RMN ISLAND: YOU CAN STILL JOIN, MMKAY
Posts
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh, my plan for round 8 is simply to be out of sight. I'll let them continue worshipping the sausage god, but I'll be back in my cowboy uniform, they won't have any reason to believe I'm the same person.
Actually, don't stop the tornados. Ask Locke if he wants to make a fast food empire without Arrogench peeps. Whisper, of course. If he agrees, run to the plane wreck with him. Plan things there. Check if a grizzled war veteran has camped there. If Locke disagrees, run to Honeprop.
Instead of destroying everything that exists, we could annex tribes and use them for our advantage. Then we could start the great empire of "insertname" Confederation. Also, fast food shrines!
You could dispose the mob by asking them to wrestle the fire tornado.
Instead of destroying everything that exists, we could annex tribes and use them for our advantage. Then we could start the great empire of "insertname" Confederation. Also, fast food shrines!
You could dispose the mob by asking them to wrestle the fire tornado.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I will...
*rolls a d6*
...go with Nightowl and join his fast food empire.
My commands for the Arrogench to burn down the McDonalds stand unchanged! Hopefully you had a different fast food chain in mind.
*rolls a d6*
...go with Nightowl and join his fast food empire.
My commands for the Arrogench to burn down the McDonalds stand unchanged! Hopefully you had a different fast food chain in mind.
Are extreme meatballs, burritos and hot dogs okay? Also, fishsticks.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Fishsticks are terrible and I don't know how anyone can eat them. You'll probably end up feeding them to the homeless or something.
I'll just feed them to Jennifer, then.
Speaking from experience... These can be a lot of work, and needless chatter can add to the annoyance of sorting everything out. At very least, let's help the GM by using hide tags on conversation posts?
@ Gourd_Clae though I don't play this game anymore, I really appreciate what you are doing, thanks man :).
@meisam Thanks a ton, dude. I appreciate it!
@dudes I don't really mind, but I certainly wouldn't object if people put their chatter in hide tags.
@dudes I don't really mind, but I certainly wouldn't object if people put their chatter in hide tags.
The more immediate threat must be dispatched first, Reginald thinks to himself. Cemetery Heights can wait...for now.
Grabblewarb's next duty (and Reginald hopes he performs it better than his last one) is to aggress the pirates. The house is instructed to use whatever combat ability it might possess and if it doesn't have any combat ability it should abscond to a safe distance while Grabblewarb takes care of business. Sutler has similar orders to aggress if possible but seek allies if not.
Grabblewarb's next duty (and Reginald hopes he performs it better than his last one) is to aggress the pirates. The house is instructed to use whatever combat ability it might possess and if it doesn't have any combat ability it should abscond to a safe distance while Grabblewarb takes care of business. Sutler has similar orders to aggress if possible but seek allies if not.
YOU AND ME HOSS
SENTRY GO GO DOWN 'N UP 'N DAMMIT
GOTTA MOVE THAT GEAR UP
THIS THING AIN'T ON AUTOPILOT DAMMIT
GOTTA MOVE THAT GEAR UP
HOLD IT SPY DON'T TOUCH THAT SENTRY DAMMIT
GOTTA MOVE THAT GEAR UP
Alright, Gourd, you can start writing.
SENTRY GO GO DOWN 'N UP 'N DAMMIT
GOTTA MOVE THAT GEAR UP
THIS THING AIN'T ON AUTOPILOT DAMMIT
GOTTA MOVE THAT GEAR UP
HOLD IT SPY DON'T TOUCH THAT SENTRY DAMMIT
GOTTA MOVE THAT GEAR UP
Alright, Gourd, you can start writing.
Round 7!
