IF YOUR GAME HAS THESE WORDS IN ITS TITLE, IT'S A BIG RED FLAG

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The Ultimate Final Fantasy Adventure of the Legendary Light Warriors: The Destiny for Conquest and Spirits of the Crystal Dragon's Eternal Runic Cipher
author=Allen Hunter
The Ultimate Final Fantasy Adventure of the Legendary Light Warriors: The Destiny for Conquest and Spirits of the Crystal Dragon's Eternal Runic Cipher

author=Sauce
The Ultimate Final Dragon Warrior's Fantasy Revenge Saga Quest for the Legendary Demon Sword of Light and Darkness Part III:
Destiny Legacy of the Hero's Eternal Rune


If I saw these two names in the games section, it would be a big red flag that I should probably download them immediately.

Nightowl
Remember when I actually used to make games? Me neither.
1577
author=Allen Hunter
The Ultimate Final Fantasy Adventure of the Legendary Light Warriors: The Destiny for Conquest and Spirits of the Crystal Dragon's Eternal Runic Cipher

That should be the name of the world's most cliche traditional RPG made with RPG Maker 2003.
Dudesoft
always a dudesoft, never a soft dude.
6309
As the creator of the Quest of Dude, I find this topic highly offensive.
Atom Pulsar and the Rusty Libido is the greatest title of any game on RMN
No way, it's The Amazing Adventures of Captain Maloneum: The Pinnacle of Masculinity
author=Max McGee
That's like one of my favorite RM games and I still have like no idea what the fuck the title was supposed to even mean. It is a pretty stupid fucking title. (Sorry, Iish. Love the game, though!)

It's a great eye catching title and it has a meaning. Calling it "Vance's Quest" would have been a poor decision.

Again, the reason I pass over games with red flags in their title is because they usually suck. The pros can do it because:

1) They have tons of advertising money (Example: Kingdoms of Amalur)
2) The creators are worshipped by fans (Example: Dragon Age)
3) They're grandfathered in from long running series (Example: Final Fantasy)

4) They aren't RPG Maker games competing against a ton of others using mostly the same art and music assets.
author=iishenron
Again, the reason I pass over games with red flags in their title is because they usually suck. The pros can do it because:

1) They have tons of advertising money (Example: Kingdoms of Amalur)
2) The creators are worshipped by fans (Example: Dragon Age)
3) They're grandfathered in from long running series (Example: Final Fantasy)

4) They aren't RPG Maker games competing against a ton of others using mostly the same art and music assets.

You aren't wrong, but I still don't think the name's that important, as long as it fits the theme/game (just don't call it Bravely Default Flying Fairy, like, wtf?!). People probably check out the screenshots at least, before deciding wether or not to read any further...and sometimes the screenshots are all they need!
And even if your game has the most generic name since Generica, if it's good, word of mouth will help its popularity regardless.
We really don't have to be competing, tbh. There really isn't anything at stake here (except pride)
Well there's influence.

For example, Final Fantasy ushered in the medieval theme.

Chrono Trigger - time travel

Saga - mmorpg style single player sprite JRPG

Legend = artifact themed JRPG

They are not set in stone of course but competition = good, not bad.

I think it's less about word of mouth. No offense but it's been ages since I've heard of any excitement for one Rpg maker game. The last I heard of any major hype was Marvel Brothel and that worked because of the word Marvel in it and because of the unique concept of a brothel.

It's more like which game title/concept will rejuvenate interest in more Rpg Maker games.

Let's not forget that the big games have these problems too.

I'm sure in an ideal world, the makers of Dragon Age would have preferred Baldur's Gate/Planescape Torment/Icewind Dale to be the catchy title. Instead it took them up to Star Wars KOTOR before Dragon Age became relevant and that determined the course of their game design.

Ditto for Square. In an ideal world, Live-a-Live was catchier/fancier/more relevant. I mean even today "Life of <insert name> maybe bad but it gets you to read the description before skipping. Not only that but if Final Fantasy did not succeed the first time it would have been a bad title and it succeeded the first time not because of budget but the makers truly felt they were making their final game.

