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WAS ANYONE ELSE HERE DISAPPOINTED WITH FF 6?
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FF 6 is hyped up to be the best FF game but I was a little underwhelmed after having high hopes. I hated the fact that pretty much all the towns had the same look and weren't even really that pretty. I also didn't like how in the second part of the game it felt like what was left was just side quest and the final battle which killed the momentum for me when making it to the end. Also disliked that mog was just a filler character with little to no story purpose when I was really excited to have a moogle on my team. Also the magic system sucked since you could give all the characters all the magic.
Jeroen_Sol
Nothing reveals Humanity so well as the games it plays. A game of betrayal, where the most suspicious person is brutally murdered? How savage.
3885
Well... For one, the towns look nothing alike at all.
Also, the second half of the game being almost entirely optional is what makes the game so great in the first place.
Also, the second half of the game being almost entirely optional is what makes the game so great in the first place.
author=kentona
no, I was not. Because FF6 was the best FF.
That right there~
That's kind of like saying that Chrono Trigger wasn't good because time travel is an overrated literary device. Or that the Zelda series is boring because they always follow a boy named Link.
Hell, it's like saying FF7 sucked because you could spec your characters any way that you wanted. FF has a history of having certain games let you make what you want of your group. FF3, FF5, FF6, FF7, FF8, FF10, FF12... the list grows.
author=Jeroen_SolThat's not a lot of variety in look especially say compared to say Earthbound. Also I don't see how second half being optional stuff makes it great. Kinda kills the momentum of the storyline and build up before the final battle. Hell it made the final battle feel like a side quest kinda.
Well... For one, the towns look nothing alike at all.
Also, the second half of the game being almost entirely optional is what makes the game so great in the first place.
author=Libertyauthor=kentonaThat right there~
no, I was not. Because FF6 was the best FF.
That's kind of like saying that Chrono Trigger wasn't good because time travel is an overrated literary device. Or that the Zelda series is boring because they always follow a boy named Link.
Hell, it's like saying FF7 sucked because you could spec your characters any way that you wanted. FF has a history of having certain games let you make what you want of your group. FF3, FF5, FF6, FF7, FF8, FF10, FF12... the list grows.
I was saying it gave you too much freedom with the magic because it made each character much less unique because they could all learn the same magic attacks.
Call me crazy, but one of my favorite things to do in FF6 was to equip everybody with a Genji Glove and an Offering, and just go to town. Who needs spells when you can attack 8 times in a turn?
That aside, I kinda liked the second half of the game, and the process of getting the team back together.
That aside, I kinda liked the second half of the game, and the process of getting the team back together.
author=Marrend
Call me crazy, but one of my favorite things to do in FF6 was to equip everybody with a Genji Glove and an Offering, and just go to town. Who needs spells when you can attack 8 times in a turn?
That aside, I kinda liked the second half of the game, and the process of getting the team back together.
I probably wouldve liked it better if there was like a linear process before the final battle so it wouldnt have felt like an optional quest and had momentum backing it up.
author=Mr_TagoMagoNot every town has to be pretty but I thought the ones that were meant to be pretty, were rather pretty. You should judge by the world presented in the game, not by what another game has to offer in that front. If I judged every game by Okami's aesthetic, not many would be on the same level.
FF 6 is hyped up to be the best FF game but I was a little underwhelmed after having high hopes. I hated the fact that pretty much all the towns had the same look and weren't even really that pretty.
author=Mr_TagoMagoIt was designed that way to tell and sell the story better. What better way to show off what the world has become than to force you to find your friends, who each had their own story arc in the Ruined World, to show off more of their characters, round up loose ends for each and give you more of a reason to want Kefka dead? It really summed up that Kefka had won, but also showed that each character came to their own decision to still fight on, to still have hope and struggle against the fate that seemed to be predetermined by a mad god.
I also didn't like how in the second part of the game it felt like what was left was just side quest and the final battle which killed the momentum for me when making it to the end.
Then you get to the final battle and each character (can) get/s the chance to thrown down with this mad god who has destroyed their lives in some way; destroyed the world itself and made a mockery of the laws of nature. It's a very powerful battle and I love it to bits.
author=Mr_TagoMagoWell, not all people like every character. At least you got to play as a Moogle if you so wished. And honestly, the non-human characters didn't get much spotlight. I think Interceptor had more spotlight than Mr.Mime did. But hey, moogles are cool and you still get to play as one. He had his reason to join the team and while it could have been expanded a little more, at least he was there I guess. Gonna have to admit I never really bothered with the non-human cast that much.
Also disliked that mog was just a filler character with little to no story purpose when I was really excited to have a moogle on my team.
author=Mr_TagoMagoBite yer tongue! The magic system is a bit broken in ways, yes, but it is still a lot of fun to play with. I like that you could spec your characters how you wanted. Do you want to let each character deal with only certain spells? Then do that. Do you want all characters to have every spell? Do that too. It's up to you how you play the game, and they allowed for versatility in play. Each character has their own battle style that they are locked to, but giving them access to all the same spells allows you to customise them to a certain point to be how you want. And I think that's grand.
Also the magic system sucked since you could give all the characters all the magic.
I think FF 6 just didn't work with me. I'll just stand by DQ 5 and Earthbound being the best SNES RPGs. Oh Super Mario RPG was great too!
author=Libertyauthor=Mr_TagoMagoNot every town has to be pretty but I thought the ones that were meant to be pretty, were rather pretty. You should judge by the world presented in the game, not by what another game has to offer in that front. If I judged every game by Okami's aesthetic, not many would be on the same level.