Nightowl & LockeZ
(This won't be a trend, it's just easier to group you two together this turn) (4)
Your loyal Arrogench scurry to and fro with glycerin, torches, logs,etc. They're pretty pro at doing fire things, so LockeZ and Nightowl just sit back and conspire against them secretly. Sure enough they get the building to catch fire with a boom or 42, but the deed is done! The fire from the fast-food-made-faster is caught by the tornado as expected and and utterly wrecks East Side Arrogance City. The pair chuckle and high five as the city falls deeper into disarray and form a bond over the pure spectacle of carnage and destruction. Isn't it beautiful? Leaving the sausage suit behind, the pair scurry off to the plane wreck while the Arrogench are too occupied crying over the end of their arrogance. In their passing they see a similarly beautiful show of carnage at a battlefield between the Bimbo tribe and the Arrogench's wavering army. They don't seem to see the motley crew pass by to the plane wreck on the other side of The Divide. They may not be so lucky next time.
Solarlune
(4) (2) (4)
You quickly recollect yourself and stand up. The vanity catching your eye, you investigate it before even thinking about escaping. You open its singular Candy Corn laced drawer and find nothing of worth. You feel let down until you look behind the vanity. Behind the pink vanity sits an old, tattered broom. Squealing in delight, you snatch up your prize and realize it's petrified. Bummer! You then proceed to investigate the mirror on the wall nearby. Gee, this lady sure likes looking at herself. Since you've seen weirder things, you decide it's perfectly logical for you to be able to walk through the looking glass. You begin to walk casually into the mirror when suddenly you hit your face on it. Guess not, huh? You walk to the actual doorway while you rub your face and look through. No one's there. You sneak into the next room and look around. The quiet is starting to unnerve you... You're in the room containing the staircase, the coat rack and a 'Welcome' mat. You try opening the door, but it doesn't budge. You're going to need a key!
Status: In the lovely plump witch's house in Meadow of Morons.
Bleeding Knuckles (Feel tough! -1 combat, +1 Defending, + 1 Recruiting. Lasts 1 turn)
Items: Plumber's Clothes
Bone Sword (+1 Combat Roll, +1 Persuasion)
Chocolate Floor Chunk (+1 Defending, -1 Movement)
Cookies~<3 x6 (Good if you need energy)
Petrified Witch's Broom (This would allow you to travel from section to section of the island if it wasn't petrified...)
Reginald
(5) (4) (4)
Hordes of pirates descend upon your lands, all believing that there's no way they could lose. Apparently, they've never met your minions. Grabblewarb shrivels for a while after you give your command, and shrivels, and shrivels...then suddenly flies into the air so far he can't be seen. Then as suddenly as hew went up, he comes down into the nearby lake. Draining it of all of its water, Grabblewarb is akin to a towering mountain now. Using his new found size he crushes many of the hordes approaching. The house deciding to show off what it's capable of has positioned itself so the pirates are between it and a large mass grave hole. Spinning its roots like propellers again it causes a mighty wind to blow the pirates into the grave. Now, Sutler's recruiting has paid off and a native Bimbo Gravedigger has come to aid you! Quickly, the bimbo covers all of the pirates up and swears her eternal allegiance to you! Shortly after the battle Grabblewarb dries out and returns to normal size. Now that your pirate enemies ahave been decimated, the Bimbos are approaching your settlement intent on attacking. Your new bimbo friend may be able to recruit some of her companions efficiently, stop the oncoming onslaught, or she can build you a city wall if you collect enough wood/brick/skull/whatever you want it made out of. Something crashes into a nearby tree.
Items:
3x Mutilated Monkeys (Sponges love 'em)
Companion: GRABBLEWARB the Yellow Hunter Sponge (+1 Combat Roll, +1 Cleaning Roll)
Companion: DrunkerRoot Leg Red Turnip House (+1 Movement, +1 Defense Roll, Can fly to other sections quickly.)
Companion: Sutler (-1 Combat Roll, +1 Healing. Randomly gives you stuff if he's doing nothing.)
Clean Regal Clothing (+2 Recruiting)
Radish Scepter w/ Sutler's Scepter Warmer (+1 Combat Roll to allies, +1 Competence to allies: Renders you unable to fight but keeps you safe as long as your allies are alive.)
Companion: Bimbo Gravekeeper (Can build, delegate, and manage graveyard)
Status:
In his very own kingdom of Reginaldia
The King of Reginaldia Kingdom!
