WAS ANYONE ELSE HERE DISAPPOINTED WITH FF 6?

Posts

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Liberty
author=Corfaisus
:Videos that are not from SNES games:
They were closer to real than multiple pitches of "burrrrrrrrrrr" ever were.
Yeah, but they're not SNES. Different systems, mate.

The fact remains that they had "voices" in games before FF6 "blew the world away". You can't dismiss the worth of something by what system it runs on. That, and I couldn't get half an hour into FF6 without regretting everything (I've tried multiple times to play the game on an SNES emulator (no load times to ruin the experience) and I still can't bring myself to care). Kirby's Adventure had a more gripping and colorful world and characters right off the bat than FF6 could ever dream of having. Megaman 2 had music that completely blows away the competition. Why would I waste my time with FF6 when I've got FF5 for all my fantasy, role-playing, micro-managing needs?

FF6 just feels like a fucking mess.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@GRS: holy shit what the fuck

that isn't a goddamn chiptune

@Corfaisus: If you wanna get technical, those laserdisc games in the 80s obviously were light years ahead of even PSX sound and graphics. And on a less stupid note, PC gaming technical capabilities have always been ahead of consoles. I don't think anyone is suggesting that the use of shitty wa-wa-wa sound effects in games like FF6 and Star Fox was noteworthy or impressive, just that it was justified.
FF5 feels like half a game and unrealized potential. FF6 feels like a comprehensive and cohesive RPG where every element works together to create a unified game vision.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=kentona
FF5 feels like half a game and unrealized potential. FF6 feels like a comprehensive and cohesive RPG where every element works together to create a unified game vision.

It's just a shame that the gameplay is godawful.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
"Half a game" in what way? The story dragged on too long without ever going anywhere, but that's the opposite of what I think of when you call something half a game. I think of Xenogears.

It's true that just had no budget for anything except the job system though. It's definitely an very strong example of the "make up whatever plot thread creates an excuse to go to the next zone and spend one sentence explaining it" style of storytelling. Graphically it didn't look any better than FF4 (worse sometimes!), which is impressive since FF4 already looked like it didn't quite realize it wasn't a NES game. And most of the music was nothing special, though I like the title music and all three overworld songs.

If they just took the job system and combat from FF5 and put it in FF8, I think they'd have a complete game. Make each job be unlocked by junctioning the proper GF instead of by obtaining the proper crystal. Bam.
Here's how I judge which is less worse between FF5 and FF6: How do you beat the final boss?

FF6: Mime a Joker Doom you set up on the last stage killing him instantly

FF5: Berserk then kill the boss before him breaking the battle script and after a minute or two where the final boss should spawn the game gives up and advances to the ending


FF5 is way funnier ergo it is the less worse ff game
unity
You're magical to me.
12540
I can play FF5 over and over thanks to the job system. But yeah, the story almost felt less meaty than FF4's, but I really like FF5's characters, even though they're not as developed as they could be.
Craze
why would i heal when i could equip a morningstar
15170
speak for yourself about the music, lockez. i have this stuck in my head like 20% of the time, which is amazing for a single song.



i'll be whistling it on my deathbed. ALSO: battle on the big bridge.

anyway, i think ff6 would have done better on the ps1. it wanted a level of content and characters that suiko2 would eventually hit, but instead just kind of flops around and tries to do everything. it has a mediocre rebellion plot early on which gets a bit more interesting with the factory, has a great midpoint with the celes/edgar/setzer segment... and then throws all momentum away entirely with the open-ended portion. the individual character dungeons are okay, but what kills it for me is that lack of character interaction -- or even characters at all. they just don't talk, they have the universal lines.

i firmly believe that ff6 could be a fantastic game if it came out on better hardware. the cart size held it back in terms of how much dialogue it could have, meaning things like edgar finding sabin holding up a house just don't have any real emotional impact to them. i would've liked to hear characters' reactions to Gogo or finding Relm as a slave... but there's nothing. at least the "looking for friends" theme is good.

