SETTLEMENT: ZOMBIE APOCALYPSE (GAME)
Posts
This game takes place during, but after the apocalypse. Humans have prevailed in the war against zombies, but another task stands before them; reconstructing civilization. Your job as the player is to take up one of the six seats in a council. This council's job is to run a settlement and make it prosper. This can be considered an extremely adapting story. It all depends on what decisions are made by the council.
Rules: (These may change over time, it's experimental, there is bound to be kinks)
- Speak up, this is driven by discussion between council members about how to govern everything in the colony
- Everyone has their own goals, these are projects for your character that will advance them and "win" you the game. Just remember; the ultimate goal is to keep the colony alive!
-Some goals can work together, you're fine to pm each other to work out a deal if you don't want the others to know, otherwise just post here.
-There will be events of sorts for you as a council to deal with, such as zombie hordes or disputes. How you deal with them is up to you guys, just know the settlement can and will be affected by your decisions in these events.
-The backbone of this game is influence! Your characters will gain new abilities, how the colonists perceive the council, and the ability roles.
- There are three types of abilities: basic, good, and evil. Basic slightly increases on influence, however good increase positive outlook/influence of the council, while evil ones decrease it.
-There will be ability and completion rolls that I will do, whenever an ability is used or a big decision is made a roll will be done to see its success and influence gain. There will also be rolls for NPCs during the events for their actions.
-You may edit posts
-You are not the only settlement around, you can interact with others by sending out scouts at first to make contact, then you can talk to the settlement whenever you wish.
-Some traumatic events or illnesses can cause insanity, there is a medicine to cure it, but it can also be slowed from taking over your mind by doing the task specified next to the insanity level I pm you (There is one exception to this, one of the characters starts with insanity and cannot be cured of it.)
-How actions work is you pm your action like you would for a mafia game, except you can do two actions and use two items in one period of time. If you do not do an action then you'll hang around the settlement and maybe learn about some of the more prominent people there. This can also be done by pming me Stay. This can gain you items as well influence, or an event that the council has to deal with. This will also make the people happy and increase council influence.
-Council influence will effect how the people view the council. High influence means your people are strong, adore the council and will stand by your side no matter what. Low influence will cause distrust, crime to increase, riots, and maybe even conspiracies to overthrow the council.
-The supply list has multiple uses, at the beginning of each meeting members may discuss who from the council takes what from it. Not everything needs to be taken, some things will need to stay in the supply list to be used by the citizens such as food. Building materials must also stay in the supply list for buildings to be made.
-Supplies can be stolen from the list if council influence is low enough
-Supplies can be added to the list by council members from their inventory. To do this just say what you're putting in it at the beginning of the meeting.
-Defense is not measured by anything in the supply list. Instead it is measured by defenses built and how many guards there are.
Characters:
General-Jeroen
Scout-open
Doctor-Gourd
Politician-Neversilent
Foreman-Seiromem
Craftsman-Piano
Council influence: 60
People: 175
Guards: 10
Scouts: 2
Danger status: Low
Settlement status: Moderate
Supplies:
Build list:
-picture of settlement (Courtesy of Gourd)RTP was by JoRu!
Opening:
Mr.Grey walked into the briefing room, six folders clutched in his arms. He sits down at the head of the table and looks at the group of people who he had joined. They were diverse, each possessing their own skills. "Hello, welcome to Project Rebirth," Mr.Grey said, "you have been chosen for this due to your outstanding skills in your individual fields. You have been placed together due to a belief that together you can survive and in doing so, take humanity one step closer to its former glory."
You five flip through the folders as Mr.Grey continues. "Your first order of business is to decide where your settlement is placed. We have prepared two spots for you. One is placed in the south, food is more plentiful and available all year long. However zombies are moving constantly all year long. If you choose this one, you better build up your defenses quickly. The other option is in the north. Food is more scarce due to winter, but zombies freeze and are almost completely harmless. Here you'll want to stock up on food and warm blankets. Houses would be of the uppermost importance. Go on, this is your first order of business, I'll wait until you've made your choice."
You five shuffle out of the room and into a hummer for a long car ride. As the first rays of light appear on the horizon the car stops in front of a wooden gate. After a few seconds it opens and the hummer pulls in. You five exit the car and stretch. You are instantly stopped by a skinny guy with neatly trimmed black hair, glasses, and a clipboard in a blue suit. "Hi, my name is Mr. Gonzalez. I will be your advisor. At the start of the meeting I will present the most important news of the colony to you. You may also ask for my advice, although I'm not sure I will be very helpful in all situations. Please follow me this way."