Kingdom Population: 5
Dudes
(5) (2) (3)
"Hello, good sir!" you pleasantly greet the portly wanderer. You wait for a response but he seems to engrossed in the board to notice you. You sigh and turn around when you see the girl falling. Like any gentleman would you reach out and stop her descent. She thanks you then hurries along. Turning around, you are greeted by the violently laughing explorer. "Ohoho! Excellent, what a show! I do indeed like spectacle. Taking his attention as a chance you asked him what you needed to know.
"Are there any shops around?" "Why, of course! There's an especially quaint one on the left at the end of the tent row. They'll certainly sell you whatever you need." You bid him goodbye and head to the shop. As you walk away you hear...opera? Inside of the shop tent is an oddly pale little girl with long black hair. In front of her sits a cloth with goods like a Sword Sharpener, a Steroid Staff, and a 'Sober-Up!'. You peruse for a while when you realize the girl is crying. "What's wrong?" you ask. "M-my daddy's gone and I don't know where he is..." she continues crying. A little taken back you ask "Did he say anything before he left?". At this, she stares at you. Or at least you think she's staring at you - it's hard to tell with her hair draped over her face. She holds out her hand as if she wanted you to take her to him. "You'll be rewarded..." she says in between her frantic sobs. "Hey, dude, this chick is creeping me out. Let's just leave, okay? There are plenty of normal little girls in normal towns with normal goods we could go to." Jeffrey pleads for you to leave her.
Status:
On the other side of Deep Deep Chasm in Cleveland. In an unknown desert settlement.
A never soft dude.
Overheating, but the staff's presence is helping.
A tad creeped
Items:
Attractive Aviator Suit (+1 Persuasion Roll)
Companion: Jeffrey the Talking Sword
Pretty Chill Staff (Allows you to use ice and cold water magic, Also good for ice statues coincidentally.)
Wildwes
(3)
You enter a nearby weapon store and begin buying some equipment when suddenly Yodeel gasps. You look up, alerted, but are calmed when it was just her finding a box of puppies. "Oh. My. God. They're so CUTE, Wessy! Can we get one, PLEASE?" You shrug and are assaulted by a squeal. "Oh, thanks a ton!" You're not sure why she was asking you - she's the only one with money around here. Regardless, you buy your equipment, load up on the shag carpet, then head out for Honeprop. It's smooth sailing even when you end up nearly being spotted by pirates. Luckily, Yodeel was keeping a watchful eye. You fly around them only to end up being blown by some really weird wind. It's so strong you're knocked into a tree and your party is scattered all over. You've still got Norman of course, and you can see Yodeel, but the puppy and the carpet are still missing. "Oh no, we have to find them first!"
Yodeel presses. You find yourself by a graveyard in a thin thicket of woods. Nearby is some weirdo talking to some lady with big boobs and seemingly a veggie and a sponge. It may be best to stay away from the freak.
Status:
The Dahlariah Forest of the Reginaldia Kingdom in Honeprop
Strangely, you feel like you're still being watched.
Unable to talk
Missing some friends
Items:
Companion: Rock Suit Norman (+1 Combat/Defending Rolls, -1 Movement Rolls)
Companion: Yodeel the PIMP ( +1 Persuasion, -1 Recruiting, +1 Competition)
Companion: Hump-Mat the Flying Shag Carpet (Allows for free movement between sections of the island, +1 Movement) {Missing}
Husky puppy~<3 (+1 Recruiting) {Missing}
$50
Lee Nora {Geekman}
(5)
You feel life return to you, but you don't feel the same. Are you...older? You appear to have taken the body of a janitor that has died here. Also, why does your chest feel...?! You have boobs! Well, guess you're a girl now. For some reason though, you don't have any clothes. Apparently you're not the holiest of girls, if you catch my drift. Let's just hope you don't have the herps, and that you weren't the one who killed that dude in the closet. You take his wallet though and grab a janitor's outfit. They're clearly meant for a male, though as they're pretty tight against your chest. You shrug it off and leave the closet. Nearby you can see your former turtle body and you decide to take its shell for a weapon material. You look around at the expansive building and realize it may not be so easy getting out. There are sirens blaring which seems to suggest that some rogue GuardBots never were turned off. You also cant see anyway out as most of the windows are boarded. And good luck squeezing your double D's through that tiny hole you came in through. There's a staircase nearby and some weird pod thing that has flashing red lights within it. However, the pod window is too dusty to make out what's inside of it. You look on your ID card in your wallet and realize you live in some house that is at 42 Wallaby Way. Sounds legit.
