.
slash
APATHY IS FOR COWARDS
4158
I think I might just upload a demo file for the battle system I've been playing with, with a few example bosses. I don't think I want to make a game page yet, 'cuz I'm still playing around with the art, music, and story and I'm not ready to show any of that off :P
Holy! This is only a few days away?

I wonder if I can finish two towns and two dungeons in just a few days? HMMM....
I might release a video of some sorts showcasing custom GFX. Might. The time frame is too tight to release an actual demo, orz. Btw, this months marks the 2nd Friday the 13th in a row. 0_o
You do. I believe she's celebrating over her game page being accepted. ^.^

But yes, hold off your releases until the actual day.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Oh, we can submit stuff now? I thought was had to wait until the day to release it?

I'm not done with my submission yet. I was just curious.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I didn't know that about Valve. Maybe I'm just nervous since I've never shown anything off that wasn't completed. I'm more of a "see for yourself," kind of person, but I really do need to change that mentality.

Which is why I love events like this.
How early is way early?..


The moment the idea is in your head. You can just talk to other people and see what they think.

..unsure if I was even capable of doing it..


Only one way to find out.

..wanted enough content so the audience could have more of a reaction than just, "Was that it?"


Valve's method was to do the least amount of work possible for something to be playable (they put in orange box placeholder textures, etc.) to see if the gameplay of a level or element of the game would work or not against feedback. The wisdom here being if you wait and THEN get feedback, there is much less you can change than if you got feedback as early as possible.

If I announce that I'm doing something and only have half a basic map and an unedited battle system, that wouldn't be enough to justify an announcement, would it? Plus, if you don't have that many features implemented, what is there to critique?


Exactly. You're asking a ton of questions you don't know the answer to. That's why you test ideas and get feedback.

I thought Ruby Wolf was going to be a too-simple piece of crap, but I didn't give myself time to go through proper procedures. All the comments on the game profile imply it was a good idea flawed by me rushing it out. So even if you rush something out you think is crap, you can know if the overall gameplay would be good or not had you invested time.

One thing I've learned for prototypes is it's often better to have obviously placeholder graphics (scribbles, squares) instead of half-done or unpolished work.


This I recommend. Valve wrote "Wall 05" and "Rails 02" on the blank orange and white box texture. This comes back to help yourself because then you can see the relevant asset and know what you're supposed to draw on top of it without having to go back and check.