i do think ff6 got a few things right. most importantly, it has the best menu system on the SNES, and it's better than plenty of ps1 RPGs as well. before i got into gam mak more seriously and was mostly just emulating games i never got to play as a kid (fun fact: craze used to play outside all day, and never interacted with the "golden age" (pfffft) of vidyagamz) -- the final fantasies were easy for me to play because the menus were so slick. i can appreciate suikoden and dragon quest now, but holy shit that's some terrible menu design. i also think that ff6 had some interesting stuff going with the esper system, but i'm not a fan of "anybody is everything" style of ff6-8 so i don't really enjoy it in execution. nice thoughts though!

also, i agree with mago_tago. the towns all look the same. same walls for every building in the game it feels like

Tycoon Castle's theme has a little brother:

author=Craze
speak for yourself about the music, lockez. i have this stuck in my head like 20% of the time, which is amazing for a single song.



i'll be whistling it on my deathbed. ALSO: battle on the big bridge.

anyway, i think ff6 would have done better on the ps1. it wanted a level of content and characters that suiko2 would eventually hit, but instead just kind of flops around and tries to do everything. it has a mediocre rebellion plot early on which gets a bit more interesting with the factory, has a great midpoint with the celes/edgar/setzer segment... and then throws all momentum away entirely with the open-ended portion. the individual character dungeons are okay, but what kills it for me is that lack of character interaction -- or even characters at all. they just don't talk, they have the universal lines.

i firmly believe that ff6 could be a fantastic game if it came out on better hardware. the cart size held it back in terms of how much dialogue it could have, meaning things like edgar finding sabin holding up a house just don't have any real emotional impact to them. i would've liked to hear characters' reactions to Gogo or finding Relm as a slave... but there's nothing. at least the "looking for friends" theme is good.

i do think ff6 got a few things right. most importantly, it has the best menu system on the SNES, and it's better than plenty of ps1 RPGs as well. before i got into gam mak more seriously and was mostly just emulating games i never got to play as a kid (fun fact: craze used to play outside all day, and never interacted with the "golden age" (pfffft) of vidyagamz) -- the final fantasies were easy for me to play because the menus were so slick. i can appreciate suikoden and dragon quest now, but holy shit that's some terrible menu design. i also think that ff6 had some interesting stuff going with the esper system, but i'm not a fan of "anybody is everything" style of ff6-8 so i don't really enjoy it in execution. nice thoughts though!

also, i agree with mago_tago. the towns all look the same. same walls for every building in the game it feels like

You know am I wrong to feel FF 4 had better character interaction? I know its inferior on a technical perspective but I enjoyed FF 4 more than both FF 6 and Chrono Trigger. The story was cliche but for some reason it always felt exciting like something was always going on.
Craze
why would i heal when i could equip a morningstar
15170
Avee, that's surprisingly similar... but the thing about the FF5 version is that the melody is all you hear besides a fairly simple/quiet beat. it just gets into my skull and never leaves... good thing i think it's a great track ;V

tagomago, ff4 had the benefit of the writers always knowing who was going to be in the party when. that definitely helps. i enjoy chrono trigger more than either personally, but ofc that's just my personal opinion (ct is my 2nd-favorite snes game, treasure of the rudras is my first)
Solitayre
Circumstance penalty for being the bard.
18257
Chrono Trigger is a masterpiece on almost every level. In a lot of ways I don't think there's been a game like it since, nor will there ever be again.
author=Craze
Avee, that's surprisingly similar... but the thing about the FF5 version is that the melody is all you hear besides a fairly simple/quiet beat. it just gets into my skull and never leaves... good thing i think it's a great track ;V

tagomago, ff4 had the benefit of the writers always knowing who was going to be in the party when. that definitely helps. i enjoy chrono trigger more than either personally, but ofc that's just my personal opinion (ct is my 2nd-favorite snes game, treasure of the rudras is my first)


Chrono Trigger is definitely a better game than FF 4 no doubt I think it was just that Chrono Trigger had major hype while I was unaware of any hype for FF 4 at the time. I think again I enjoyed FF 4 more than Chrono Trigger just because it had stronger character interaction though CT was superior in just about every way.
Solitayre
Circumstance penalty for being the bard.
18257
author=Mr_TagoMago
I think again I enjoyed FF 4 more than Chrono Trigger just because it had stronger character interaction


Unless you played one of the remakes it's hard to imagine this being true.
author=Solitayre
author=Mr_TagoMago
I think again I enjoyed FF 4 more than Chrono Trigger just because it had stronger character interaction
Unless you played one of the remakes it's hard to imagine this being true.