Status:
In an abandoned Nuclear Power Plant
Blonde beauty in a janitor's suit (+1 Recruiting, +1 Persuasion)
Name: Lee Nora
You probs have the herps
Items:
Turtle Shell (+1 Defense)
Lee Nora's ID Card (It says you're married to Guy Nora)
Johnathan Muchalgro's ID Card (It says he is married to Kiki Muchalgro)
Sweaty Janitor Suit (+1 Luck, +1 Cleaning)
Nightowl & LockeZ
(This won't be a trend, it's just easier to group you two together this turn) (4)
Your loyal Arrogench scurry to and fro with glycerin, torches, logs,etc. They're pretty pro at doing fire things, so LockeZ and Nightowl just sit back and conspire against them secretly. Sure enough they get the building to catch fire with a boom or 42, but the deed is done! The fire from the fast-food-made-faster is caught by the tornado as expected and and utterly wrecks East Side Arrogance City. The pair chuckle and high five as the city falls deeper into disarray and form a bond over the pure spectacle of carnage and destruction. Isn't it beautiful? Leaving the sausage suit behind, the pair scurry off to the plane wreck while the Arrogench are too occupied crying over the end of their arrogance. In their passing they see a similarly beautiful show of carnage at a battlefield between the Bimbo tribe and the Arrogench's wavering army. They don't seem to see the motley crew pass by to the plane wreck on the other side of The Divide. They may not be so lucky next time.
Solarlune
(4) (2) (4)
You quickly recollect yourself and stand up. The vanity catching your eye, you investigate it before even thinking about escaping. You open its singular Candy Corn laced drawer and find nothing of worth. You feel let down until you look behind the vanity. Behind the pink vanity sits an old, tattered broom. Squealing in delight, you snatch up your prize and realize it's petrified. Bummer! You then proceed to investigate the mirror on the wall nearby. Gee, this lady sure likes looking at herself. Since you've seen weirder things, you decide it's perfectly logical for you to be able to walk through the looking glass. You begin to walk casually into the mirror when suddenly you hit your face on it. Guess not, huh? You walk to the actual doorway while you rub your face and look through. No one's there. You sneak into the next room and look around. The quiet is starting to unnerve you... You're in the room containing the staircase, the coat rack and a 'Welcome' mat. You try opening the door, but it doesn't budge. You're going to need a key!
Status: In the lovely plump witch's house in Meadow of Morons.
Bleeding Knuckles (Feel tough! -1 combat, +1 Defending, + 1 Recruiting. Lasts 1 turn)
Items: Plumber's Clothes
Bone Sword (+1 Combat Roll, +1 Persuasion)
Chocolate Floor Chunk (+1 Defending, -1 Movement)
Cookies~<3 x6 (Good if you need energy)
Petrified Witch's Broom (This would allow you to travel from section to section of the island if it wasn't petrified...)
Reginald
(5) (4) (4)
Hordes of pirates descend upon your lands, all believing that there's no way they could lose. Apparently, they've never met your minions. Grabblewarb shrivels for a while after you give your command, and shrivels, and shrivels...then suddenly flies into the air so far he can't be seen. Then as suddenly as hew went up, he comes down into the nearby lake. Draining it of all of its water, Grabblewarb is akin to a towering mountain now. Using his new found size he crushes many of the hordes approaching. The house deciding to show off what it's capable of has positioned itself so the pirates are between it and a large mass grave hole. Spinning its roots like propellers again it causes a mighty wind to blow the pirates into the grave. Now, Sutler's recruiting has paid off and a native Bimbo Gravedigger has come to aid you! Quickly, the bimbo covers all of the pirates up and swears her eternal allegiance to you! Shortly after the battle Grabblewarb dries out and returns to normal size. Now that your pirate enemies ahave been decimated, the Bimbos are approaching your settlement intent on attacking. Your new bimbo friend may be able to recruit some of her companions efficiently, stop the oncoming onslaught, or she can build you a city wall if you collect enough wood/brick/skull/whatever you want it made out of. Something crashes into a nearby tree.