You follow the fast talking man to a row of tents. "This is where you will be staying. I will have some people bring in your bags for you while you have your first meeting. I know you just got here and want to settle in, but there is a lot to do. So might as well get started right away!" Mr.Gonzalez walks briskly away with you five in tow. He sets you down at a table in an extension from the colony. "This is where the meetings will take place. I have prepared a building list for you. However this list is far from complete, so if you wish to add anymore to it, just tell me and I'll write it down. Now you need to sift through supplies, then figure out what will start to be built. That's all for this meeting, next month we'll convene here and continue to govern the colony. Let's get started."
It's time for humanity to once again reach the top of the food chain, will your settlement lead the way?
Rules: (These may change over time, it's experimental, there is bound to be kinks)
- Speak up, this is driven by discussion between council members about how to govern everything in the colony
- Everyone has their own goals, these are projects for your character that will advance them and "win" you the game. Just remember; the ultimate goal is to keep the colony alive!
-Some goals can work together, you're fine to pm each other to work out a deal if you don't want the others to know, otherwise just post here.
-There will be events of sorts for you as a council to deal with, such as zombie hordes or disputes. How you deal with them is up to you guys, just know the settlement can and will be affected by your decisions in these events.
-The backbone of this game is influence! Your characters will gain new abilities, how the colonists perceive the council, and the ability roles.
- There are three types of abilities: basic, good, and evil. Basic slightly increases on influence, however good increase positive outlook/influence of the council, while evil ones decrease it.
-There will be ability and completion rolls that I will do, whenever an ability is used or a big decision is made a roll will be done to see its success and influence gain. There will also be rolls for NPCs during the events for their actions.
-You may edit posts
-You are not the only settlement around, you can interact with others by sending out scouts at first to make contact, then you can talk to the settlement whenever you wish.
-Some traumatic events or illnesses can cause insanity, there is a medicine to cure it, but it can also be slowed from taking over your mind by doing the task specified next to the insanity level I pm you (There is one exception to this, one of the characters starts with insanity and cannot be cured of it.)
-How actions work is you pm your action like you would for a mafia game, except you can do two actions and use two items in one period of time. If you do not do an action then you'll hang around the settlement and maybe learn about some of the more prominent people there. This can also be done by pming me Stay. This can gain you items as well influence, or an event that the council has to deal with. This will also make the people happy and increase council influence.
-Council influence will effect how the people view the council. High influence means your people are strong, adore the council and will stand by your side no matter what. Low influence will cause distrust, crime to increase, riots, and maybe even conspiracies to overthrow the council.
-The supply list has multiple uses, at the beginning of each meeting members may discuss who from the council takes what from it. Not everything needs to be taken, some things will need to stay in the supply list to be used by the citizens such as food. Building materials must also stay in the supply list for buildings to be made.
-Supplies can be stolen from the list if council influence is low enough
-Supplies can be added to the list by council members from their inventory. To do this just say what you're putting in it at the beginning of the meeting.
-Defense is not measured by anything in the supply list. Instead it is measured by defenses built and how many guards there are.
Characters:
General-Jeroen
Scout-open
Doctor-Gourd
Politician-Neversilent
Foreman-Seiromem
Craftsman-Piano
Council influence: 60
People: 175
Guards: 10
Scouts: 2
Danger status: Low
Settlement status: Moderate
Supplies:
Wood: 50 pieces
Metal: 135 pieces
Food: 130 pounds
water: Six months worth
Bedding: 120
Books: 1
Stone: 160
Medicine: 90 bottles
Campfires: 35
Batteries: 50 batteries
Cement: 80 units
bullets: 22
horses: 2
vehicles:1
Gold: 1000 pieces
Seeds: 110
coal: 100 pieces
Metal: 135 pieces
Food: 130 pounds
water: Six months worth
Bedding: 120
Books: 1
Stone: 160
Medicine: 90 bottles
Campfires: 35
Batteries: 50 batteries
Cement: 80 units
bullets: 22
horses: 2
vehicles:1
Gold: 1000 pieces
Seeds: 110
coal: 100 pieces
Build list:
-house (20wood,2metal,per house) up to 8 in 1 month
-store (20wood,2metal,5 of good to sell) 6 in 1 month
-wall (500stone)1 in 1 month
-mine (30wood,10metal) Built!
-farm (90wood, 100seeds)Built!