I played the Chrono Trigger and FF 4 PlayStation pack. Can't remember what it was called but they added anime cut scenes on Chrono trigger. I don't recall Chrono Trigger having too much character interaction between your party at least not like in FF 4. Not sure what you were insinuating though.
author=Solitayre
Chrono Trigger is a masterpiece on almost every level. In a lot of ways I don't think there's been a game like it since, nor will there ever be again.

Definitely. Personally, Chrono Trigger is my second favorite RPG of all time (with Earthbound being my absolute favorite) since it does basically does everything in it right in my opinion.

My favorite part is the 13 endings it has, though; that's quite a lot of multiple endings for ANY game, ESPECIALLY a SNES one. And each of them feel unique and there are some really clever ways to get them.
FF5 is like a saturday morning cartoon: The dark lord Cobra Commander has gained the power of the void and threatens the United States of Tycoon! It is up to the GI Joe lead by Butz to travel to the four cubes of darkness and gain the ultimate pew pew guns then travel to Cobra Commander's castle in the void of space and shoot at him. This is all with the Advance localization, the others are bad. Except that they named Bartz Butz which is the greatest name and I name the dumb dude in FFD Butz because of what a giant butt he is.



FF4 gets points for effort because it tries to have themes and character arcs but the execution is just so~o bad. The two don't jive for me at all and every time I play I mock the narrative. I can't even give it a pass as a kid because the awful parts stand out much stronger than any part I might've enjoyed. My most vivid FF4 memory from lil'me was telling Cecil to do something about Golbez's hand instead of standing around and how annoyed how that whole scene ended.

Actually my most vivid memory is thinking how cool Kain looked, but that scene is my second.



While I'm spewing my bad opinions I'll say Chrono Trigger's music selection is bad. There's good tracks that stand out but 90% of the dungeons have awful music then you fight something and the music turns even worse then you reach the boss and ugh. It's no Chrono Cross at least.
author=zacheatscrackers
author=Solitayre
Chrono Trigger is a masterpiece on almost every level. In a lot of ways I don't think there's been a game like it since, nor will there ever be again.
Definitely. Personally, Chrono Trigger is my second favorite RPG of all time (with Earthbound being my absolute favorite) since it does basically does everything in it right in my opinion.

My favorite part is the 13 endings it has, though; that's quite a lot of multiple endings for ANY game, ESPECIALLY a SNES one. And each of them feel unique and there are some really clever ways to get them.


Yay Earthbound needs more love in this thread!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Um, I can only assume you couldn't see any dialogue because you had the bottom third of the screen covered up by a coffee table that was in front of your TV, or else your memory is terrible.

It can admittedly kinda seem that way really really early in Chrono Trigger, when there are only two party members, just because Crono doesn't talk. I... don't know why Crono doesn't talk. In some RPGs, the protagonist doesn't talk so that the player feels like the protagonist is an extension of himself or herself, not a unique character with a personality of its own. It's to let you project your own emotions, decisions and actions, instead of being told what you feel and say and do. But Crono has a personality of his own, even without speaking. Marle and Lucca explain their beliefs, tell Crono what he needs to do, and he silently agrees with them. He fist-pumps in celebration and draws his weapon in defiance and sacrifices his life to save his friends, without the player's input. Characters ask him questions, and then respond as if he answered, without the player choosing an answer. You have no more control over him than you have over Terra or Cloud. So he's not a "silent protagonist," he just... uses sign language or something.

But even with the weirdness of Crono not talking, you can't claim there's no character interaction, holy shit! That's like saying "I can't recall the original Star Wars trilogy having too much character interaction, at least not like in the Dungeons and Dragons movie."
Sailerius
did someone say angels
3214
There was tons of character interaction in Chrono Trigger, it was just bland, cliche, and forgettable.