Items:
3x Mutilated Monkeys (Sponges love 'em)
Companion: GRABBLEWARB the Yellow Hunter Sponge (+1 Combat Roll, +1 Cleaning Roll)
Companion: DrunkerRoot Leg Red Turnip House (+1 Movement, +1 Defense Roll, Can fly to other sections quickly.)
Companion: Sutler (-1 Combat Roll, +1 Healing. Randomly gives you stuff if he's doing nothing.)
Clean Regal Clothing (+2 Recruiting)
Radish Scepter w/ Sutler's Scepter Warmer (+1 Combat Roll to allies, +1 Competence to allies: Renders you unable to fight but keeps you safe as long as your allies are alive.)
Companion: Bimbo Gravekeeper (Can build, delegate, and manage graveyard)
Status:
In his very own kingdom of Reginaldia
The King of Reginaldia Kingdom!
Kingdom Population: 5
Dudes
(5) (2) (3)
"Hello, good sir!" you pleasantly greet the portly wanderer. You wait for a response but he seems to engrossed in the board to notice you. You sigh and turn around when you see the girl falling. Like any gentleman would you reach out and stop her descent. She thanks you then hurries along. Turning around, you are greeted by the violently laughing explorer. "Ohoho! Excellent, what a show! I do indeed like spectacle. Taking his attention as a chance you asked him what you needed to know.
"Are there any shops around?" "Why, of course! There's an especially quaint one on the left at the end of the tent row. They'll certainly sell you whatever you need." You bid him goodbye and head to the shop. As you walk away you hear...opera? Inside of the shop tent is an oddly pale little girl with long black hair. In front of her sits a cloth with goods like a Sword Sharpener, a Steroid Staff, and a 'Sober-Up!'. You peruse for a while when you realize the girl is crying. "What's wrong?" you ask. "M-my daddy's gone and I don't know where he is..." she continues crying. A little taken back you ask "Did he say anything before he left?". At this, she stares at you. Or at least you think she's staring at you - it's hard to tell with her hair draped over her face. She holds out her hand as if she wanted you to take her to him. "You'll be rewarded..." she says in between her frantic sobs. "Hey, dude, this chick is creeping me out. Let's just leave, okay? There are plenty of normal little girls in normal towns with normal goods we could go to." Jeffrey pleads for you to leave her.
Status:
On the other side of Deep Deep Chasm in Cleveland. In an unknown desert settlement.
A never soft dude.
Overheating, but the staff's presence is helping.
A tad creeped
Items:
Attractive Aviator Suit (+1 Persuasion Roll)
Companion: Jeffrey the Talking Sword
Pretty Chill Staff (Allows you to use ice and cold water magic, Also good for ice statues coincidentally.)
Wildwes
(3)
You enter a nearby weapon store and begin buying some equipment when suddenly Yodeel gasps. You look up, alerted, but are calmed when it was just her finding a box of puppies. "Oh. My. God. They're so CUTE, Wessy! Can we get one, PLEASE?" You shrug and are assaulted by a squeal. "Oh, thanks a ton!" You're not sure why she was asking you - she's the only one with money around here. Regardless, you buy your equipment, load up on the shag carpet, then head out for Honeprop. It's smooth sailing even when you end up nearly being spotted by pirates. Luckily, Yodeel was keeping a watchful eye. You fly around them only to end up being blown by some really weird wind. It's so strong you're knocked into a tree and your party is scattered all over. You've still got Norman of course, and you can see Yodeel, but the puppy and the carpet are still missing. "Oh no, we have to find them first!"