I haven't heard of Kingdoms of Amalur so that's out but less we forget many great RM games simply replace Kingdoms with the name of the Kingdom and if they didn't do that the world wouldn't be as rich. Like if Aveyond was named something else, would it really have made you interested enough in the game? Maybe but not for me.

Another plus that red flag titles have is that you can determine for yourself how much you will like the game from the beginning. Many of the more unique and better games have weird titles that sometimes you want to drop the game but then the title is so mysterious that I end up playing half-way and never able to find the motivation to finish them partially because I don't even know if I'm even still in the mood to play that game.

Edit: Also the word "Way" technically falls under a red flag too. It just so happen that it has dodged many bad games made for it.
You know those little yellow balls you can attach to your car antenna so that you can identify your car in a parking lot? They work great. I think everybody should have them!
...uhh what??? Did you misinterpret the word influence for mandatory?
But; Fey, Princess Princess, Star stealing prince, and others have all had excitement over them...
author=Snodgrass
...uhh what??? Did you misinterpret the word influence for mandatory?


If you're referring to Kentona's comment, it was completely satirical.
Yeah I was. So what was satire about it?

I'm not really familiar with yellow balls on car antennas.
author=Snodgrass
Yeah I was. So what was satire about it?

I'm not really familiar with yellow balls on car antennas.


I'm not either. His point is that a certain uniqueness isn't so unique if everyone does it.
I guess that doesn't come off as satire to me.

I already tried to address it by differentiating between mandatory vs. influential but just to expand, imagine if DQ wasn't so influential. Would rpg maker have even existed???

To a certain extent, that's the limitations of game engines. Supply creates demand.

But to extend that further, lack of influence by the major rpg maker titles is why makers have to constantly search and research too: no one finds it in their heart or their motivation to create a rpg maker clone that's based more in Xenogears system for example or is like a 2d hybrid of Neverwinter Nights or is like a RPG Maker ++ version where all the scripts included in the best games are pre-built.

Uniqueness IMO should never get in the way of potential for more ease so we can all focus on the meat and less on the sizzle of a game engine. It's the same with titles. People do consider Final Fantasy Tactics unique simply because the word Tactics was added. People then don't consider Final Fantasy Tactics Advance unique simply because Advance is part of GBA.

Another thing that many designers tend to fail at is mimic FFT's approach. FFT in a single game has several titles. There's the cliche FFT. There's the name of the Wars. There's the legend of Ramza. There's the retelling of his story by that guy in the beginning. There's Delita's legend intertwined like a documentary.

Red flags are still flags. It doesn't mean you can't make red flags unique.
Max McGee
with sorrow down past the fence
9159
author=iishenron
author=Max McGee
That's like one of my favorite RM games and I still have like no idea what the fuck the title was supposed to even mean. It is a pretty stupid fucking title. (Sorry, Iish. Love the game, though!)
It's a great eye catching title and it has a meaning. Calling it "Vance's Quest" would have been a poor decision.

Again, the reason I pass over games with red flags in their title is because they usually suck. The pros can do it because:

1) They have tons of advertising money (Example: Kingdoms of Amalur)
2) The creators are worshipped by fans (Example: Dragon Age)
3) They're grandfathered in from long running series (Example: Final Fantasy)

4) They aren't RPG Maker games competing against a ton of others using mostly the same art and music assets.


What is the meaning??? The dice game of craps isn't actually a motif in your game, in fact I can't remember the game of craps EXISTING in your universe, or anyone ever playing it, or being mentioned. I also don't see any connection to the blaxploitation movie, either. I agree it's eye catching, I question the "meaning" part.

Of course I played your game last when I was A WEE BAIRN so I might just not be remembering.
Max: It's complicated and if you don't remember really pointed details about the game, the meaning would be gibberish. Also, TTHW *did* have a craps table in the casino :)
Max McGee
with sorrow down past the fence
9159
I stand corrected, I played it like nine years ago. : )