SCREENSHOT SURVIVAL 20XX
Posts
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
author=Sated
Much better.
Thanks for the tip, Sated!
author=InfectionFiles
That looks great, Red!
Yay!
author=Craze
i hate the letters shifting around on top of not being parallel. either have them moving but with the same origin x, or have them stationary but jumbled. both at once is headache-inducing.
Makes sense, and I see where you're coming from! However, word bubbles are used very few and far between (barely any characters talk, and only sparingly.) and they're there for all of 2.5 seconds, so I think I'll keep it where it's at. I'll make some minor improvements, though.

Tried my hand at a title header! Think it turned out pretty well.
that's pretty adorable, and the circular floor gives depth and movement to the pictue. lovely.
My latest thing:



My latest thing:




author=Title
AEUHAEUHAE
That's a really great name for a game
Other than that, looks pretty cool.
More Tristian stuff.
I just gave up on trying to draw trees from scratch and used a Mack blueprint tree.
Also, those cliffs were a pain to tile properly.
Because this is a regular forest, there's no real ethereal tones or glowing special FX. Players can obtain healing herbs from shrubs indicated by sparkles. Enemies are represented by those willo-wisp things. They will chase you if they catch sight of you, but you can outrun them.
With the battleback to match. Edited and spliced versions of Ace's stuff, then applied a colour tint to match my map tint. Enemies are spliced/edited VX foes which I found on Closet, then re-skinned them.
A desert town.
And the overworld map. Visit-able areas indicated by sparkles.

I just gave up on trying to draw trees from scratch and used a Mack blueprint tree.
Also, those cliffs were a pain to tile properly.
Because this is a regular forest, there's no real ethereal tones or glowing special FX. Players can obtain healing herbs from shrubs indicated by sparkles. Enemies are represented by those willo-wisp things. They will chase you if they catch sight of you, but you can outrun them.

With the battleback to match. Edited and spliced versions of Ace's stuff, then applied a colour tint to match my map tint. Enemies are spliced/edited VX foes which I found on Closet, then re-skinned them.

A desert town.

And the overworld map. Visit-able areas indicated by sparkles.
Thanks guys! The sharp look was actually intended -- meant to emulate times where alpha blending wasn't a thing so sprites had to have hard edges >v<)b
Also, you do possess
that was the name of the old project this was build on top xD
Also, you do possess
that was the name of the old project this was build on top xD
author=Punkitt
Tried my hand at a title header! Think it turned out pretty well.
I really like the simplicity of it! However, I think you could make the inner parts of the eyes darker, like in your avatar, to contrast it better from the rest of the little dudes body. The colour scheme is really nice, though! =)
author=Ratty524Same here! I'm actually working on something for this dream, I'll post some stuff when I get far enough in!
I've always dreamed of making a game like Elder Scrolls or Doom in RPG Maker.
And oooh yesss! Your game looks awesome, Joseph! I love seeing the 3Dish oldschool dungeon look, really inspiring! :)
I'll have to look into the vxace version of the script
There's an RMVXA version! (hint, it's what I use, coupled with Luna Engine...) And hey, there's a doom fangame in Rpg Maker XP ahahahahah
And since I^'m posting again another screen to go with it
menacing slimes.
Interestingly, instead of fading to black, the blocks fade to whatever parallax the map is associated to, lending itself to the possibility of really interesting effects!
And since I^'m posting again another screen to go with it

menacing slimes.
Interestingly, instead of fading to black, the blocks fade to whatever parallax the map is associated to, lending itself to the possibility of really interesting effects!
Does this Doom fangame have the same blocky maze corridors that look so gloriously '90s?
Oh, erm, *ahem* That screen is awesome! The colors of the monsters do look a little bit highly saturated and colorful compared to both the character facesets and the environment, though.
Oh, erm, *ahem* That screen is awesome! The colors of the monsters do look a little bit highly saturated and colorful compared to both the character facesets and the environment, though.
author=Luchino
A desert town.
Looking very good~
I'm glad you re-shaded the trees (?) and added shadows - nice touch. Maybe you could add some variance to the roofs? The buildings in particular are looking a bit square and monotonous. Also, the "wall" tiles could benefit from some harder edges.
Luchino those shadows are wayyyy too dark and too cool in color for that map imo.
I would increase their transparency and maybe shift the color a bit warmer
I would increase their transparency and maybe shift the color a bit warmer
Looking pretty good! But yes, I agree with Dookie. The shadows are a little too dark. And...I can't quite tell what's up with the palm tree shadows. The trunk doesn't have a shadow and it looks a little strange. Still excited, though!
On another note, thanks for the feedback on the header! I'll work on it in a little bit. For now, have a crow. (I feature them so much because they're one of the few NPC sets I have complete ;u;)
In this world they're essentially farmers. Water is subject to change!

The .gif doesn't loop perfectly. The pause on the right is meant to be identical to the one on the left.
On another note, thanks for the feedback on the header! I'll work on it in a little bit. For now, have a crow. (I feature them so much because they're one of the few NPC sets I have complete ;u;)
In this world they're essentially farmers. Water is subject to change!

The .gif doesn't loop perfectly. The pause on the right is meant to be identical to the one on the left.
Punkitt, that's so cute! <3





