Yodeel presses. You find yourself by a graveyard in a thin thicket of woods. Nearby is some weirdo talking to some lady with big boobs and seemingly a veggie and a sponge. It may be best to stay away from the freak.
Status:
The Dahlariah Forest of the Reginaldia Kingdom in Honeprop
Strangely, you feel like you're still being watched.
Unable to talk
Missing some friends
Items:
Companion: Rock Suit Norman (+1 Combat/Defending Rolls, -1 Movement Rolls)
Companion: Yodeel the PIMP ( +1 Persuasion, -1 Recruiting, +1 Competition)
Companion: Hump-Mat the Flying Shag Carpet (Allows for free movement between sections of the island, +1 Movement) {Missing}
Husky puppy~<3 (+1 Recruiting) {Missing}
$50
Lee Nora {Geekman}
(5)
You feel life return to you, but you don't feel the same. Are you...older? You appear to have taken the body of a janitor that has died here. Also, why does your chest feel...?! You have boobs! Well, guess you're a girl now. For some reason though, you don't have any clothes. Apparently you're not the holiest of girls, if you catch my drift. Let's just hope you don't have the herps, and that you weren't the one who killed that dude in the closet. You take his wallet though and grab a janitor's outfit. They're clearly meant for a male, though as they're pretty tight against your chest. You shrug it off and leave the closet. Nearby you can see your former turtle body and you decide to take its shell for a weapon material. You look around at the expansive building and realize it may not be so easy getting out. There are sirens blaring which seems to suggest that some rogue GuardBots never were turned off. You also cant see anyway out as most of the windows are boarded. And good luck squeezing your double D's through that tiny hole you came in through. There's a staircase nearby and some weird pod thing that has flashing red lights within it. However, the pod window is too dusty to make out what's inside of it. You look on your ID card in your wallet and realize you live in some house that is at 42 Wallaby Way. Sounds legit.
Status:
In an abandoned Nuclear Power Plant
Blonde beauty in a janitor's suit (+1 Recruiting, +1 Persuasion)
Name: Lee Nora
You probs have the herps
Items:
Turtle Shell (+1 Defense)
Lee Nora's ID Card (It says you're married to Guy Nora)
Johnathan Muchalgro's ID Card (It says he is married to Kiki Muchalgro)
Sweaty Janitor Suit (+1 Luck, +1 Cleaning)
I hiss to Jeffrey to back it up, that isn't how a Wing Man should fly, and then proceed to follow the girl's lead. Anything for a quest and/or sex.
Action: accompany the weird girl in the shop who might have severe Daddy issues.
Action: accompany the weird girl in the shop who might have severe Daddy issues.
Um... I don't have an outcome... Nevermind.
I find a gun on the ground and shoot the nuclear reactor, killing me and everybody in the town.
This is my way of saying I'm gonna stop. Right here. And now.
I find a gun on the ground and shoot the nuclear reactor, killing me and everybody in the town.
This is my way of saying I'm gonna stop. Right here. And now.
If the door is made of a breakable material, I will break it. If not, I'll search for the key! If I can't find the key, then... well, I'm sure I have something flammable or explosive on me...
Have fun.
Have fun.
The Kingdom of Reginaldia grows exponentially!
Reginald commands the new recruit to acquire more minions. Everyone else can chill, they've done rockin' work lately and are entitled to a 15-minute break.
Reginald commands the new recruit to acquire more minions. Everyone else can chill, they've done rockin' work lately and are entitled to a 15-minute break.
Unless LockeZ has a better idea, scavenge the remains of ship for anything useful. Like, more bidet pipes, for Locke and Jennifer. But don't go inside the wreck, if it still has an inside.
Afterwards, start looking for a remote fast food restaurant. Try to recruit as many people as possible (especially hunter sponges) on your way. Jennifer's friendliness will come handy.
Also, see if you can merge two mudpuppies into one Mudhound.
Afterwards, start looking for a remote fast food restaurant. Try to recruit as many people as possible (especially hunter sponges) on your way. Jennifer's friendliness will come handy.
Also, see if you can merge two mudpuppies into one Mudhound.



