FF 6 is hyped up to be the best FF game but I was a little underwhelmed after having high hopes. I hated the fact that pretty much all the towns had the same look and weren't even really that pretty.
author=Mr_TagoMago
I also didn't like how in the second part of the game it felt like what was left was just side quest and the final battle which killed the momentum for me when making it to the end.
It was designed that way to tell and sell the story better. What better way to show off what the world has become than to force you to find your friends, who each had their own story arc in the Ruined World, to show off more of their characters, round up loose ends for each and give you more of a reason to want Kefka dead? It really summed up that Kefka had won, but also showed that each character came to their own decision to still fight on, to still have hope and struggle against the fate that seemed to be predetermined by a mad god.
Then you get to the final battle and each character (can) get/s the chance to thrown down with this mad god who has destroyed their lives in some way; destroyed the world itself and made a mockery of the laws of nature. It's a very powerful battle and I love it to bits.
author=Mr_TagoMago
Also disliked that mog was just a filler character with little to no story purpose when I was really excited to have a moogle on my team.
Well, not all people like every character. At least you got to play as a Moogle if you so wished. And honestly, the non-human characters didn't get much spotlight. I think Interceptor had more spotlight than Mr.Mime did. But hey, moogles are cool and you still get to play as one. He had his reason to join the team and while it could have been expanded a little more, at least he was there I guess. Gonna have to admit I never really bothered with the non-human cast that much.
author=Mr_TagoMago
Also the magic system sucked since you could give all the characters all the magic.
Bite yer tongue! The magic system is a bit broken in ways, yes, but it is still a lot of fun to play with. I like that you could spec your characters how you wanted. Do you want to let each character deal with only certain spells? Then do that. Do you want all characters to have every spell? Do that too. It's up to you how you play the game, and they allowed for versatility in play. Each character has their own battle style that they are locked to, but giving them access to all the same spells allows you to customise them to a certain point to be how you want. And I think that's grand.
Honestly with the towns and such I was comparing it to older games or games from the same year. Okami is a much later game but being this magnum opus of the RPG genre its silly to have less variety in your towns than DQ 4 an NES game.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
No, and you're banned from RMN.
author=kentona
I think you are just being adversarial for the fun of it. And Earthbound was boring.
B-but I love Earthbound ;_; Can't I like both it and FF6?
Yes. After how much it was hyped up to be the best RPG ever, I was expecting something... well, better than most games on RMN. The encounter rate is through the roof, most battles can be won by mashing attack, and 90% of the time you spend playing the game is wandering around pointlessly trying to figure out what pixel you need to interact with.
The characters are mostly irrelevant and forgettable, the much-lauded Kefka is just The Joker but Japanese... I don't even know where to start. Everything about the game is generic, half-baked, and boring. There's nothing wrong with it except there's nothing good about it, either. It's just a generic RPG that checks every box for the features you need to include in a SNES RPG.
There's no challenge, no fun, and no interesting story. It just goes through the motions.
The characters are mostly irrelevant and forgettable, the much-lauded Kefka is just The Joker but Japanese... I don't even know where to start. Everything about the game is generic, half-baked, and boring. There's nothing wrong with it except there's nothing good about it, either. It's just a generic RPG that checks every box for the features you need to include in a SNES RPG.
There's no challenge, no fun, and no interesting story. It just goes through the motions.
The towns were built to look similar but still be different in general layout/purpose/imagery. They are all quite different from each other but still look like they came from the same game. Which cannot be said for some games.
As for Earthbound, it's a different kind of game. (I'll admit that I have never completed an Earthbound game due to various reasons - that they tend to drop off after a point interest-wise; they tend to get annoyingly obscure in where you need to go/what to do next; unintuitive menu system (it gets annoying. It's one of my issues with the early DQ/W games too) and certain content. That said, I do find that they have parts that are very charming and done well, but if you really want to poke at a series for having a bad magic system, well... Earthbound's is pretty mediocre tbh.)
Also... Tago, I've told you many times not to double post. Many, many, many. You even received a warning for it.
Please, do not double post!
Hopefully forgoing the usual grey text colour will help this stand out enough that you take notice.
As for Earthbound, it's a different kind of game. (I'll admit that I have never completed an Earthbound game due to various reasons - that they tend to drop off after a point interest-wise; they tend to get annoyingly obscure in where you need to go/what to do next; unintuitive menu system (it gets annoying. It's one of my issues with the early DQ/W games too) and certain content. That said, I do find that they have parts that are very charming and done well, but if you really want to poke at a series for having a bad magic system, well... Earthbound's is pretty mediocre tbh.)
Also... Tago, I've told you many times not to double post. Many, many, many. You even received a warning for it.
Please, do not double post!
Hopefully forgoing the usual grey text colour will help this stand out enough that you take notice.
That's not a lot of variety in look especially say compared to say Earthbound.
That's also a pretty unfair comparison, considering Earthbound has an entirely different setting, tone and plot to play around with. In the field of what it is, a lot of the towns in EB are the "exact same" too, just modern suburban areas instead of fantasy villages.
Go read this (and the entire series this guy wrote about FF if you haven't already) and you'll see why everybody remembers FF6 so fondly. It has a lot to do with the state of the series and RPGs in general when it was released, the switch between series directors and the way it changed FF for good.
Basically what I mean is that these articles are a really good analysis of FF as a whole, and how/why it evolved like it did over time.
http://socksmakepeoplesexy.net/index.php?a=ff06
It's been ages since I even played FF6, but I remember it being fun. 7 and 5 still beat it out for me though.
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