-school (40wood,30stone,25food,10books)1 in 1 month Upgrade-able! <students
-jail (100stone,50metal,30bedding,30cement)1 in 1 months Upgrade able <cons -factory (200stone,60metal,25people)1 in 2 months
-Forestry Built!
-Barracks: Built! Upgrade able! (More soldiers)
-Water mill: Built!
-Quarry Built!
-Research Center (20 people, 200 metal, 25 scientific instruments, 5 scientists) 1 in 1 month
-store (20wood,2metal,5 of good to sell) 6 in 1 month
-wall (500stone)1 in 1 month
-mine (30wood,10metal) Built!
-farm (90wood, 100seeds)Built!
-school (40wood,30stone,25food,10books)1 in 1 month Upgrade-able! <students
-jail (100stone,50metal,30bedding,30cement)1 in 1 months Upgrade able <cons -factory (200stone,60metal,25people)1 in 2 months
-Forestry Built!
-Barracks: Built! Upgrade able! (More soldiers)
-Water mill: Built!
-Quarry Built!
-Research Center (20 people, 200 metal, 25 scientific instruments, 5 scientists) 1 in 1 month
-picture of settlement (Courtesy of Gourd)RTP was by JoRu!
Opening:
Mr.Grey walked into the briefing room, six folders clutched in his arms. He sits down at the head of the table and looks at the group of people who he had joined. They were diverse, each possessing their own skills. "Hello, welcome to Project Rebirth," Mr.Grey said, "you have been chosen for this due to your outstanding skills in your individual fields. You have been placed together due to a belief that together you can survive and in doing so, take humanity one step closer to its former glory."
You five flip through the folders as Mr.Grey continues. "Your first order of business is to decide where your settlement is placed. We have prepared two spots for you. One is placed in the south, food is more plentiful and available all year long. However zombies are moving constantly all year long. If you choose this one, you better build up your defenses quickly. The other option is in the north. Food is more scarce due to winter, but zombies freeze and are almost completely harmless. Here you'll want to stock up on food and warm blankets. Houses would be of the uppermost importance. Go on, this is your first order of business, I'll wait until you've made your choice."
You five shuffle out of the room and into a hummer for a long car ride. As the first rays of light appear on the horizon the car stops in front of a wooden gate. After a few seconds it opens and the hummer pulls in. You five exit the car and stretch. You are instantly stopped by a skinny guy with neatly trimmed black hair, glasses, and a clipboard in a blue suit. "Hi, my name is Mr. Gonzalez. I will be your advisor. At the start of the meeting I will present the most important news of the colony to you. You may also ask for my advice, although I'm not sure I will be very helpful in all situations. Please follow me this way."
You follow the fast talking man to a row of tents. "This is where you will be staying. I will have some people bring in your bags for you while you have your first meeting. I know you just got here and want to settle in, but there is a lot to do. So might as well get started right away!" Mr.Gonzalez walks briskly away with you five in tow. He sets you down at a table in an extension from the colony. "This is where the meetings will take place. I have prepared a building list for you. However this list is far from complete, so if you wish to add anymore to it, just tell me and I'll write it down. Now you need to sift through supplies, then figure out what will start to be built. That's all for this meeting, next month we'll convene here and continue to govern the colony. Let's get started."
It's time for humanity to once again reach the top of the food chain, will your settlement lead the way?
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Mr. Grey wrongly assumes humanity can survive without mathematicians and physicists. (And psychologists, biologists and chemists, but those could with a stretch be classified under doctor, I guess...?)
I guess I'll pick general and annoy the hell out of others with facts.
I guess I'll pick general and annoy the hell out of others with facts.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
author=NeverSilent
I shouldn't. I really shouldn't.
Sign me up as Politician, please.
I was almost tempted to pick the politician and then work to turn the entire human civilization into a police state "to defend against the zombies".
A craftsman and foreman sound like they would have similar experience and agendas, or is this a legal foreman?
Construction foreman
Supplies and "Protection" craftsman
Their agendas while being similar in a certain way, are quite different
Supplies and "Protection" craftsman
Their agendas while being similar in a certain way, are quite different
I'll probably wait around another 24 hours before i start, I have a back up plan if no one signs up for the foreman.
Unless of course someone really wants to wait a bit longer. That won't be a big deal.
Unless of course someone really wants to wait a bit longer. That won't be a big deal.
Game has started!
PMs have been sent and the original post has been updated for your first order of business!
PMs have been sent and the original post has been updated for your first order of business!
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
General:
I believe our first course of action should be clear to everyone.
We will not be terrorized by gravewalkers into fleeing to the North. This is our planet, and I'll be damned if we allow those undead anywhere near our best crop fields!
I will take care of the extra security needs and training up our survivors to defend themselves against these monsters. We will take back what is rightfully ours, in Her Majesty's name!
The abundance of food will allow our people to flourish. We can emerge victorious from war with the undead, not from war with the environment.
I believe our first course of action should be clear to everyone.
We will not be terrorized by gravewalkers into fleeing to the North. This is our planet, and I'll be damned if we allow those undead anywhere near our best crop fields!
I will take care of the extra security needs and training up our survivors to defend themselves against these monsters. We will take back what is rightfully ours, in Her Majesty's name!
The abundance of food will allow our people to flourish. We can emerge victorious from war with the undead, not from war with the environment.
Politician:
First of all, I'd like to thank Mr. Grey for trusting us with this matter of uttermost importance, and my fellow council members for answering this call in these dire times. I promise I shall not falter in my duty to restore civilization in its former glory, and so help me God!
Considering that Maslow's hierarchy of needs places physiological care first, I advocate we construct our settlement in the south rather than the north. Our capable military can enforce safety, but not rich harvests. None of our citizens should have to suffer from malnourishment. This must be our main priority for the immediate future. My vote is with the General.
(P.S.: Should we name our characters or just address them by their profession?)
(P.P.S.: SuNa, sorry for being petty, but you misspelled by name as Neverslient in the OP.)
First of all, I'd like to thank Mr. Grey for trusting us with this matter of uttermost importance, and my fellow council members for answering this call in these dire times. I promise I shall not falter in my duty to restore civilization in its former glory, and so help me God!
Considering that Maslow's hierarchy of needs places physiological care first, I advocate we construct our settlement in the south rather than the north. Our capable military can enforce safety, but not rich harvests. None of our citizens should have to suffer from malnourishment. This must be our main priority for the immediate future. My vote is with the General.
(P.S.: Should we name our characters or just address them by their profession?)
(P.P.S.: SuNa, sorry for being petty, but you misspelled by name as Neverslient in the OP.)
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
General:
Please excuse my impatience, and allow me to introduce myself. I am General Sir Alastair Barret Carlisle, Royal Air Force. "Rise Above The Rest."
(Is there a rule against editing posts?)
Please excuse my impatience, and allow me to introduce myself. I am General Sir Alastair Barret Carlisle, Royal Air Force. "Rise Above The Rest."
(Is there a rule against editing posts?)
Doctor:
Alright. So, my name is Dr. Brooke Galvant and I feel... a little out of place. I'd just like to help this settlement thrive - I had no idea I'd be making decisions like this!
I think it's best if we listen to someone who is familiar with dealing with the environment while also trying to reach their goals. I'm inclined to agree with you, Alastair. O-oh! Would you prefer if I used formalities?
Alright. So, my name is Dr. Brooke Galvant and I feel... a little out of place. I'd just like to help this settlement thrive - I had no idea I'd be making decisions like this!
I think it's best if we listen to someone who is familiar with dealing with the environment while also trying to reach their goals. I'm inclined to agree with you, Alastair. O-oh! Would you prefer if I used formalities?
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
General Sir Alastair Barret Carlisle:
Dr. Galvant, your concern is unfounded. If the gravewalkers have taught me one thing, it is that when reduced to their most primal form, all men are alike. I have seen common soldiers become friends. In this council, we are all equals.
Nevertheless, it is at times of distress that the need for a strong chain of command is greatest. Therefore, I do believe we should address each other by our full titles.
Dr. Galvant, your concern is unfounded. If the gravewalkers have taught me one thing, it is that when reduced to their most primal form, all men are alike. I have seen common soldiers become friends. In this council, we are all equals.
Nevertheless, it is at times of distress that the need for a strong chain of command is greatest. Therefore, I do believe we should address each other by our full titles.
Mr.Grey:
Do you stick with your decision doctor? Or shall we wait for our quiet craftsman fellow to give his opinion? Oh and doctor, do try to sound more confident, I would like to believe the people who picked you for this job made the right choice and I'm not just sending people with you to die out there.
Do you stick with your decision doctor? Or shall we wait for our quiet craftsman fellow to give his opinion? Oh and doctor, do try to sound more confident, I would like to believe the people who picked you for this job made the right choice and I'm not just sending people with you to die out there.

















